Dylan's BattleTech Pilot Generator
Version: 1.5.4
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I would hope most everything is self explanatory, but I'll explain a few quirks.
The text box for "Number of Warriors" can be filled with either a single number (ie: 155) or, with comma separated subdivided units (ie: 15,15,10,12 would get me two trinaries, a binary, and a company). The program further subdivides based on unit type as well. Into stars, lances, or level IIs as the program deems appropriate. Which leads to the next quirk, for battle armor you do not put in your warriors by numbers of points/squads in a star/lance, you put in the total number for the whole star/lance. Which means for two binaries of clan elementals you would put 50,50 in the warriors box in order to get two stars of warriors in each binary. Make sure you put in the proper number of warriors for the unit type & divisions you're using or you'll just confuse yourself. I haven't implemented tank crews this way, or added "infantry" at all, because there are variable numbers of soldiers in each of those. Once you've rolled, you can hit refresh to reroll another unit with the same settings. Enjoy!

Number of Warriors:
Faction: Inner Sphere
Word of Blake
Type: Mech
Wet Naval
Battle Armor
Quality Modifiers: Untrained Militia
Raw Recruits
Prestigious Elite
Unofficial Options Grant Pilots special abilites (Edge, Jumping Jack, etc...)
Grant Pilots starting XP
Current TODOs:
  1. Expand the current unit breakdown format to something larger in order to allow for larger unit sizes.
  2. Add Manei Domini
  3. Allow Comstar & WoB Battle Armor to be grouped into four or six suit squads
  4. Fix up the Advantages to be limited by unit type
  5. Fix the Advantages to only allow 1 "Gunnery Specialization"

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