Crazy Hits Thread

09202017, 09:49 PM
Post: #61




RE: Crazy Hits Thread
Reign of Terror at an END, lover.
Weapons fire for Man O' War (Gargoyle) D (341st Assault Cluster) ER Large Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 4, rolls 5 : hits RT Ostscout OTT7K (Ryland's Roughnecks) takes 10 damage to RT. SECTION DESTROYED. LIMB BLOWN OFF Right Arm blown off. 2 damage transfers to CT. Critical hit on RT. Roll is (7+1) = 8; no effect. Ostscout OTT7K (Ryland's Roughnecks) takes 2 damage to CT. 3 Armor remaining. Medium Pulse Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 2, rolls 8 :  Direct Blow  hits LT Ostscout OTT7K (Ryland's Roughnecks) takes 9 damage to LT. 0 Armor remaining. ER Large Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 4, rolls 7 :  Direct Blow  hits LA Ostscout OTT7K (Ryland's Roughnecks) takes 11 damage to LA. Armor destroyed. SECTION DESTROYED. 2 damage transfers to LT. Critical hit on LA. Roll is (3+3) = 6; no effect. Ostscout OTT7K (Ryland's Roughnecks) takes 2 damage to LT. 4 Internal Structure remaining. Critical hit on LT. Roll is (5+3) = 8; no effect. Medium Pulse Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 2, rolls 7 :  Direct Blow  hits RT Ostscout OTT7K (Ryland's Roughnecks) takes 8 damage to RT. 8 damage transfers to CT. Ostscout OTT7K (Ryland's Roughnecks) takes 8 damage to CT. Armor destroyed. 6 Internal Structure remaining. Critical hit on CT. Roll is (6+2) = 8; no effect. Medium Pulse Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 2, rolls 8 :  Direct Blow  hits RT Ostscout OTT7K (Ryland's Roughnecks) takes 9 damage to RT. 9 damage transfers to CT. Ostscout OTT7K (Ryland's Roughnecks) takes 9 damage to CT. SECTION DESTROYED. Ostscout OTT7K (Ryland's Roughnecks) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Ostscout OTT7K (Ryland's Roughnecks) DESTROYED by damage! *** >Ostscout OTT7K (Ryland's Roughnecks) suffers catastrophic damage, but the autoeject system was engaged. Ostscout OTT7K (Ryland's Roughnecks) must make a piloting skill check (landing in clear terrain). Needs 3 [4 (ejecting) + 1 (automatic ejection)  2 (landing in clear terrain)], rolls 8 : succeeds. The pilot ejects safely! Critical hit on CT. Roll is (5+3) = 8; no effect. ER Small Laser at Ostscout OTT7K (Ryland's Roughnecks); needs 4, rolls 8 :  Direct Blow  hits CT Ostscout OTT7K (Ryland's Roughnecks) takes 6 damage to CT.  Maxim 46 Don't try to save money by conserving ammunition.  Maxim 48. If it ain't broke, it hasn't been issued to the infantry. 

09202017, 09:50 PM
Post: #62




RE: Crazy Hits Thread
It's dead Kara...


09202017, 10:03 PM
Post: #63




RE: Crazy Hits Thread
Served their purpose. I actually rounded the corner thinking I was going to kill that vulture, but a last Man O War was there that somehow got missed by my sensors. Checked back and my pilot must have failed their sensor check, as they had 0 range on their sensors that round.
Pilot got kill happy. Still, that ostcout caused the death of 2 assaults and a heavy. Nothing to sneeze at. 

09212017, 09:32 PM
Post: #64




RE: Crazy Hits Thread
Fear the Clan infantry!
Weapons fire for Clan Wolf Garrison Infantry #4 (341st Assault Cluster) Laser Rifle (Mauser IIC IAS) at Hunchback HBK4P (Snimm); needs 4, rolls 8 :  Direct Blow  25 troopers hit, causing 37 damage. Hunchback HBK4P (Snimm) takes 2 damage to RT. 14 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LL. 11 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LA. 4 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to RT (critical). 12 Armor remaining. Critical hit on RT. Roll is (7+1) = 8; no effect. Hunchback HBK4P (Snimm) takes 2 damage to LT. 14 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LT. 12 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LL. 9 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LA. 2 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LL. 7 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to CT. 23 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to RT. 10 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LA. 0 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to RT. 8 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LT. 10 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LT. 8 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to CT. 21 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to LL. 5 Armor remaining. Hunchback HBK4P (Snimm) takes 2 damage to RT. 6 Armor remaining. Hunchback HBK4P (Snimm) takes 1 damage to RL. 16 Armor remaining.  Maxim 46 Don't try to save money by conserving ammunition.  Maxim 48. If it ain't broke, it hasn't been issued to the infantry. 

09222017, 03:48 AM
Post: #65




RE: Crazy Hits Thread
Hyper Green pilot scores an omnimech kill in a Locust, with a machine gun!
Spray and pray baby! Weapons fire for Locust LCT1L (Reaper Company) Medium Laser at Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster); needs 9, rolls 9 :  Glancing Blow  hits RL Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster) takes 3 damage to RL. 10 Armor remaining. Machine Gun at Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster); needs 9, rolls 4 : misses and consumes 3 shots. Machine Gun at Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster); needs 9, rolls 10 : hits RT and consumes 12 shots. Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster) takes 4 damage to RT. Armor destroyed. 9 Internal Structure remaining. Critical hit on RT. Roll is 9; 1 location. Location is empty, so criticals transfer to CT. CRITICAL HIT on Engine. *** Fenris (Ice Ferret) Prime ID:10 (341st Assault Cluster) DESTROYED by engine destruction! *** 

09222017, 11:54 PM
(This post was last modified: 09222017 11:55 PM by Obvious.)
Post: #66




RE: Crazy NotHits Thread
For the first several rounds, the Roughnecks deployed many Thunder minefields in chokepoints as the Clan Assault Supernova advanced.
The result: A unit enters the Conventional minefield in hex 1130, needs 8+, rolls 6:misses. A unit enters the Conventional minefield in hex 1130, needs 8+, rolls 7:misses. A unit enters the Conventional minefield in hex 1829, needs 9+, rolls 3:misses. A unit enters the Conventional minefield in hex 0925, needs 8+, rolls 7:misses. All one Gargoyle: A unit enters the Conventional minefield in hex 1828, needs 9+, rolls 4:misses. A unit enters the Conventional minefield in hex 1826, needs 8+, rolls 7:misses. A unit enters the Conventional minefield in hex 1825, needs 9+, rolls 5:misses. A unit enters the Conventional minefield in hex 1824, needs 9+, rolls 8:misses. A unit enters the Conventional minefield in hex 1327, needs 9+, rolls 2:misses. A unit enters the Conventional minefield in hex 1622, needs 10+, rolls 7:misses. A unit enters the Conventional minefield in hex 1722, needs 9+, rolls 7:misses. A unit enters the Conventional minefield in hex 3120, needs 9+, rolls 4:misses. A unit enters the Conventional minefield in hex 2319, needs 9+, rolls 8:misses. After the assault force ran past, the Roughnecks needed to cross their own minefields to chase: A unit enters the Conventional minefield in hex 2319, needs 9+, rolls 9:hits! Woodsman Prime hits a mine in hex 2319. Woodsman Prime (Reaper Company) takes 5 damage to LL. 25 Armor remaining. A unit enters the Conventional minefield in hex 1416, needs 9+, rolls 7:misses. A unit enters the Conventional minefield in hex 1614, needs 7+, rolls 5:misses. A unit enters the Conventional minefield in hex 2323, needs 9+, rolls 9:hits! Javelin JVN10L Silver hits a mine in hex 2323. Javelin JVN10L Silver (Reaper Company) takes 5 damage to LL. 6 Armor remaining. A unit enters the Conventional minefield in hex 1609, needs 8+, rolls 3:misses. A unit enters the Conventional minefield in hex 1824, needs 9+, rolls 4:misses. A unit enters the Conventional minefield in hex 1327, needs 9+, rolls 8:misses. A unit enters the Conventional minefield in hex 0917, needs 10+, rolls 8:misses. A unit enters the Conventional minefield in hex 1412, needs 9+, rolls 10:hits! (Honey Badger out of sight for 5. Barely loses a leg later that round.) 

09242017, 01:07 PM
Post: #67




RE: Crazy Hits Thread
WTB Mines with IFF!


10152017, 12:26 AM
(This post was last modified: 10152017 12:38 AM by epic.)
Post: #68




RE: Crazy Hits Thread
Building #256383585 collapses due to damage.
Heavy Jump Infantry DEST Heavy Response Platoon #2 (Ryland's Roughnecks) is hit by falling debris for 204 damage. Heavy Jump Infantry DEST Heavy Response Platoon #2 (Ryland's Roughnecks) takes 204 damage to MEN. PLATOON KILLED, *** Heavy Jump Infantry DEST Heavy Response Platoon #2 (Ryland's Roughnecks) DESTROYED by damage! *** Rocks fall, everyone dies!  Maxim 46 Don't try to save money by conserving ammunition.  Maxim 48. If it ain't broke, it hasn't been issued to the infantry. 

09072018, 06:12 PM
Post: #69




RE: Crazy Hits Thread
Ultra AC/10 at Clint IIC (Standard) (Jensen's Renegades); needs 4, rolls 8 :  Direct Blow 
Clint IIC (Standard) (Jensen's Renegades) takes 11 damage to HD. Armor destroyed. 1 Internal Structure remaining. Critical hit on HD. Roll is (10+3) = 13; 3 locations. CRITICAL HIT on Life Support. CRITICAL HIT on Life Support. CRITICAL HIT on Sensors.  Maxim 46 Don't try to save money by conserving ammunition.  Maxim 48. If it ain't broke, it hasn't been issued to the infantry. 

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