Log file opened Tue Jan 24 14:49:47 EST 2017

Initiative Phase for Deployment
-------------------
Team 1 rolls a 9[6+3].
    Cameron's Legacy rolls a 4[4+0].
    St. Ives Compact rolls a 9[9+0].
Capellans rolls a 10[9+1].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Initiative Phase for Round #1
-------------------
Team 1 rolls a 11[4+7].
    Cameron's Legacy rolls a 5[5+0].
    St. Ives Compact rolls a 7[7+0].
Capellans rolls a 13[8+5].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Pilum Heavy Tank (Arrow IV) (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #4 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #2 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #4 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #3 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) #3 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) #4 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Nova Cat AIV (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Archer ARC-OAIV (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #3 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #4 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #5 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #6 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).




Offboard Attack Phase
-------------------
Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    TAG at Duan Gung D9-G9 #2 (Capellans); needs 12, rolls 4 : misses


Weapons fire for Partisan Omni Tank PA-OCM (Capellans)
    C3 Master Boosted with TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 7 : misses


Weapons fire for Partisan Omni Tank PA-OCM #2 (Capellans)
    C3 Master Boosted with TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 3 : misses


Weapons fire for Partisan Omni Tank PA-OCM #3 (Capellans)
    C3 Master Boosted with TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 10 : hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OCM #4 (Capellans)
    C3 Master Boosted with TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 7 : misses


Weapons fire for Raven RVN-3L (St. Ives Compact)
    TAG at Men Shen MS1-O #3 (Capellans); needs 9, rolls 6 : misses


Weapons fire for Raven RVN-3L #2 (St. Ives Compact)
    TAG at Spider SDR-7M #5 (Capellans); needs 11, rolls 7 : misses


Weapons fire for Ti Ts'ang TSG-9H (St. Ives Compact)
    TAG at Spider SDR-7M #5 (Capellans); needs 11, rolls 6 : misses


Weapons fire for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    TAG at Spider SDR-7M #5 (Capellans); needs 12, rolls 7 : misses


Weapons fire for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    TAG at Spider SDR-7M #5 (Capellans); needs 10, rolls 8 : misses


Weapons fire for Raven RVN-4L #3 (Capellans)
    TAG at Men Shen MS1-O #3 (St. Ives Compact); needs 10, rolls 9 : misses


Weapons fire for Raven RVN-4L #4 (Capellans)
    TAG at Men Shen MS1-O #3 (St. Ives Compact); needs 11, rolls 5 : misses







Weapons fire for Archer ARC-OD (St. Ives Compact)




Weapons fire for Archer ARC-OD #2 (St. Ives Compact)




Weapons fire for Archer ARC-OD #3 (St. Ives Compact)


Weapons fire for Archer ARC-OD #4 (St. Ives Compact)


Weapons fire for Archer ARC-OD #5 (St. Ives Compact)


Weapons fire for Archer ARC-OD #6 (St. Ives Compact)


Weapons fire for Archer ARC-OD #7 (St. Ives Compact)


Weapons fire for Archer ARC-OD #8 (St. Ives Compact)





Weapons fire for Nova Cat AIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV (Cameron's Legacy)


Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)









Riever F-700 Legacy (Cameron's Legacy) loses 2 altitude(s) from weapon attack.

Kirghiz Legacy A (Cameron's Legacy) loses 2 altitude(s) from weapon attack.

Kirghiz Legacy A #2 (Cameron's Legacy) loses 2 altitude(s) from weapon attack.

Kirghiz Legacy Mk II (Cameron's Legacy) loses 2 altitude(s) from weapon attack.

Weapon Attack Phase
-------------------

Weapons fire for Hellbringer (Loki) B (St. Ives Compact)
    Large Pulse Laser at Yu Huang Y-H9G (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  CT
        Yu Huang Y-H9G (Capellans) takes 5 damage to CT.
            38 Armor remaining.


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 8, rolls 7 : misses


Weapons fire for Wolverine WVR-OR (St. Ives Compact)
    Ultra AC/10 at Pilum Heavy Tank (Standard) (Capellans); needs 8, rolls 9 : 
        Pilum Heavy Tank (Standard) (Capellans) takes 10 damage to FR.
            30 Armor remaining.


    Streak SRM 6 at Pilum Heavy Tank (Standard) (Capellans); needs 12, rolls 9 : fails to achieve lock.

    Streak SRM 6 at Pilum Heavy Tank (Standard) (Capellans); needs 12, rolls 9 : fails to achieve lock.

    ER Medium Laser at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 8 : misses


    ER Medium Laser at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 3 : misses


Weapons fire for Falconer FLC-8R (St. Ives Compact)
    ER PPC at Pilum Heavy Tank (Standard) (Capellans); needs 9, rolls 5 : misses


    Gauss Rifle at Pilum Heavy Tank (Standard) (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) (Capellans) takes 7 damage to FR.
            23 Armor remaining.


    Medium Laser at Hex: 4544 (Ignite); needs 4, rolls 7 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 6


    Medium Laser at Hex: 4544 (Ignite); needs 4, rolls 8 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 12
        Fire started in hex 4544.


    Medium Laser at Hex: 4544 (Ignite); needs 4, rolls 9 : hits!
        The hex is already on fire


Weapons fire for Falconer FLC-8R #2 (St. Ives Compact)
    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 11, rolls 12 : hits  RT
        Yu Huang Y-H9G (Capellans) takes 15 damage to RT.
            13 Armor remaining.


    ER PPC at Yu Huang Y-H9G (Capellans); needs 11, rolls 7 : misses


    Medium Laser at Hex: 4345 (Ignite); needs 6, rolls 3 : misses


    Medium Laser at Hex: 4345 (Ignite); needs 6, rolls 5 : misses


    Medium Laser at Hex: 4345 (Ignite); needs 6, rolls 4 : misses


Weapons fire for Cataphract CTF-3L (St. Ives Compact)
    ER PPC at Raven RVN-4L #3 (Capellans); needs 12, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-4L #3 (Capellans); needs 11, rolls 6 : misses


Weapons fire for Demolisher Heavy Tank (Clan) #2 (Capellans)
    LB 20-X AC (Cluster ammo) at Riever F-700 Legacy (Cameron's Legacy); needs 6, rolls 5 : misses


    LB 20-X AC (Cluster ammo) at Riever F-700 Legacy (Cameron's Legacy); needs 6, rolls 7 : 12 pellet(s) hit.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to RWG.
            59 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            80 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            79 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to RWG.
            58 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            78 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            77 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to LWG.
            59 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to LWG.
            58 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to RWG.
            57 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            76 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            75 Armor remaining.

        Riever F-700 Legacy (Cameron's Legacy) takes 1 damage to NOS.
            74 Armor remaining.


    Medium Pulse Laser at Riever F-700 Legacy (Cameron's Legacy); needs 7, rolls 6 : misses


    Medium Pulse Laser at Riever F-700 Legacy (Cameron's Legacy); needs 7, rolls 8 : hits  NOS
        Riever F-700 Legacy (Cameron's Legacy) takes 7 damage to NOS.
            67 Armor remaining.


Weapons fire for Men Shen MS1-O (St. Ives Compact)
    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 12, rolls 11 : misses


    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 12, rolls 10 : misses


    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 12, rolls 6 : misses


    LRM 15 (Artemis-capable ammo) at Raven RVN-4L #3 (Capellans); needs 8, rolls 9 :  (ECM prevents bonus)9 missile(s) hit.

        Raven RVN-4L #3 (Capellans) takes 5 damage to CT.
            10 Armor remaining.

        Raven RVN-4L #3 (Capellans) takes 4 damage to CT.
            6 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) (Capellans)
    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 8 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 8 : misses


    Streak SRM 2 at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 7 : fails to achieve lock.

    Streak SRM 2 at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 3 : fails to achieve lock.

Weapons fire for Pilum Heavy Tank (Standard) #2 (Capellans)
    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 10 : 15 missile(s) hit (w/ +2 bonus).

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to RT.
            11 Armor remaining.

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to CT.
            13 Armor remaining.

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to RL.
            13 Armor remaining.


    Streak SRM 2 at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 9 : fails to achieve lock.

    Streak SRM 2 at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 10 : fails to achieve lock.

Weapons fire for Pilum Heavy Tank (Standard) #3 (Capellans)
    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 7 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 5 : misses


Weapons fire for Pilum Heavy Tank (Standard) #4 (Capellans)
    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 7 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 6 : misses


Weapons fire for Pilum Heavy Tank (Standard) #5 (Capellans)
    Medium Pulse Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 7 : misses


    Medium Pulse Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 8 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 4 : misses


    Streak SRM 2 at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 11 :  - Glancing Blow - 2 missile(s) hit.

        Men Shen MS1-O #4 (St. Ives Compact) takes 2 damage to LA.
            15 Armor remaining.

        Men Shen MS1-O #4 (St. Ives Compact) takes 2 damage to CT (critical).
            24 Armor remaining.
            Critical hit on CT. Roll is (5-2) = 3; no effect.


    Streak SRM 2 at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 3 : fails to achieve lock.

Weapons fire for Pilum Heavy Tank (Standard) #6 (Capellans)
    Medium Pulse Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 8 : misses


    Medium Pulse Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 8 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 11 : 9 missile(s) hit (w/ +2 bonus).

        Men Shen MS1-O #4 (St. Ives Compact) takes 5 damage to RT.
            15 Armor remaining.

        Men Shen MS1-O #4 (St. Ives Compact) takes 4 damage to RA.
            13 Armor remaining.


    Streak SRM 2 at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 5 : fails to achieve lock.

    Streak SRM 2 at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 10 : fails to achieve lock.

Weapons fire for Vindicator VND-3L (St. Ives Compact)
    ER PPC at Men Shen MS1-O (Capellans); needs 12, rolls 7 : misses


    LRM 5 (Semi-guided ammo) at Men Shen MS1-O (Capellans); needs 12, rolls 7 : misses


Weapons fire for Pilum Heavy Tank (Standard) #7 (Capellans)
    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 6 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 2 : misses


Weapons fire for Snake SNK-1V (St. Ives Compact)
    Streak SRM 2 at Men Shen MS1-O (Capellans); needs 12, rolls 5 : fails to achieve lock.

    Streak SRM 2 at Men Shen MS1-O (Capellans); needs 12, rolls 5 : fails to achieve lock.

    Streak SRM 2 at Men Shen MS1-O (Capellans); needs 12, rolls 10 : fails to achieve lock.

    LB 10-X AC (Cluster ammo) at Men Shen MS1-O (Capellans); needs 9, rolls 8 : misses


Weapons fire for Pilum Heavy Tank (Standard) #8 (Capellans)
    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 8 : misses


Weapons fire for Men Shen MS1-O #2 (St. Ives Compact)
    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 7, rolls 9 : hits  (using Right Side table) RA
        Men Shen MS1-O #2 (Capellans) takes 6 damage to RA.
            11 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 7, rolls 4 : misses


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  (using Right Side table) RA
        Men Shen MS1-O #2 (Capellans) takes 3 damage to RA.
            8 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 7, rolls 9 : hits  (using Right Side table) RL
        Men Shen MS1-O #2 (Capellans) takes 6 damage to RL.
            18 Armor remaining.


Weapons fire for Men Shen MS1-O #3 (St. Ives Compact)
    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 9, rolls 2 : misses


    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 9, rolls 2 : misses


    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 9, rolls 7 : misses


    Medium Pulse Laser at Raven RVN-4L #3 (Capellans); needs 9, rolls 12 :  - Direct Blow - hits  (using Partial cover (right side 25%) table) LA
        Raven RVN-4L #3 (Capellans) takes 7 damage to LA.
            3 Armor remaining.


Weapons fire for Huron Warrior HUR-WO-R4L (St. Ives Compact)
    ER Large Laser at Men Shen MS1-O (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  CT
        Men Shen MS1-O (Capellans) takes 4 damage to CT.
            22 Armor remaining.


    Gauss Rifle at Men Shen MS1-O (Capellans); needs 9, rolls 5 : misses


Weapons fire for Partisan Omni Tank PA-OCM (Capellans)
    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 6 : misses


    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 12 : hits  LT
        Men Shen MS1-O #4 (St. Ives Compact) takes 5 damage to LT.
            15 Armor remaining.


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 6 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 6 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 3 : misses


Weapons fire for Huron Warrior HUR-WO-R4L #2 (St. Ives Compact)
    ER Large Laser at Jinggau JN-G8A #5 (Capellans); needs 6, rolls 9 :  - Direct Blow - hits  LL
        Jinggau JN-G8A #5 (Capellans) takes 9 damage to LL.
            13 Armor remaining.


    Gauss Rifle at Jinggau JN-G8A #5 (Capellans); needs 6, rolls 8 : hits  RL
        Jinggau JN-G8A #5 (Capellans) takes 15 damage to RL.
            7 Armor remaining.


Weapons fire for Partisan Omni Tank PA-OCM #2 (Capellans)
    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 8 : misses


    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 7 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 4 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 5 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 8 : misses


Weapons fire for Cataphract CTF-3L #2 (St. Ives Compact)
    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 8, rolls 5 : misses


    ER PPC at Men Shen MS1-O (Capellans); needs 10, rolls 3 : misses


    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 8, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Men Shen MS1-O (Capellans); needs 9, rolls 10 : 10 pellet(s) hit (w/ +1 bonus).

        Men Shen MS1-O (Capellans) takes 1 damage to LT.
            19 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to LT.
            18 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to LT.
            17 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to LL.
            23 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to RT.
            19 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to LA.
            16 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to RT.
            18 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to LA.
            15 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to RL.
            23 Armor remaining.

        Men Shen MS1-O (Capellans) takes 1 damage to CT.
            21 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 10, rolls 2 : misses


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 10, rolls 9 : misses


Weapons fire for Helios HEL-3D (St. Ives Compact)
    ER Medium Laser at Duan Gung D9-G9 #2 (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  RA
        Duan Gung D9-G9 #2 (Capellans) takes 2 damage to RA.
            3 Armor remaining.


    ER Medium Laser at Duan Gung D9-G9 #2 (Capellans); needs 9, rolls 7 : misses


    Gauss Rifle at Duan Gung D9-G9 #2 (Capellans); needs 9, rolls 8 : misses


    SRM 6 at Duan Gung D9-G9 #2 (Capellans); needs 11, rolls 5 : misses


    SRM 6 at Duan Gung D9-G9 #2 (Capellans); needs 11, rolls 5 : misses


Weapons fire for Orion ON1-M (St. Ives Compact)
    Narc at Jinggau JN-G8A #7 (Capellans); needs 12, rolls 7 : misses


    LRM 20 (Narc-capable ammo) at Jinggau JN-G8A #7 (Capellans); needs 11, rolls 6 : misses


    Medium Laser at Jinggau JN-G8A #7 (Capellans); needs 12, rolls 8 : misses


    Medium Laser at Jinggau JN-G8A #7 (Capellans); needs 12, rolls 10 : misses


    SRM 4 (Narc-capable ammo) at Jinggau JN-G8A #7 (Capellans); needs 12, rolls 6 : misses


    LB 10-X AC (Cluster ammo) at Jinggau JN-G8A #7 (Capellans); needs 9, rolls 7 : misses


Weapons fire for Anvil ANV-3M (St. Ives Compact)
    Large Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 7, rolls 6 : misses


    Large Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 7, rolls 3 : misses


    Medium Laser at Men Shen MS1-O #5 (Capellans); needs 9, rolls 4 : misses


    Medium Laser at Men Shen MS1-O #5 (Capellans); needs 9, rolls 8 : misses


Weapons fire for Tarantula ZPH-1A (St. Ives Compact)
    Medium Laser at Hex: 2012 (Ignite); needs -1, rolls 2 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 11
        Fire started in hex 2012.


    Medium Laser at Hex: 2012 (Ignite); needs -1, rolls 7 : hits!
        The hex is already on fire


Weapons fire for Raven RVN-3L (St. Ives Compact)
    Narc at Men Shen MS1-O (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits Men Shen MS1-O (Capellans).  Pod attached to RL.


    Medium Laser at Men Shen MS1-O (Capellans); needs 9, rolls 7 : misses


    Medium Laser at Men Shen MS1-O (Capellans); needs 9, rolls 2 : misses


    SRM 6 (Narc-capable ammo) at Men Shen MS1-O (Capellans); needs 9, rolls 4 : misses


Weapons fire for Duan Gung D9-G9 (St. Ives Compact)
    LRM 10 at Partisan Omni Tank PA-OCM #3 (Capellans); needs 8, rolls 8 :  - Glancing Blow - 6 missile(s) hit (using Right Side table) (w/ -4 malus).

        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to TU.
            47 Armor remaining.

        Partisan Omni Tank PA-OCM #3 (Capellans) takes 1 damage to RS.
            45 Armor remaining.


    Medium Laser at Partisan Omni Tank PA-OCM #3 (Capellans); needs 12, rolls 6 : misses


    Medium Laser at Partisan Omni Tank PA-OCM #3 (Capellans); needs 12, rolls 11 : misses


Weapons fire for Raven RVN-3L #2 (St. Ives Compact)
    Medium Laser at Hex: 5043 (Ignite); needs 0, rolls 6 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 10
        Fire started in hex 5043.


    Medium Laser at Hex: 5043 (Ignite); needs 0, rolls 8 : hits!
        The hex is already on fire


    SRM 6 at Hex: 5043 (Ignite); needs 0, rolls 7 : 3 missile(s) hit (w/ +1 bonus).

        The hex is already on fire

Weapons fire for Men Shen MS1-O #4 (St. Ives Compact)
    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 9 : hits  (using Right Side table) RS
        Partisan Omni Tank PA-OCM (Capellans) takes 6 damage to RS.
            40 Armor remaining.


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  (using Right Side table) TU
        Partisan Omni Tank PA-OCM (Capellans) takes 7 damage to TU.
            45 Armor remaining.


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 6 : misses


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 9 : hits  (using Right Side table) RS
        Partisan Omni Tank PA-OCM (Capellans) takes 6 damage to RS.
            34 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 4 : misses


Weapons fire for Vindicator VND-3L #2 (St. Ives Compact)
    ER PPC at Yu Huang Y-H9G (Capellans); needs 9, rolls 11 : hits  LA
        Yu Huang Y-H9G (Capellans) takes 10 damage to LA.
            19 Armor remaining.


    LRM 5 (Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 9, rolls 7 : misses


    Medium Pulse Laser at Hex: 3846 (Ignite); needs 4, rolls 8 : hits!
        Needs 7 [7 (Medium Pulse Laser)] to ignite, rolls 7
        Fire started in hex 3846.


Weapons fire for Partisan Omni Tank PA-OCM #3 (Capellans)
    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 7 : misses


    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 7 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 5 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LL
        Men Shen MS1-O #4 (St. Ives Compact) takes 4 damage to LL.
            20 Armor remaining.


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 5 : misses


Weapons fire for Vindicator VND-3L #3 (St. Ives Compact)
    ER PPC at Jinggau JN-G8A #4 (Capellans); needs 10, rolls 9 : misses


    LRM 5 (Semi-guided ammo) at Jinggau JN-G8A #4 (Capellans); needs 10, rolls 7 : misses


    Medium Pulse Laser at Hex: 4344 (Ignite); needs 2, rolls 9 : hits!
        Needs 7 [7 (Medium Pulse Laser)] to ignite, rolls 6


Weapons fire for Vindicator VND-3L #4 (St. Ives Compact)
    ER PPC at Yu Huang Y-H9G (Capellans); needs 8, rolls 6 : misses


    LRM 5 (Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 8, rolls 7 : misses


    Medium Pulse Laser at Hex: 3846 (Ignite); needs 3, rolls 7 : hits!
        The hex is already on fire


Weapons fire for Men Shen MS1-O #5 (St. Ives Compact)
    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 4 : misses


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  (using Right Side table) RS
        Partisan Omni Tank PA-OCM (Capellans) takes 7 damage to RS.
            27 Armor remaining.


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 8 : hits  (using Right Side table) TU
        Partisan Omni Tank PA-OCM (Capellans) takes 6 damage to TU.
            39 Armor remaining.


    Medium Pulse Laser at Partisan Omni Tank PA-OCM (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  (using Right Side table) RS
        Partisan Omni Tank PA-OCM (Capellans) takes 3 damage to RS.
            24 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Pilum Heavy Tank (Standard) #5 (Capellans); needs 9, rolls 5 : misses


Weapons fire for Huron Warrior HUR-WO-R4L #3 (St. Ives Compact)
    ER Large Laser at Jinggau JN-G8A #7 (Capellans); needs 10, rolls 4 : misses


    Gauss Rifle at Jinggau JN-G8A #7 (Capellans); needs 10, rolls 6 : misses


Weapons fire for Hunchback HBK-5M #2 (St. Ives Compact)
    Medium Laser at Hex: 3441 (Ignite); needs 3, rolls 10 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 5


    Medium Laser at Hex: 3441 (Ignite); needs 3, rolls 4 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 4


    Small Pulse Laser at Hex: 3441 (Clear); needs 5, rolls 8 : hits!
        Terrain takes 1 damage.


Weapons fire for Ti Ts'ang TSG-9H (St. Ives Compact)
    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 8 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 4 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 6 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 7 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 7 : misses


    ER Small Laser at Hex: 5648 (Clear); needs 7, rolls 4 : misses


    ER Small Laser at Hex: 5648 (Clear); needs 7, rolls 7 :  - Glancing Blow - hits!
        Terrain takes 1 damage.


    ER Small Laser at Hex: 5648 (Clear); needs 7, rolls 4 : misses


    ER Small Laser at Hex: 5648 (Clear); needs 7, rolls 8 : hits!
        Terrain takes 2 damage.


Weapons fire for Vindicator VND-3L #5 (St. Ives Compact)
    ER PPC at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 6 : misses


    LRM 5 (Semi-guided ammo) at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 6 : misses


    Medium Pulse Laser at Hex: 4747 (Ignite); needs 6, rolls 10 : hits!
        Needs 7 [7 (Medium Pulse Laser)] to ignite, rolls 10
        Fire started in hex 4747.


Weapons fire for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 5 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 9 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 10 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 4 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 8 : misses


    ER Small Laser at Hex: 5441 (Clear); needs 0, rolls 12 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5441 (Clear); needs 0, rolls 8 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5441 (Clear); needs 0, rolls 10 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5441 (Clear); needs 0, rolls 7 : hits!
        Terrain takes 3 damage.


Weapons fire for Ti Ts'ang TSG-9H #3 (St. Ives Compact)
    ER Medium Laser at Hex: 5043 (Ignite); needs 2, rolls 11 : hits!
        The hex is already on fire


    ER Medium Laser at Hex: 5043 (Ignite); needs 2, rolls 9 : hits!
        The hex is already on fire


    ER Medium Laser at Hex: 5043 (Ignite); needs 2, rolls 10 : hits!
        The hex is already on fire


    ER Small Laser at Hex: 5043 (Clear); needs 4, rolls 11 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5043 (Clear); needs 4, rolls 8 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5043 (Clear); needs 4, rolls 5 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 5043 (Clear); needs 4, rolls 6 : hits!
        Terrain takes 3 damage.


    ER Medium Laser at Hex: 5043 (Clear); needs 2, rolls 8 : hits!
        Terrain takes 5 damage.


    ER Medium Laser at Hex: 5043 (Clear); needs 2, rolls 5 : hits!
        Terrain takes 5 damage.


Weapons fire for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 8 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 3 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 12 :  - Glancing Blow - hits  (using Rear table) LA
        Spider SDR-7M #5 (Capellans) takes 2 damage to LA.
            3 Armor remaining.


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 8 : misses


    ER Medium Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 9 : misses


    ER Small Laser at Hex: 4747 (Clear); needs 4, rolls 8 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 4747 (Clear); needs 4, rolls 9 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 4747 (Clear); needs 4, rolls 7 : hits!
        Terrain takes 3 damage.


    ER Small Laser at Hex: 4747 (Clear); needs 4, rolls 6 : hits!
        Terrain takes 3 damage.


Weapons fire for Ebon Jaguar (Cauldron-Born) D (Cameron's Legacy)
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 10, rolls 7 : misses


    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 10, rolls 9 : misses


    ER Large Laser at Men Shen MS1-O #4 (Capellans); needs 11, rolls 10 : misses


    ER Small Laser at Hex: 2230 (Clear); needs 5, rolls 9 : hits!
        Terrain takes 5 damage.


    ER Small Laser at Hex: 2230 (Clear); needs 5, rolls 8 : hits!
        Terrain takes 5 damage.


Weapons fire for Timber Wolf (Mad Cat) Prime (Cameron's Legacy)
    ER Large Laser at Men Shen MS1-O (Capellans); needs 8, rolls 3 : misses


    ER Large Laser at Men Shen MS1-O (Capellans); needs 8, rolls 4 : misses


    LRM 15 ((Clan) Artemis-capable ammo) at Men Shen MS1-O (Capellans); needs 10, rolls 8 : misses


    LRM 15 ((Clan) Artemis-capable ammo) at Men Shen MS1-O (Capellans); needs 10, rolls 6 : misses


    ER Small Laser at Hex: 2230 (Clear); needs 2, rolls 5 : hits!
        Terrain takes 5 damage.


Weapons fire for Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy)
    ER PPC at Hex: 1929 (Ignite); needs 4, rolls 8 : hits!
        Needs 7 [7 (ER PPC)] to ignite, rolls 12
        Fire started in hex 1929.


    ER Medium Laser at Hex: 1929 (Ignite); needs 4, rolls 4 :  - Glancing Blow - hits!
        The hex is already on fire


    ER Medium Laser at Hex: 1929 (Clear); needs 4, rolls 7 : hits!
        Terrain takes 7 damage.


    LRM 10 at Hex: 1929 (Clear); needs 4, rolls 6 : 10 missile(s) hit.
        Terrain takes 10 damage.

    Ultra AC/5 at Hex: 1929 (Clear); needs 4, rolls 10 :         Terrain takes 5 damage.


Weapons fire for Ryoken (Stormcrow) C (Cameron's Legacy)
    Large Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 11, rolls 9 : misses


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 11, rolls 7 : misses


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 11, rolls 2 : misses


Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    ER PPC at Duan Gung D9-G9 #2 (Capellans); needs 10, rolls 11 : hits  RL
        Duan Gung D9-G9 #2 (Capellans) takes 15 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
        3 damage transfers to RT.
            Critical hit on RL. Roll is (4+2) = 6; no effect.
        Duan Gung D9-G9 #2 (Capellans) takes 3 damage to RT.
            5 Armor remaining.


    Medium Pulse Laser at Duan Gung D9-G9 #2 (Capellans); needs 10, rolls 5 : misses


    Medium Pulse Laser at Duan Gung D9-G9 #2 (Capellans); needs 10, rolls 9 : misses


    Streak SRM 6 at Duan Gung D9-G9 #2 (Capellans); needs 12, rolls 8 : fails to achieve lock.

Weapons fire for Nova (Black Hawk) A (Cameron's Legacy)
    ER PPC at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 11 :  - Direct Blow - hits  RL
        Jinggau JN-G8A #5 (Capellans) takes 16 damage to RL.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is (8+4) = 12; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Jump Jet.


    ER PPC at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 11 :  - Direct Blow - hits  RL
        Jinggau JN-G8A #5 (Capellans) takes 16 damage to RL.
             SECTION DESTROYED.
        10 damage transfers to RT.
            Critical hit on RL. Roll is (4+4) = 8; no effect.
        Jinggau JN-G8A #5 (Capellans) takes 10 damage to RT.
            14 Armor remaining.


Weapons fire for Grendel (Mongrel) Legacy A (Cameron's Legacy)
    Large Pulse Laser at Duan Gung D9-G9 #2 (Capellans); needs 11, rolls 6 : misses


    Medium Pulse Laser at Hex: 2212 (Ignite); needs -1, rolls 2 : hits!
        Needs 7 [7 (Medium Pulse Laser)] to ignite, rolls 6


Weapons fire for Grendel (Mongrel) Legacy (Cameron's Legacy)
    ER PPC at Men Shen MS1-O #7 (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  LT
        Men Shen MS1-O #7 (Capellans) takes 7 damage to LT.
            13 Armor remaining.


Weapons fire for Summoner (Thor) Prime (Cameron's Legacy)
    ER PPC at Cerberus MR-V2 (Capellans); needs 11, rolls 6 : misses


    LRM 15 ((Clan) Semi-guided ammo) at Cerberus MR-V2 (Capellans); needs 11, rolls 6 : misses


    LB 10-X AC (Cluster ammo) at Cerberus MR-V2 (Capellans); needs 10, rolls 9 : misses


Weapons fire for Summoner (Thor) Legacy (Cameron's Legacy)
    Ultra AC/5 at Jinggau JN-G8A #4 (Capellans); needs 9, rolls 9 :  - Glancing Blow - 
        Jinggau JN-G8A #4 (Capellans) takes 2 damage to LA.
            15 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Jinggau JN-G8A #4 (Capellans); needs 9, rolls 8 : misses


    Large Pulse Laser at Jinggau JN-G8A #4 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  LT
        Jinggau JN-G8A #4 (Capellans) takes 5 damage to LT.
            19 Armor remaining.


    LRM 10 ((Clan) Semi-guided ammo) at Jinggau JN-G8A #4 (Capellans); needs 9, rolls 8 : misses


    ER Medium Laser at Jinggau JN-G8A #4 (Capellans); needs 11, rolls 3 : misses


    ER Medium Laser at Jinggau JN-G8A #4 (Capellans); needs 11, rolls 6 : misses


    ER Medium Laser at Jinggau JN-G8A #4 (Capellans); needs 11, rolls 10 : misses


Weapons fire for Mad Cat (Timber Wolf) Legacy (Cameron's Legacy)
    Large Pulse Laser at Raven RVN-4L #3 (Capellans); needs 5, rolls 11 :  - Direct Blow - hits  RT
        Raven RVN-4L #3 (Capellans) takes 12 damage to RT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is (9+4) = 13; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +SRM 6.
            CRITICAL HIT on Double Heat Sink.


    Large Pulse Laser at Raven RVN-4L #3 (Capellans); needs 5, rolls 6 : hits  RL
        Raven RVN-4L #3 (Capellans) takes 10 damage to RL.
            0 Armor remaining.


    LRM 15 ((Clan) Semi-guided ammo) at Raven RVN-4L #3 (Capellans); needs 7, rolls 8 : 9 missile(s) hit.

        Raven RVN-4L #3 (Capellans) takes 5 damage to LA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is 10; 1 location.
            CRITICAL HIT on Upper Arm.

        Raven RVN-4L #3 (Capellans) takes 4 damage to CT.
            2 Armor remaining.


    Streak SRM 6 at Raven RVN-4L #3 (Capellans); needs 9, rolls 6 : fails to achieve lock.

Weapons fire for Summoner (Thor) Legacy B (Cameron's Legacy)
    LRM 15 ((Clan) Semi-guided ammo) at Raven RVN-4L #3 (Capellans); needs 10, rolls 9 : misses


    LRM 15 ((Clan) Semi-guided ammo) at Raven RVN-4L #3 (Capellans); needs 10, rolls 7 : misses


    Streak SRM 6 at Raven RVN-4L #3 (Capellans); needs 12, rolls 6 : fails to achieve lock.

    Streak SRM 6 at Raven RVN-4L #3 (Capellans); needs 12, rolls 6 : fails to achieve lock.

    ER Medium Laser at Hex: 2230 (Ignite); needs 2, rolls 7 : hits!
        Needs 7 [7 (ER Medium Laser)] to ignite, rolls 7
        Fire started in hex 2230.


Weapons fire for Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy)
    Medium Pulse Laser at Striker STC-2D #5 (Capellans); needs 8, rolls 8 :  - Glancing Blow - hits  LL
        Striker STC-2D #5 (Capellans) takes 3 damage to LL.
            31 Armor remaining.


    ER Medium Laser at Striker STC-2D #5 (Capellans); needs 8, rolls 6 : misses


    Medium Pulse Laser at Striker STC-2D #5 (Capellans); needs 8, rolls 6 : misses


    ER Medium Laser at Striker STC-2D #5 (Capellans); needs 8, rolls 10 : hits  RA
        Striker STC-2D #5 (Capellans) takes 7 damage to RA.
            19 Armor remaining.


    Flamer at Hex: 5555 (Ignite); needs 9, rolls 7 : misses


Weapons fire for Grendel (Mongrel) Legacy A #2 (Cameron's Legacy)
    Medium Pulse Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 9 : hits  CT
        Striker STC-2D #5 (Capellans) takes 7 damage to CT.
            33 Armor remaining.


    Large Pulse Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 4 : misses


    Medium Pulse Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 6 : misses


    Medium Pulse Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 2 : misses


Weapons fire for Shadow Cat Legacy A (Cameron's Legacy)
    ER Large Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 9 : hits  RA
        Striker STC-2D #5 (Capellans) takes 10 damage to RA.
            9 Armor remaining.


    ER Large Laser at Striker STC-2D #5 (Capellans); needs 7, rolls 6 : misses


    Streak SRM 6 at Striker STC-2D #5 (Capellans); needs 9, rolls 3 : fails to achieve lock.

Weapons fire for Grendel (Mongrel) Legacy A #3 (Cameron's Legacy)
    Medium Pulse Laser at Spider SDR-OA (Capellans); needs 8, rolls 4 : misses


    Large Pulse Laser at Spider SDR-OA (Capellans); needs 8, rolls 7 : misses


    Medium Pulse Laser at Spider SDR-OA (Capellans); needs 8, rolls 3 : misses


    Medium Pulse Laser at Spider SDR-OA (Capellans); needs 8, rolls 12 :  - Direct Blow - hits  RL
        Spider SDR-OA (Capellans) takes 7 damage to RL.
            8 Armor remaining.


    ER Small Laser at Spider SDR-OA (Capellans); needs 10, rolls 4 : misses


Weapons fire for Elemental Battle Armor [MicroPL] (Cameron's Legacy)
    Micro Pulse Laser at Spider SDR-OA (Capellans); needs 8, rolls 2 : misses


    SRM 2 at Spider SDR-OA (Capellans); needs 8, rolls 8 :  - Glancing Blow - 6 missile(s) hit (w/ -4 malus).

        Spider SDR-OA (Capellans) takes 2 damage to LT.
            10 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to RT.
            10 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to LA.
            8 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to CT.
            14 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to LL.
            13 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to RA.
            8 Armor remaining.


    Auto-Rifle at Spider SDR-OA (Capellans); needs 10, rolls 8 : misses


Weapons fire for Elemental Battle Armor [MicroPL] #2 (Cameron's Legacy)
    Micro Pulse Laser at Spider SDR-OA (Capellans); needs 9, rolls 8 : misses


    SRM 2 at Spider SDR-OA (Capellans); needs 9, rolls 9 :  - Glancing Blow - 6 missile(s) hit (w/ -4 malus).

        Spider SDR-OA (Capellans) takes 2 damage to RA.
            6 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to LT.
            8 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to RL.
            6 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to LT.
            6 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to RA.
            4 Armor remaining.

        Spider SDR-OA (Capellans) takes 2 damage to LT.
            4 Armor remaining.


    Auto-Rifle at Spider SDR-OA (Capellans); needs 11, rolls 11 :  - Glancing Blow - 1 troopers hit, causing 1 damage.
        Spider SDR-OA (Capellans) takes 1 damage to RA.
            3 Armor remaining.


Weapons fire for Elemental Battle Armor [HMG] (Cameron's Legacy)
    Heavy Machine Gun at Grand Titan T-IT-N10M (Capellans); needs 6, rolls 8 : 3 troopers hit
        Grand Titan T-IT-N10M (Capellans) takes 2 damage to RL.
            36 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to RT.
            29 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to LT.
            29 Armor remaining.


    SRM 2 at Grand Titan T-IT-N10M (Capellans); needs 6, rolls 8 : AMS engaged! 6 missile(s) hit (w/ -3 malus).

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to RL.
            34 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to LT.
            27 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to CT.
            40 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to CT.
            38 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to CT.
            36 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to LT.
            25 Armor remaining.


    Auto-Rifle at Grand Titan T-IT-N10M (Capellans); needs 6, rolls 5 : misses


Weapons fire for Elemental Battle Armor [MicroPL] #3 (Cameron's Legacy)
    Micro Pulse Laser at Grand Titan T-IT-N10M (Capellans); needs 4, rolls 7 :  - Direct Blow - 3 troopers hit
        Grand Titan T-IT-N10M (Capellans) takes 4 damage to LT.
            21 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 4 damage to RT.
            25 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 4 damage to RL.
            30 Armor remaining.


    SRM 2 at Grand Titan T-IT-N10M (Capellans); needs 6, rolls 6 :  - Glancing Blow - 3 missile(s) hit (w/ -3 malus).

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to CT.
            34 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to LT.
            19 Armor remaining.

        Grand Titan T-IT-N10M (Capellans) takes 2 damage to LL.
            36 Armor remaining.


    Auto-Rifle at Grand Titan T-IT-N10M (Capellans); needs 6, rolls 8 : 4 troopers hit, causing 2 damage.
        Grand Titan T-IT-N10M (Capellans) takes 2 damage to RT (critical).
            23 Armor remaining.
            Critical hit on RT. Roll is 7; no effect.


Weapons fire for Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy)
    Swarm Mek at Atlas AS7-K #8 (Capellans); needs 7, rolls 9 : succeeds!  Defender swarmed.


Weapons fire for Sturmfeur Heavy Tank (Standard) (Cameron's Legacy)
    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 10, rolls 7 : misses


    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 10, rolls 7 : misses


Weapons fire for Ontos Heavy Tank (Legacy) (Cameron's Legacy)
    ER Medium Laser at Pilum Heavy Tank (Standard) (Capellans); needs 11, rolls 9 : misses


    ER Medium Laser at Pilum Heavy Tank (Standard) (Capellans); needs 11, rolls 12 : hits  FR
        Pilum Heavy Tank (Standard) (Capellans) takes 7 damage to FR.
            16 Armor remaining.


    Gauss Rifle at Pilum Heavy Tank (Standard) (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) (Capellans) takes 7 damage to FR.
            9 Armor remaining.


    Gauss Rifle at Pilum Heavy Tank (Standard) (Capellans); needs 9, rolls 4 : misses


    LRM 15 at Pilum Heavy Tank (Standard) (Capellans); needs 11, rolls 7 : misses


Weapons fire for Ontos Heavy Tank (Legacy) #2 (Cameron's Legacy)
    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 12, rolls 7 : misses


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 12, rolls 8 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 10, rolls 5 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 10, rolls 7 : misses


    LRM 15 at Yu Huang Y-H9G (Capellans); needs 10, rolls 3 : misses


Weapons fire for Riever F-700 Legacy (Cameron's Legacy)
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 2 : misses the intended hex 0830.
    HE Bomb scatters to hex 0834!
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 12 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            54 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            49 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            55 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            45 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 9 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            55 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            50 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            50 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            45 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 8 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            44 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to LS.
            45 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            40 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            35 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 10 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            45 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            40 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            54 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            49 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            39 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to LS.
            40 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            44 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 9 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            34 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            29 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            40 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            25 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            35 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            24 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            20 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            35 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 9 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            25 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            39 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 11 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            20 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            15 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            25 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            15 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to LS.
            35 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            10 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            34 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            20 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            5 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to TU.
            19 Armor remaining.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            15 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            29 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 9 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
            0 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
             5 Internal Structure remaining.
            Critical hit on FR. Roll is 7; Machine Gun malfunctions.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            10 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            5 Armor remaining.
            Critical hit on FR. Roll is 8; Stabilizer destroyed!
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 2 : misses the intended hex 0830.
    HE Bomb scatters to hex 0428!
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 5 : misses the intended hex 0830.
    HE Bomb scatters to hex 0930!
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #5 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to LS.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #5 (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Demolisher II Heavy Tank (Standard) #5 (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 4; no effect.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
            0 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            24 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 11 : hits the intended hex 0830.
    HE Bomb incoming!
        Hex 0830: terrain takes 20 damage.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
             5 Internal Structure remaining.
            Critical hit on FR. Roll is 7; Machine Gun malfunctions.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to TU.
            19 Armor remaining.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 7 : hits the intended hex 0830.
    HE Bomb incoming!
        Hex 0830: terrain takes 20 damage.
Demolisher II Heavy Tank (Standard) #6 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to LS.
            10 Armor remaining.
        Demolisher II Heavy Tank (Standard) #6 (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Demolisher II Heavy Tank (Standard) #6 (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 8; Sensors Hit!
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 6 : hits the intended hex 0830.
    HE Bomb incoming!
        Hex 0830: terrain takes 20 damage.
    Dive Bomb at Hex: 0830 (Bomb); needs 6, rolls 10 : hits the intended hex 0830.
    HE Bomb incoming!
        Hex 0830: terrain takes 20 damage.

Weapons fire for Kirghiz Legacy A (Cameron's Legacy)
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 8 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to LL.
            13 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to CT.
            13 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 10 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to CT.
            8 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LA.
            9 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 8 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to RA.
            9 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LA.
            4 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 7 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to RL.
            13 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to RA.
            4 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 9 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to RT.
            11 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
            11 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 8 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to CT.
            3 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LA.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LA. Roll is 5; no effect.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 10 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
            6 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LA.
             1 Internal Structure remaining.
            Critical hit on LA. Roll is 6; no effect.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 10 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to LL.
            8 Armor remaining.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
            1 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 12 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to CT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.
        Vindicator VND-3L (Capellans) takes 5 damage to LA.
             SECTION DESTROYED.
        4 damage transfers to LT.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
        Vindicator VND-3L (Capellans) takes 4 damage to LT.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 9 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to RA.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.
        Vindicator VND-3L (Capellans) takes 5 damage to RL.
            8 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 7 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.
        Vindicator VND-3L (Capellans) takes 5 damage to CT (critical).
             7 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.
            Critical hit on CT. Roll is 5; no effect.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 7 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
             3 Internal Structure remaining.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
             SECTION DESTROYED.
        2 damage transfers to CT.
            Critical hit on LT. Roll is 6; no effect.
        Vindicator VND-3L (Capellans) takes 2 damage to CT.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Engine.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 10 : hits the intended hex 1016.
    HE Bomb incoming!
Vindicator VND-3L (Capellans) hit for 10 damage.
        Vindicator VND-3L (Capellans) takes 5 damage to LT.
        5 damage transfers to CT.
        Vindicator VND-3L (Capellans) takes 5 damage to CT.
             SECTION DESTROYED.
        Vindicator VND-3L (Capellans) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 3.
        Engine safety systems remain in place.
*** Vindicator VND-3L (Capellans) DESTROYED by damage! ***

        >Vindicator VND-3L (Capellans) suffers catastrophic damage, but the autoeject system was engaged.
    
Vindicator VND-3L (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 1 [2 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 10 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is 6; no effect.
        Vindicator VND-3L (Capellans) takes 5 damage to LT (critical).
        5 damage transfers to CT (critical).
        Vindicator VND-3L (Capellans) takes 5 damage to CT (critical).

    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 3 : misses the intended hex 1016.
    HE Bomb scatters to hex 0916!
Blackjack BJ-3 #2 (Capellans) hit for 10 damage.
        Blackjack BJ-3 #2 (Capellans) takes 5 damage to LT.
            10 Armor remaining.
        Blackjack BJ-3 #2 (Capellans) takes 5 damage to CT.
            13 Armor remaining.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 6 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 6 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 7 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 11 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 4 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.
    Dive Bomb at Hex: 1016 (Bomb); needs 4, rolls 8 : hits the intended hex 1016.
    HE Bomb incoming!
        Hex 1016: terrain takes 20 damage.

Weapons fire for Kirghiz Legacy A #2 (Cameron's Legacy)
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 5 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            45 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            54 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            54 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            55 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            55 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            50 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            50 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            45 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 5 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            40 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            49 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            45 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            40 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 6 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            45 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            44 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            35 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            40 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 5 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            40 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            35 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            35 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            25 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            49 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            25 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            20 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            15 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            44 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            39 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 9 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            35 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            10 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            34 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            20 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            30 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            25 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            15 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            30 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            5 Armor remaining.
            Critical hit on FR. Roll is 5; no effect.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            39 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            10 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            5 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 11 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            34 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            29 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            0 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            25 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 9 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            20 Armor remaining.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            0 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
             5 Internal Structure remaining.
            Critical hit on FR. Roll is 8; Stabilizer destroyed!
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            29 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 7 : hits the intended hex 0731.
    HE Bomb incoming!
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
             5 Internal Structure remaining.
            Critical hit on FR. Roll is 5; no effect.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            24 Armor remaining.
Demolisher II Heavy Tank (Standard) #8 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to LS.
            20 Armor remaining.
        Demolisher II Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Demolisher II Heavy Tank (Standard) #8 (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 8; Sensors Hit!
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.
Demolisher II Heavy Tank (Standard) #7 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.
        Demolisher II Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Demolisher II Heavy Tank (Standard) #7 (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 10;Critical hit on Machine Gun.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 9 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 10 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 10 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 4 : misses the intended hex 0731.
    HE Bomb scatters to hex 0732!
Demolisher II Heavy Tank (Standard) #3 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #3 (Capellans) takes 5 damage to TU.
            54 Armor remaining.
        Demolisher II Heavy Tank (Standard) #3 (Capellans) takes 5 damage to LS.
            45 Armor remaining.
Demolisher II Heavy Tank (Standard) #4 (Capellans) hit for 10 damage.
        Demolisher II Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
            55 Armor remaining.
        Demolisher II Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
            50 Armor remaining.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 8 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.
    Dive Bomb at Hex: 0731 (Bomb); needs 5, rolls 10 : hits the intended hex 0731.
    HE Bomb incoming!
        Hex 0731: terrain takes 20 damage.

Weapons fire for Kirghiz Legacy Mk II (Cameron's Legacy)
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 8 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            43 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            38 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 6 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to TU.
            25 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            33 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 12 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to TU.
            20 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            28 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 2 : misses the intended hex 0857.
    HE Bomb scatters to hex 0658!
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 7 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            23 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to LS.
            35 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 7 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            18 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            13 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 11 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            8 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to LS.
            30 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 10 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to TU.
            15 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to LS.
            25 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 6 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            3 Armor remaining.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to LS.
            20 Armor remaining.
    Dive Bomb at Hex: 0857 (Bomb); needs 4, rolls 7 : hits the intended hex 0857.
    HE Bomb incoming!
Demolisher Heavy Tank (Clan) #2 (Capellans) hit for 10 damage.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on FR. Roll is 2; no effect.
        Demolisher Heavy Tank (Clan) #2 (Capellans) takes 5 damage to FR.
             1 Internal Structure remaining.
            Critical hit on FR. Roll is 6; Driver injured!

Weapons fire for AC/5 Turret (Triple) (Cameron's Legacy)
    AC/5 at Raven RVN-3L #5 (Capellans); needs 12, rolls 7 : misses


    AC/5 at Raven RVN-3L #5 (Capellans); needs 12, rolls 10 : misses


    AC/5 at Raven RVN-3L #5 (Capellans); needs 12, rolls 6 : misses


Weapons fire for AC/5 Turret (Triple) #2 (Cameron's Legacy)
    AC/5 at Awesome AWS-9M #2 (Capellans); needs 10, rolls 4 : misses


    AC/5 at Awesome AWS-9M #2 (Capellans); needs 10, rolls 10 :  - Glancing Blow - hits  LA
        Awesome AWS-9M #2 (Capellans) takes 3 damage to LA.
            23 Armor remaining.


    AC/5 at Awesome AWS-9M #2 (Capellans); needs 10, rolls 10 :  - Glancing Blow - hits  LA
        Awesome AWS-9M #2 (Capellans) takes 3 damage to LA.
            20 Armor remaining.


Weapons fire for AC/10 Turret (Dual) (Cameron's Legacy)
    AC/10 at Hex: 5043 (Clear); needs 3, rolls 10 : hits!
        Terrain takes 10 damage.


    AC/10 at Hex: 5043 (Clear); needs 3, rolls 6 : hits!
        Terrain takes 10 damage. Heavy Woods converted to Light Woods!


Weapons fire for AC/10 Turret (Dual) #2 (Cameron's Legacy)
    AC/10 at Men Shen MS1-O #5 (Capellans); needs 11, rolls 9 : misses


    AC/10 at Men Shen MS1-O #5 (Capellans); needs 11, rolls 11 :  - Glancing Blow - hits  LA
        Men Shen MS1-O #5 (Capellans) takes 5 damage to LA.
            12 Armor remaining.


Weapons fire for Hex Medium Laser & TAG MLx6wTAG #2 (Cameron's Legacy)
    Medium Laser at Hex: 2736 (Ignite); needs 6, rolls 5 : misses


    Medium Laser at Hex: 2736 (Ignite); needs 6, rolls 8 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 9
        Fire started in hex 2736.


    Medium Laser at Hex: 2736 (Ignite); needs 6, rolls 9 : hits!
        The hex is already on fire


    Medium Laser at Hex: 2736 (Clear); needs 6, rolls 6 :  - Glancing Blow - hits!
        Terrain takes 2 damage.


    Medium Laser at Hex: 2736 (Clear); needs 6, rolls 11 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 2736 (Clear); needs 6, rolls 4 : misses


Weapons fire for LB-10-X Turret (Triple) (Cameron's Legacy)
    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 11, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 11, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 11, rolls 10 : misses


Weapons fire for LB-10-X Turret (Triple) #2 (Cameron's Legacy)
    LB 10-X AC (Cluster ammo) at Spider SDR-OA (Capellans); needs 12, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Spider SDR-OA (Capellans); needs 12, rolls 2 : misses


    LB 10-X AC (Cluster ammo) at Spider SDR-OA (Capellans); needs 12, rolls 7 : misses


Weapons fire for Partisan Omni Tank PA-OCM #4 (Capellans)
    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow - hits  CT
        Men Shen MS1-O #4 (St. Ives Compact) takes 2 damage to CT.
            22 Armor remaining.


    ER Medium Laser at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 6 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 8 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 6 : misses


    Light Gauss Rifle at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 5 : misses


Weapons fire for ER PPC Turret (Dual) (Cameron's Legacy)
    ER PPC at Cerberus MR-V2 (Capellans); needs 9, rolls 11 : hits  LT
        Cerberus MR-V2 (Capellans) takes 10 damage to LT.
            11 Armor remaining.


    ER PPC at Cerberus MR-V2 (Capellans); needs 9, rolls 8 : misses


Weapons fire for UAC/10 Turret (Triple) (Cameron's Legacy)
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 11, rolls 5 : misses


    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 11, rolls 12 : 
        Men Shen MS1-O #4 (Capellans) takes 10 damage to CT.
            16 Armor remaining.


    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 11, rolls 10 : misses


Weapons fire for Partisan Omni Tank PA-OC (Capellans)
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 10 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 6 : misses


    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 8 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 10 : misses


    ER Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 7 : misses


    ER Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 11, rolls 7 : misses


Weapons fire for LRM/20 Turret (w/ Artemis IV) (Quad) (Cameron's Legacy)
    LRM 20 ((Clan) Artemis-capable ammo) at Awesome AWS-9M #2 (Capellans); needs 10, rolls 9 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Awesome AWS-9M #2 (Capellans); needs 10, rolls 10 :  - Glancing Blow -  (ECM prevents bonus)6 missile(s) hit (w/ -4 malus).

        Awesome AWS-9M #2 (Capellans) takes 5 damage to RL.
            29 Armor remaining.

        Awesome AWS-9M #2 (Capellans) takes 1 damage to LA.
            19 Armor remaining.


    LRM 20 ((Clan) Artemis-capable ammo) at Awesome AWS-9M #2 (Capellans); needs 10, rolls 2 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Awesome AWS-9M #2 (Capellans); needs 10, rolls 9 : misses


Weapons fire for LRM/20 Turret (w/ Artemis IV) (Quad) #2 (Cameron's Legacy)
    LRM 20 ((Clan) Artemis-capable ammo) at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 4 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 11 : 16 missile(s) hit (w/ +2 bonus).

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to TU.
            35 Armor remaining.

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to LS.
            28 Armor remaining.

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to LS.
            23 Armor remaining.

        Pilum Heavy Tank (Standard) (Capellans) takes 1 damage to TU.
            34 Armor remaining.


    LRM 20 ((Clan) Artemis-capable ammo) at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 12 : 16 missile(s) hit (w/ +2 bonus).

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to FR.
            4 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to LS.
            18 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.

        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to TU.
            29 Armor remaining.

        Pilum Heavy Tank (Standard) (Capellans) takes 1 damage to TU.
            28 Armor remaining.


    LRM 20 ((Clan) Artemis-capable ammo) at Pilum Heavy Tank (Standard) (Capellans); needs 10, rolls 9 : misses


Weapons fire for Partisan Omni Tank PA-OC #2 (Capellans)
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 15, rolls 5 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 15, rolls 10 : misses


    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 15, rolls 6 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Vindicator VND-3L #5 (St. Ives Compact); needs 15, rolls 5 : misses


    ER Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 13, rolls 7 : misses


    ER Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 13, rolls 9 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 9 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #2 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 7 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #3 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 11, rolls 12 : 12 pellet(s) hit (w/ -1 malus).

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to RA.
            21 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to LT.
            15 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to RA.
            20 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to RT.
            15 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to LA.
            21 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to CT.
            25 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to CT.
            24 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to CT.
            23 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to LA.
            20 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to CT.
            22 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to LA.
            19 Armor remaining.

        Cataphract CTF-3L #2 (St. Ives Compact) takes 1 damage to CT.
            21 Armor remaining.


Weapons fire for Demolisher II Heavy Tank (Standard) #4 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 5 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #5 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 11, rolls 6 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #6 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 11, rolls 7 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #8 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 4 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #9 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 2 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #10 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 8 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #11 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 8 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #12 (Capellans)
    LB 20-X AC (Cluster ammo) at Cataphract CTF-3L #2 (St. Ives Compact); needs 12, rolls 7 : misses


Weapons fire for Huron Warrior HUR-WO-R4L (Capellans)
    ER Large Laser at Men Shen MS1-O #3 (St. Ives Compact); needs 12, rolls 9 : misses


Weapons fire for Jinggau JN-G8A #2 (Capellans)
    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 11 :  - Direct Blow - hits  RA
        Hunchback HBK-5M #2 (St. Ives Compact) takes 16 damage to RA.
            0 Armor remaining.


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 2 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to LT.
            18 Armor remaining.


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 3 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 5 : misses


Weapons fire for Jinggau JN-G8A #3 (Capellans)
    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 7 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 11, rolls 10 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 11, rolls 6 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 11, rolls 6 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 11, rolls 4 : misses


Weapons fire for Jinggau JN-G8A #4 (Capellans)
    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 8, rolls 7 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 12, rolls 5 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 12, rolls 6 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 12, rolls 5 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 12, rolls 6 : misses


Weapons fire for Men Shen MS1-O (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 5, rolls 3 : misses


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 5, rolls 8 :  - Direct Blow - hits  LA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to LA.
            12 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 5, rolls 4 : misses


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 5, rolls 7 : hits  LT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to LT.
            9 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Helios HEL-3D (St. Ives Compact); needs 8, rolls 9 :  (ECM prevents bonus)12 missile(s) hit.

        Helios HEL-3D (St. Ives Compact) takes 5 damage to LL.
            10 Armor remaining.

        Helios HEL-3D (St. Ives Compact) takes 5 damage to RA.
            10 Armor remaining.

        Helios HEL-3D (St. Ives Compact) takes 2 damage to LL.
            8 Armor remaining.


Weapons fire for Men Shen MS1-O #2 (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 10 :  - Direct Blow - hits  RT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to RT.
            8 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits  CT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to CT.
            14 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - hits  LL
        Cataphract CTF-3L #2 (St. Ives Compact) takes 3 damage to LL.
            16 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 9 :  - Direct Blow - hits  RT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to RT.
            1 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Helios HEL-3D (St. Ives Compact); needs 8, rolls 12 :  - Direct Blow -  (ECM prevents bonus)12 missile(s) hit (w/ +2 bonus).

        Helios HEL-3D (St. Ives Compact) takes 5 damage to LL.
            3 Armor remaining.

        Helios HEL-3D (St. Ives Compact) takes 5 damage to LA.
            10 Armor remaining.

        Helios HEL-3D (St. Ives Compact) takes 2 damage to CT.
            20 Armor remaining.


Weapons fire for Men Shen MS1-O #3 (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 7 : hits  LA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to LA.
            6 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 8 : hits  LA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to LA.
            0 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 4 : misses


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 10 :  - Direct Blow - hits  LL
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to LL.
            9 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Helios HEL-3D (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow -  (ECM prevents bonus)5 missile(s) hit (w/ -4 malus).

        Helios HEL-3D (St. Ives Compact) takes 5 damage to LT.
            13 Armor remaining.


Weapons fire for Men Shen MS1-O #4 (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 7, rolls 10 :  - Direct Blow - hits  RA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to RA.
            13 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 7, rolls 11 :  - Direct Blow - hits  RT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to RT.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on +LB 10-X AC.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 7, rolls 3 : misses


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 7, rolls 8 : hits  RA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to RA.
            7 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Helios HEL-3D (St. Ives Compact); needs 7, rolls 6 : misses


Weapons fire for Men Shen MS1-O #5 (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 7 : hits  (using Right Side table) LA
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to LA.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is (6+1) = 7; no effect.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 10 :  - Direct Blow - hits  (using Right Side table) RT
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on LB 10-X Cluster Ammo (9).
            *** LB 10-X Cluster Ammo EXPLODES!  90 DAMAGE! ***
                >Cataphract CTF-3L #2 (St. Ives Compact) suffers catastrophic damage, but the autoeject system was engaged.
            
Cataphract CTF-3L #2 (St. Ives Compact) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
                    The pilot ejects safely!
        *** Cataphract CTF-3L #2 (St. Ives Compact) DESTROYED by ejection! ***
                Cataphract CTF-3L #2 (St. Ives Compact) takes 90 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                88 damage transfers to CT.
                    Critical hit on RT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on +LB 10-X AC.
                    CRITICAL HIT on +LB 10-X AC.
                Cataphract CTF-3L #2 (St. Ives Compact) takes 88 damage to CT.
                     SECTION DESTROYED.
                Cataphract CTF-3L #2 (St. Ives Compact) has taken 9 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Hex 1926: terrain takes 280 damage.
                Hex 1925: terrain takes 28 damage.
                Hex 2026: terrain takes 28 damage.
                Hex 1825: terrain takes 28 damage.
                Hex 1924: terrain takes 14 damage.
                Hex 1725: terrain takes 14 damage.
                Hex 2224: terrain takes 7 damage.
                Hex 1929: terrain takes 7 damage.
                Hex 1624: terrain takes 7 damage.
                Anvil ANV-3M (St. Ives Compact) is hit for 14 damage!
                Anvil ANV-3M (St. Ives Compact) takes 5 damage to RT.
                    14 Armor remaining.
                Anvil ANV-3M (St. Ives Compact) takes 5 damage to RT.
                    9 Armor remaining.
                Anvil ANV-3M (St. Ives Compact) takes 4 damage to CT.
                    20 Armor remaining.

                Raven RVN-3L (St. Ives Compact) is hit for 28 damage!
                Raven RVN-3L (St. Ives Compact) takes 5 damage to LL.
                    3 Armor remaining.
                Raven RVN-3L (St. Ives Compact) takes 5 damage to RL.
                    3 Armor remaining.
                Raven RVN-3L (St. Ives Compact) takes 5 damage to LA.
                    3 Armor remaining.
                Raven RVN-3L (St. Ives Compact) takes 5 damage to LL.
                    Armor destroyed.
                     6 Internal Structure remaining.
                    Critical hit on LL.         Roll is 7;         no effect.
                Raven RVN-3L (St. Ives Compact) takes 5 damage to CTR.
                    Armor destroyed.
                     9 Internal Structure remaining.
                    Critical hit on CT.         Roll is 6;         no effect.
                Raven RVN-3L (St. Ives Compact) takes 3 damage to LA.
                    0 Armor remaining.

                Men Shen MS1-O (Capellans) is hit for 28 damage!
                Men Shen MS1-O (Capellans) takes 5 damage to LL.
                    18 Armor remaining.
                Men Shen MS1-O (Capellans) takes 5 damage to LL.
                    13 Armor remaining.
                Men Shen MS1-O (Capellans) takes 5 damage to LL.
                    8 Armor remaining.
                Men Shen MS1-O (Capellans) takes 5 damage to CT.
                    16 Armor remaining.
                Men Shen MS1-O (Capellans) takes 5 damage to LA.
                    10 Armor remaining.
                Men Shen MS1-O (Capellans) takes 3 damage to RA.
                    14 Armor remaining.

                Men Shen MS1-O #2 (Capellans) is hit for 14 damage!
                Men Shen MS1-O #2 (Capellans) takes 5 damage to LA.
                    12 Armor remaining.
                Men Shen MS1-O #2 (Capellans) takes 5 damage to RT.
                    15 Armor remaining.
                Men Shen MS1-O #2 (Capellans) takes 4 damage to RA.
                    4 Armor remaining.

                Men Shen MS1-O #3 (Capellans) is hit for 14 damage!
                Men Shen MS1-O #3 (Capellans) takes 5 damage to RL.
                    19 Armor remaining.
                Men Shen MS1-O #3 (Capellans) takes 5 damage to LL.
                    19 Armor remaining.
                Men Shen MS1-O #3 (Capellans) takes 4 damage to LT.
                    16 Armor remaining.

                Men Shen MS1-O #4 (Capellans) is hit for 7 damage!
                Men Shen MS1-O #4 (Capellans) takes 5 damage to RT.
                    15 Armor remaining.
                Men Shen MS1-O #4 (Capellans) takes 2 damage to RA.
                    15 Armor remaining.

                Men Shen MS1-O #5 (Capellans) is hit for 14 damage!
                Men Shen MS1-O #5 (Capellans) takes 5 damage to RA.
                    12 Armor remaining.
                Men Shen MS1-O #5 (Capellans) takes 5 damage to LA.
                    7 Armor remaining.
                Men Shen MS1-O #5 (Capellans) takes 4 damage to LA.
                    3 Armor remaining.

                Men Shen MS1-O #6 (Capellans) is hit for 14 damage!
                Men Shen MS1-O #6 (Capellans) takes 5 damage to HD.
                    4 Armor remaining.

                Pilot of Men Shen MS1-O #6 (Capellans) "Chang López" takes 1 damage (1 total hits).
                
Pilot of Men Shen MS1-O #6 (Capellans) "Chang López" needs a 3 to stay conscious.  Rolls 6 : successful!
                Men Shen MS1-O #6 (Capellans) takes 5 damage to LA.
                    12 Armor remaining.
                Men Shen MS1-O #6 (Capellans) takes 4 damage to CT.
                    22 Armor remaining.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is (8+4) = 12;         2 locations.
                    Location has no more hittable critical slots.

        Pilot of Cataphract CTF-3L #2 (St. Ives Compact) "Lieutenant Sima Babanov" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 7 : hits  (using Right Side table) RL
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to RL.
            13 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits  (using Right Side table) LTR
        Cataphract CTF-3L #2 (St. Ives Compact) takes 7 damage to LTR.
            2 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Snake SNK-1V (St. Ives Compact); needs 11, rolls 4 : misses


Weapons fire for Men Shen MS1-O #6 (Capellans)
    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 7 : hits  (using Right Side table) RL
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to RL.
            7 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 4 : misses


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 7 : hits  (using Right Side table) RL
        Cataphract CTF-3L #2 (St. Ives Compact) takes 6 damage to RL.
            1 Armor remaining.


    Medium Pulse Laser at Cataphract CTF-3L #2 (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - hits  (using Right Side table) LTR
        Cataphract CTF-3L #2 (St. Ives Compact) takes 3 damage to LTR.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LT. Roll is (10-2) = 8; no effect.


    LRM 15 (Artemis-capable ammo) at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 11, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 11 [9 (LRM 15) + 2 (accidental)] to ignite, rolls 2

Weapons fire for Duan Gung D9-G9 #2 (Capellans)
    Medium Laser at Helios HEL-3D (St. Ives Compact); needs 8, rolls 6 : misses


    Medium Laser at Helios HEL-3D (St. Ives Compact); needs 8, rolls 7 : misses


    LRM 10 at Helios HEL-3D (St. Ives Compact); needs 9, rolls 5 : misses


Weapons fire for Men Shen MS1-O #7 (Capellans)
    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 5 :  - Glancing Blow - hits  HD
        Orion ON1-M (St. Ives Compact) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Orion ON1-M (St. Ives Compact) "Private Kaong Teoh" takes 1 damage (1 total hits).
        
Pilot of Orion ON1-M (St. Ives Compact) "Private Kaong Teoh" needs a 3 to stay conscious.  Rolls 11 : successful!


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 7 : hits  LT
        Orion ON1-M (St. Ives Compact) takes 6 damage to LT.
            16 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 5 :  - Glancing Blow - hits  LA
        Orion ON1-M (St. Ives Compact) takes 3 damage to LA.
            18 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 6 : hits  LL
        Orion ON1-M (St. Ives Compact) takes 6 damage to LL.
            26 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Helios HEL-3D (St. Ives Compact); needs 9, rolls 6 : misses


Weapons fire for Jinggau JN-G8A #5 (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 9 : hits  RA
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 5 damage to RA.
            11 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 7

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 8 : hits  LT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 5 damage to LT.
            12 Armor remaining.


    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Gauss Rifle at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 6 : misses


Weapons fire for Jinggau JN-G8A #6 (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 8 : hits  LA
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 5 damage to LA.
            11 Armor remaining.


    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 8 : hits  CT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 6 damage to CT.
            16 Armor remaining.


    Gauss Rifle at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 8 : hits  LA
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 15 damage to LA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is (5+2) = 7; no effect.


Weapons fire for Jinggau JN-G8A #7 (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 7

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow - hits  LA
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 2 damage to LA.
             2 Internal Structure remaining.
            Critical hit on LA. Roll is (11-2) = 9; 1 location.
            CRITICAL HIT on Shoulder.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Gauss Rifle at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 10, rolls 7 : misses


Weapons fire for Jinggau JN-G8A #8 (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 11 : hits  CT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 5 damage to CT.
            11 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 10 : hits  CT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 5 damage to CT.
            6 Armor remaining.


    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 10 : hits  LL
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 6 damage to LL.
            14 Armor remaining.


    Gauss Rifle at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 11 : hits  LT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 15 damage to LT.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Engine.


Weapons fire for Vindicator VND-3L (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  LA
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 5 damage to LA.
            11 Armor remaining.


    LRM 5 at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 7, rolls 11 :  - Direct Blow - 4 missile(s) hit (w/ +2 bonus).

        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 4 damage to LL.
            16 Armor remaining.


    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 11, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 7

Weapons fire for Blackjack BJ-3 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 10 : hits  LT
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 10 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        1 damage transfers to CT.
            Critical hit on LT. Roll is (6+1) = 7; no effect.
*** Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) DESTROYED by engine destruction! ***
            
Corporal Julita Rondez has abandoned Huron Warrior HUR-WO-R4L #3 (St. Ives Compact).
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 1 damage to CT.
            5 Armor remaining.


    PPC at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for Blackjack BJ-3 #2 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 11, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Blackjack BJ-3 #3 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 12, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 12, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Vindicator VND-5L (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 9 : hits  CT (critical)
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 6 damage to CT (critical).
            Armor destroyed.
             15 Internal Structure remaining.
            Critical hit on CT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Engine.
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
            Critical hit on CT. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Small Pulse Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 11, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Vindicator VND-5L #2 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 11 : hits  RL
        Huron Warrior HUR-WO-R4L #3 (St. Ives Compact) takes 10 damage to RL.
            10 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Vindicator VND-5L #3 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Vindicator VND-5L #4 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 9, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Huron Warrior HUR-WO-R4L #3 (St. Ives Compact); needs 11, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Raven RVN-3L #5 (Capellans)
    Narc at Duan Gung D9-G9 (St. Ives Compact); needs 8, rolls 3 : misses


    Medium Laser at Duan Gung D9-G9 (St. Ives Compact); needs 8, rolls 3 : misses


    Medium Laser at Duan Gung D9-G9 (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  CT
        Duan Gung D9-G9 (St. Ives Compact) takes 2 damage to CT.
            8 Armor remaining.


    SRM 6 (Narc-capable ammo) at Duan Gung D9-G9 (St. Ives Compact); needs 8, rolls 7 : misses


Weapons fire for Raven RVN-3L #6 (Capellans)
    Narc at Duan Gung D9-G9 (St. Ives Compact); needs 12, rolls 10 : misses


    Medium Laser at Duan Gung D9-G9 (St. Ives Compact); needs 12, rolls 4 : misses


    Medium Laser at Duan Gung D9-G9 (St. Ives Compact); needs 12, rolls 6 : misses


    SRM 6 (Narc-capable ammo) at Duan Gung D9-G9 (St. Ives Compact); needs 12, rolls 3 : misses


Weapons fire for Raven RVN-3L #7 (Capellans)
    Narc at Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy); needs 10, rolls 7 : misses


    Medium Laser at Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy); needs 10, rolls 8 : misses


    Medium Laser at Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy); needs 10, rolls 8 : misses


    SRM 6 (Narc-capable ammo) at Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy); needs 10, rolls 5 : misses


Weapons fire for Spider SDR-OA (Capellans)
    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 7, rolls 8 : hits  LA
        Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) takes 6 damage to LA.
            6 Armor remaining.


    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 7, rolls 6 : misses


    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 7, rolls 5 : misses


    Small Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 7, rolls 7 :  - Glancing Blow - hits  LA
        Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) takes 1 damage to LA.
            5 Armor remaining.


Weapons fire for Spider SDR-7M #5 (Capellans)
    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 9, rolls 4 : misses


    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 9, rolls 6 : misses


Weapons fire for Spider SDR-7M #6 (Capellans)
    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 10, rolls 10 :  - Glancing Blow - hits  RA
        Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) takes 3 damage to RA.
            9 Armor remaining.


    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 10, rolls 8 : misses


Weapons fire for Spider SDR-7M #7 (Capellans)
    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 10, rolls 6 : misses


    Medium Pulse Laser at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 10, rolls 8 : misses


Weapons fire for Raven RVN-4L (Capellans)
    ER Medium Laser at Men Shen MS1-O #2 (St. Ives Compact); needs 11, rolls 8 : misses


    ER Medium Laser at Men Shen MS1-O #2 (St. Ives Compact); needs 11, rolls 9 : misses


Weapons fire for Raven RVN-4L #3 (Capellans)
    Narc at Men Shen MS1-O #3 (St. Ives Compact); needs 12, rolls 9 : misses


    ER Medium Laser at Men Shen MS1-O #3 (St. Ives Compact); needs 10, rolls 7 : misses


    ER Medium Laser at Men Shen MS1-O #3 (St. Ives Compact); needs 10, rolls 8 : misses


    SRM 6 (Narc-capable ammo) at Men Shen MS1-O #3 (St. Ives Compact); needs 12, rolls 4 : misses




Helios HEL-3D (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 4, rolls 7 : succeeds.

Raven RVN-3L (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 5, rolls 5 : succeeds.

Men Shen MS1-O #4 (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 4, rolls 7 : succeeds.

Yu Huang Y-H9G (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [3 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (3 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 6 : succeeds.

Men Shen MS1-O (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (40+ damage) + 0 (weight class modifier)); needs 5, rolls 7 : succeeds.

Men Shen MS1-O #2 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 6 : succeeds.

Duan Gung D9-G9 #2 (Capellans) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Duan Gung D9-G9 #2 (Capellans) falls on its front, suffering 3 damage.
        Duan Gung D9-G9 #2 (Capellans) takes 3 damage to LA.
            2 Armor remaining.

Pilot of Duan Gung D9-G9 #2 (Capellans) "Boboy Landrito" must roll 9 to avoid damage; rolls 7 : fails.
        Pilot of Duan Gung D9-G9 #2 (Capellans) "Boboy Landrito" takes 1 damage (1 total hits).
        
Pilot of Duan Gung D9-G9 #2 (Capellans) "Boboy Landrito" needs a 3 to stay conscious.  Rolls 3 : successful!


Grand Titan T-IT-N10M (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (5 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage) - 2 (weight class modifier)); needs 6, rolls 12 : succeeds.

Striker STC-2D #5 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (5 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage) - 2 (weight class modifier)); needs 6, rolls 9 : succeeds.

Jinggau JN-G8A #5 (Capellans) must make 2 piloting skill roll(s) (leg destroyed; 40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Jinggau JN-G8A #5 (Capellans) falls on its right side, suffering 7 damage.
        Jinggau JN-G8A #5 (Capellans) takes 5 damage to LTR.
            1 Armor remaining.
        Jinggau JN-G8A #5 (Capellans) takes 2 damage to RA.
            15 Armor remaining.

Pilot of Jinggau JN-G8A #5 (Capellans) "Sang-wei Lambert Oerlemans" must roll 10 to avoid damage; rolls 3 : fails.
        Pilot of Jinggau JN-G8A #5 (Capellans) "Sang-wei Lambert Oerlemans" takes 1 damage (1 total hits).
        
Pilot of Jinggau JN-G8A #5 (Capellans) "Sang-wei Lambert Oerlemans" needs a 3 to stay conscious.  Rolls 6 : successful!


Spider SDR-OA (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 4, rolls 5 : succeeds.

Raven RVN-4L #3 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) + 1 (weight class modifier)); needs 8, rolls 6 : falls.
    Raven RVN-4L #3 (Capellans) falls on its right side, suffering 4 damage.
        Raven RVN-4L #3 (Capellans) takes 4 damage to RL.
             4 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.

Pilot of Raven RVN-4L #3 (Capellans) "Dan Crowder" must roll 8 to avoid damage; rolls 10 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Orion ON1-M (St. Ives Compact)
    Kick (Left leg) at Men Shen MS1-O #7 (Capellans); needs 10, rolls 8 : misses.

Physical attacks for Raven RVN-3L (St. Ives Compact)
    Kick (Left leg) at Men Shen MS1-O (Capellans); needs 5, rolls 7 : hits (using Kick table) RL
        Men Shen MS1-O (Capellans) takes 7 damage to RL.
            16 Armor remaining.


Physical attacks for Duan Gung D9-G9 (St. Ives Compact)
    Kick (Left leg) at Spider SDR-7M #7 (Capellans); needs 7, rolls 6 : misses.

Physical attacks for Men Shen MS1-O (Capellans)
    Kick (Left leg) at Raven RVN-3L (St. Ives Compact); needs 5, rolls 6 : hits (using Kick table) LL
        Raven RVN-3L (St. Ives Compact) takes 11 damage to LL.
             SECTION DESTROYED.
        5 damage transfers to LT.
            Critical hit on LL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Foot.
        Raven RVN-3L (St. Ives Compact) takes 5 damage to LT.
            6 Armor remaining.


Physical attacks for Men Shen MS1-O #3 (Capellans)
    Kick (Left leg) at Raven RVN-3L (St. Ives Compact); needs 6, rolls 7 : hits (using Kick table) RL
        Raven RVN-3L (St. Ives Compact) takes 11 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RL. Roll is (5+2) = 7; no effect.


Physical attacks for Men Shen MS1-O #5 (Capellans)
    Kick (Left leg) at Raven RVN-3L (St. Ives Compact); needs 4, rolls 8 :  - Direct Blow - hits (using Right Side Kick table) RL
        Raven RVN-3L (St. Ives Compact) takes 12 damage to RL.
        12 damage transfers to RT.
        Raven RVN-3L (St. Ives Compact) takes 12 damage to RT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is (4+3) = 7; no effect.


Physical attacks for Men Shen MS1-O #6 (Capellans)
    Kick (Left leg) at Raven RVN-3L (St. Ives Compact); needs 7, rolls 10 :  - Direct Blow - hits (using Kick table) LL
        Raven RVN-3L (St. Ives Compact) takes 12 damage to LL.
        12 damage transfers to LT.
        Raven RVN-3L (St. Ives Compact) takes 12 damage to LT.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Guardian ECM Suite.


Physical attacks for Men Shen MS1-O #7 (Capellans)
    Kick (Left leg) at Orion ON1-M (St. Ives Compact); needs 6, rolls 4 : misses.

Physical attacks for Spider SDR-OA (Capellans)
    Kick (Left leg) at Men Shen MS1-O #4 (St. Ives Compact); needs 5, rolls 9 :  - Direct Blow - hits (using Right Side Punch table) RA
        Men Shen MS1-O #4 (St. Ives Compact) takes 8 damage to RA.
            5 Armor remaining.


Physical attacks for Spider SDR-7M #5 (Capellans)
    Kick (Left leg) at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 6, rolls 7 : hits (using Right Side Punch table) RA
        Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) takes 6 damage to RA.
            3 Armor remaining.


Physical attacks for Spider SDR-7M #6 (Capellans)
    Kick (Left leg) at Men Shen MS1-O #5 (St. Ives Compact); needs 7, rolls 9 : hits (using Left Side Kick table) LL
        Men Shen MS1-O #5 (St. Ives Compact) takes 6 damage to LL.
            18 Armor remaining.


Physical attacks for Spider SDR-7M #7 (Capellans)
    Kick (Left leg) at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 8, rolls 7 : misses.

Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 4, rolls 8 : succeeds.

Orion ON1-M (St. Ives Compact) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 0 (missed a kick)); needs 6, rolls 8 : succeeds.

Raven RVN-3L (St. Ives Compact) must make 8 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; was kicked; leg destroyed; was kicked; was kicked; was kicked; 40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Raven RVN-3L (St. Ives Compact) falls on its left side, suffering 4 damage.
        Raven RVN-3L (St. Ives Compact) takes 4 damage to CTR.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is 8; no effect.

Pilot of Raven RVN-3L (St. Ives Compact) "Master Sergeant Ghi-cheng Muljana" must roll 16 to avoid damage; rolls 5 : fails.
        Pilot of Raven RVN-3L (St. Ives Compact) "Master Sergeant Ghi-cheng Muljana" takes 1 damage (1 total hits).
        
Pilot of Raven RVN-3L (St. Ives Compact) "Master Sergeant Ghi-cheng Muljana" needs a 3 to stay conscious.  Rolls 8 : successful!


Duan Gung D9-G9 (St. Ives Compact) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.

Men Shen MS1-O #4 (St. Ives Compact) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 3, rolls 7 : succeeds.

Men Shen MS1-O #5 (St. Ives Compact) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 3, rolls 6 : succeeds.

Men Shen MS1-O (Capellans) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 3, rolls 12 : succeeds.

Men Shen MS1-O #7 (Capellans) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 9 : succeeds.

Spider SDR-7M #7 (Capellans) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.

Heat Phase
-------------------
Ebon Jaguar (Cauldron-Born) D (Cameron's Legacy) gains 24 heat, sinks 24 heat and is now at 0 heat.
Timber Wolf (Mad Cat) Prime (Cameron's Legacy) gains 38 heat, sinks 38 heat and is now at 0 heat.
Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy) gains 32 heat, sinks 32 heat and is now at 0 heat.
Ryoken (Stormcrow) C (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Nova (Black Hawk) Legacy C (Cameron's Legacy) gains 28 heat, sinks 28 heat and is now at 0 heat.
Nova (Black Hawk) A (Cameron's Legacy) gains 35 heat, sinks 35 heat and is now at 0 heat.
Grendel (Mongrel) Legacy A (Cameron's Legacy) gains 21 heat, sinks 21 heat and is now at 0 heat.
Grendel (Mongrel) Legacy (Cameron's Legacy) gains 22 heat, sinks 22 heat and is now at 0 heat.
Summoner (Thor) Prime (Cameron's Legacy) gains 27 heat, sinks 27 heat and is now at 0 heat.
Summoner (Thor) Legacy (Cameron's Legacy) gains 33 heat, sinks 33 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Legacy (Cameron's Legacy) gains 30 heat, sinks 30 heat and is now at 0 heat.
Summoner (Thor) Legacy B (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy) gains 22 heat, sinks 22 heat and is now at 0 heat.
Grendel (Mongrel) Legacy A #2 (Cameron's Legacy) gains 22 heat, sinks 22 heat and is now at 0 heat.
Shadow Cat Legacy A (Cameron's Legacy) gains 26 heat, sinks 26 heat and is now at 0 heat.
Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) gains 24 heat, sinks 22 heat and is now at 2 heat.
Nova Cat AIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Zeus ZEU-OAIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV #2 (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV #3 (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Kirghiz Legacy B (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700a (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700a #2 (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700 Legacy (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Kirghiz Legacy A (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Kirghiz Legacy A #2 (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Kirghiz Legacy Mk II (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellbringer (Loki) B (St. Ives Compact) gains 12 heat, sinks 12 heat and is now at 0 heat.
Wolverine WVR-OR (St. Ives Compact) gains 14 heat, sinks 14 heat and is now at 0 heat.
Falconer FLC-8R (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Falconer FLC-8R #2 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Cataphract CTF-3L (St. Ives Compact) gains 19 heat, sinks 19 heat and is now at 0 heat.
Men Shen MS1-O (St. Ives Compact) gains 19 heat, sinks 19 heat and is now at 0 heat.
Hunchback HBK-5M (St. Ives Compact) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vindicator VND-3L (St. Ives Compact) gains 19 heat, sinks 19 heat and is now at 0 heat.
Snake SNK-1V (St. Ives Compact) gains 4 heat, sinks 4 heat and is now at 0 heat.
Men Shen MS1-O #2 (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Men Shen MS1-O #3 (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4L (St. Ives Compact) gains 15 heat, sinks 11 heat and is now at 4 heat.
Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) gains 15 heat, sinks 11 heat and is now at 4 heat.
Helios HEL-3D (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Orion ON1-M (St. Ives Compact) gains 19 heat, sinks 19 heat and is now at 0 heat.
Anvil ANV-3M (St. Ives Compact) gains 26 heat, sinks 24 heat and is now at 2 heat.
Tarantula ZPH-1A (St. Ives Compact) gains 8 heat, sinks 8 heat and is now at 0 heat.
Raven RVN-3L (St. Ives Compact) gains 12 heat, sinks 9 heat and is now at 3 heat.
Duan Gung D9-G9 (St. Ives Compact) gains 12 heat, sinks 12 heat and is now at 0 heat.
Raven RVN-3L #2 (St. Ives Compact) gains 12 heat, sinks 11 heat and is now at 1 heat.
Men Shen MS1-O #4 (St. Ives Compact) gains 23 heat, sinks 20 heat and is now at 3 heat.
Vindicator VND-3L #2 (St. Ives Compact) gains 22 heat, sinks 22 heat and is now at 0 heat.
Vindicator VND-3L #3 (St. Ives Compact) gains 22 heat, sinks 22 heat and is now at 0 heat.
Vindicator VND-3L #4 (St. Ives Compact) gains 22 heat, sinks 22 heat and is now at 0 heat.
Men Shen MS1-O #5 (St. Ives Compact) gains 23 heat, sinks 20 heat and is now at 3 heat.
Hunchback HBK-5M #2 (St. Ives Compact) gains 9 heat, sinks 9 heat and is now at 0 heat.
Vindicator VND-3L #5 (St. Ives Compact) gains 23 heat, sinks 23 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (St. Ives Compact) gains 35 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #2 (St. Ives Compact) gains 35 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #3 (St. Ives Compact) gains 35 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #4 (St. Ives Compact) gains 35 heat, sinks 26 heat and is now at 9 heat.
Archer ARC-OD (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #2 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #3 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #4 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #5 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #6 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #7 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #8 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Mad Dog (Vulture) C (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Ebon Jaguar (Cauldron-Born) A (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Hellbringer (Loki) B (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Awesome AWS-9M (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Duan Gung D9-G9 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Cerberus MR-V2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Yu Huang Y-H9G (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Subtracting 2 heat due to combat computer...
Stalker STK-5S (Capellans) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9M #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Anvil ANV-3M (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Helios HEL-3D (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4L (Capellans) gains 14 heat, sinks 11 heat and is now at 3 heat.
Huron Warrior HUR-WO-R4L #2 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunder THR-1L (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunder THR-1L #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Hunchback HBK-5M (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Jinggau JN-G8A (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Jinggau JN-G8A #2 (Capellans) gains 23 heat, sinks 23 heat and is now at 0 heat.
Jinggau JN-G8A #3 (Capellans) gains 23 heat, sinks 23 heat and is now at 0 heat.
Jinggau JN-G8A #4 (Capellans) gains 23 heat, sinks 23 heat and is now at 0 heat.
Spider SDR-7M (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Spider SDR-7M #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Spider SDR-7M #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Spider SDR-7M #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Subtracting 3 heat due to combat computer...
Stalker STK-5S #2 (Capellans) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 2 heat due to combat computer...
Stalker STK-5S #3 (Capellans) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas AS7-K #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Men Shen MS1-O (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Men Shen MS1-O #2 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Men Shen MS1-O #3 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Men Shen MS1-O #4 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Men Shen MS1-O #5 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Men Shen MS1-O #6 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Duan Gung D9-G9 #2 (Capellans) gains 12 heat, sinks 12 heat and is now at 0 heat.
Men Shen MS1-O #7 (Capellans) gains 23 heat, sinks 20 heat and is now at 3 heat.
Catapult CPLT-C3 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #2 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #3 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #4 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Yu Huang Y-H9G #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Yu Huang Y-H9G #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Yu Huang Y-H9G #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Yu Huang Y-H9G #5 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #5 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #6 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #7 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #8 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grand Titan T-IT-N10M (Capellans) gains 4 heat, sinks 4 heat and is now at 0 heat.
Striker STC-2D (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #9 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Striker STC-2D #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Striker STC-2D #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Striker STC-2D #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Striker STC-2D #5 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Jinggau JN-G8A #5 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #6 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #7 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #8 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Blackjack BJ-3 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Blackjack BJ-3 #2 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Blackjack BJ-3 #3 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Vindicator VND-5L (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Vindicator VND-5L #2 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Vindicator VND-5L #3 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Vindicator VND-5L #4 (Capellans) gains 22 heat, sinks 20 heat and is now at 2 heat.
Raven RVN-3L #5 (Capellans) gains 12 heat, sinks 11 heat and is now at 1 heat.
Raven RVN-3L #6 (Capellans) gains 12 heat, sinks 11 heat and is now at 1 heat.
Raven RVN-3L #7 (Capellans) gains 12 heat, sinks 11 heat and is now at 1 heat.
Raven RVN-3L #8 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Spider SDR-OA (Capellans) gains 22 heat, sinks 22 heat and is now at 0 heat.
Spider SDR-7M #5 (Capellans) gains 16 heat, sinks 10 heat and is now at 6 heat.
Spider SDR-7M #6 (Capellans) gains 16 heat, sinks 10 heat and is now at 6 heat.
Spider SDR-7M #7 (Capellans) gains 16 heat, sinks 10 heat and is now at 6 heat.
Raven RVN-4L (Capellans) gains 12 heat, sinks 12 heat and is now at 0 heat.
Raven RVN-4L #2 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Raven RVN-4L #3 (Capellans) gains 21 heat, sinks 18 heat and is now at 3 heat.
Raven RVN-4L #4 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

Kirghiz Legacy A (Cameron's Legacy) must make 1 control roll(s) (Velocity greater than 2x safe thrust).
The base target is 4 [3 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (Velocity greater than 2x safe thrust)].
    Roll #1, (Velocity greater than 2x safe thrust); needs 4, rolls 9 : succeeds.

Kirghiz Legacy A #2 (Cameron's Legacy) must make 1 control roll(s) (Velocity greater than 2x safe thrust).
The base target is 3 [3 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) - 1 (maneuvering ace) + 0 (Velocity greater than 2x safe thrust)].
    Roll #1, (Velocity greater than 2x safe thrust); needs 3, rolls 6 : succeeds.

Kirghiz Legacy Mk II (Cameron's Legacy) must make 1 control roll(s) (Velocity greater than 2x safe thrust).
The base target is 2 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) - 1 (maneuvering ace) + 0 (Velocity greater than 2x safe thrust)].
    Roll #1, (Velocity greater than 2x safe thrust); needs 2, rolls 3 : succeeds.

End Phase
-------------------
Fire at 1929 was started this round.
Light smoke fills 1930.
Light smoke fills 1829.
Light smoke fills 2029.
Fire at 2012 was started this round.
Light smoke fills 2013.
Light smoke fills 1913.
Light smoke fills 2113.
Fire at 2230 was started this round.
Light smoke fills 2231.
Light smoke fills 2131.
Light smoke fills 2331.
Fire at 2736 was started this round.
Light smoke fills 2737.
Light smoke fills 2636.
Light smoke fills 2836.
Fire at 3846 was started this round.
Light smoke fills 3847.
Light smoke fills 3747.
Light smoke fills 3947.
Fire at 4544 was started this round.
Light smoke fills 4545.
Light smoke fills 4444.
Light smoke fills 4644.
Fire at 4747 was started this round.
Light smoke fills 4748.
Light smoke fills 4647.
Light smoke fills 4847.
Fire at 5043 was started this round.
Light smoke fills 5044.
Light smoke fills 4944.
Light smoke fills 5144.
MechWarrior Sao-wei Tiffany Ashwell (Capellans) has been picked up by Blackjack BJ-3 (Capellans).
Initiative Phase for Round #2
-------------------
Team 1 rolls a 9[2+7] / 11[4+7].
    Cameron's Legacy rolls a 7[7+0].
    St. Ives Compact rolls a 6[6+0].
Capellans rolls a 9[4+5] / 12[7+5].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Targeting Phase
-------------------
Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) (Cameron's Legacy)
    Arrow IV, will land in 0 turn(s).

Weapons fire for Field Artillery (Arrow IV) #3 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) #4 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Nova Cat AIV (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #3 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #4 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #5 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #6 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #2 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #3 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #4 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #4 (Capellans)
    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Dan Crowder ejects from a Raven RVN-4L #3 (Capellans).
    
Raven RVN-4L #3 (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 8 [5 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 10 : succeeds.
            The pilot ejects safely!
*** Raven RVN-4L #3 (Capellans) DESTROYED by ejection! ***

Boboy Landrito ejects from a Duan Gung D9-G9 #2 (Capellans).
    
Duan Gung D9-G9 #2 (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 7 [4 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 10 : succeeds.
            The pilot ejects safely!
*** Duan Gung D9-G9 #2 (Capellans) DESTROYED by ejection! ***

Jinggau JN-G8A #5 (Capellans) must make a piloting skill check (getting up).
Needs 8 [3 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 5 : falls.
    Jinggau JN-G8A #5 (Capellans) falls on its front, suffering 7 damage.
        Jinggau JN-G8A #5 (Capellans) takes 5 damage to RA.
            10 Armor remaining.
        Jinggau JN-G8A #5 (Capellans) takes 2 damage to RL.
        2 damage transfers to RT.
        Jinggau JN-G8A #5 (Capellans) takes 2 damage to RT.
            12 Armor remaining.

Pilot of Jinggau JN-G8A #5 (Capellans) "Sang-wei Lambert Oerlemans" must roll 8 to avoid damage; rolls 11 : succeeds.

Men Shen MS1-O #5 (St. Ives Compact) checking for MASC failure:
    Needs 3, rolls 5 : succeeds.

Demolisher Heavy Tank (Clan) #2 (Capellans) is abandoned by its crew.
*** Demolisher Heavy Tank (Clan) #2 (Capellans) DESTROYED by ejection! ***

Von Luckner Heavy Tank VNL-K70 (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 10 : succeeds.


Von Luckner Heavy Tank VNL-K70 (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 11 : succeeds.


Von Luckner Heavy Tank VNL-K70 #2 (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 7 : succeeds.


Von Luckner Heavy Tank VNL-K70 #2 (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 9 : succeeds.


Spider SDR-7M (Capellans) must make a piloting skill check while moving in hex 2252 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.


Von Luckner Heavy Tank VNL-K70 #3 (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 10 : succeeds.


Von Luckner Heavy Tank VNL-K70 #4 (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 4 : succeeds.


Master Sergeant Ghi-cheng Muljana ejects from a Raven RVN-3L (St. Ives Compact).
    
Raven RVN-3L (St. Ives Compact) must make a piloting skill check (landing in clear terrain).
    Needs 6 [3 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 5 : fails.

            The pilot ejects safely!
*** Raven RVN-3L (St. Ives Compact) DESTROYED by ejection! ***

Sturmfeur Heavy Tank (Standard) (Capellans) must make a piloting skill check while moving in hex 2455 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 10 : succeeds.


Sturmfeur Heavy Tank (Standard) (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 3 [3 (Base piloting skill) + 0 (reckless driving on pavement)], rolls 10 : succeeds.


Sturmfeur Heavy Tank (Standard) #2 (Capellans) must make a piloting skill check while moving in hex 2455 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 7 : succeeds.


Sturmfeur Heavy Tank (Standard) #2 (Capellans) must make a piloting skill check while moving in hex 2254 (reckless driving on pavement).
Needs 5 [5 (Base piloting skill) + 0 (reckless driving on pavement)], rolls 9 : succeeds.


Sturmfeur Heavy Tank (Standard) #7 (Capellans) must make a piloting skill check while moving in hex 2455 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 5 : succeeds.


Sturmfeur Heavy Tank (Standard) #8 (Capellans) must make a piloting skill check while moving in hex 2455 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 5 : succeeds.


Ti Ts'ang TSG-9H #2 (St. Ives Compact) must make a piloting skill check while moving in hex 5346 (running & turning on pavement).
Needs 4 [3 (Base piloting skill) + 1 (running & turning on pavement)], rolls 5 : succeeds.


Ti Ts'ang TSG-9H #3 (St. Ives Compact) must make a piloting skill check while moving in hex 5348 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 4 : succeeds.


Ti Ts'ang TSG-9H (St. Ives Compact) must make a piloting skill check while moving in hex 5344 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.


Cataphract CTF-3L (St. Ives Compact) checking for MASC failure:
    Needs 3, rolls 4 : succeeds.

Men Shen MS1-O #5 (Capellans) checking for MASC failure:
    Needs 3, rolls 8 : succeeds.

Men Shen MS1-O #5 (Capellans) must make a piloting skill check while moving in hex 2429 (running & turning on pavement).
Needs 4 [2 (Base piloting skill) + 2 (running & turning on pavement)], rolls 8 : succeeds.


Men Shen MS1-O #6 (Capellans) checking for MASC failure:
    Needs 3, rolls 2 : fails!
            CRITICAL HIT on Hip.
            CRITICAL HIT on Hip.

Men Shen MS1-O #6 (Capellans) must make 2 piloting skill roll(s) (hip actuator hit; hip actuator hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 2 (hip actuator hit)); needs 9, rolls 11 : succeeds.
    Roll #2, (5 (Base piloting skill) + 2 (hip actuator hit) + 2 (hip actuator hit)); needs 9, rolls 12 : succeeds.

Men Shen MS1-O #7 (Capellans) checking for MASC failure:
    Needs 3, rolls 9 : succeeds.

Men Shen MS1-O #7 (Capellans) must make a piloting skill check while moving in hex 1622 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.


Men Shen MS1-O #7 (Capellans) must make a piloting skill check while moving in hex 2325 (running & turning on pavement).
Needs 6 [5 (Base piloting skill) + 1 (running & turning on pavement)], rolls 4 : falls.
Men Shen MS1-O #7 (Capellans) falls 0 level(s) into hex 2325
    Men Shen MS1-O #7 (Capellans) falls on its front, suffering 6 damage.
        Men Shen MS1-O #7 (Capellans) takes 5 damage to RL.
            19 Armor remaining.
        Men Shen MS1-O #7 (Capellans) takes 1 damage to RT.
            19 Armor remaining.

Pilot of Men Shen MS1-O #7 (Capellans) "Sydney Vargas" must roll 6 to avoid damage; rolls 3 : fails.
        Pilot of Men Shen MS1-O #7 (Capellans) "Sydney Vargas" takes 1 damage (1 total hits).
        
Pilot of Men Shen MS1-O #7 (Capellans) "Sydney Vargas" needs a 3 to stay conscious.  Rolls 11 : successful!

    Skids into hex 2425.
    Skids into hex 2526.
    Skids into hex 2626.
    Men Shen MS1-O #7 (Capellans) suffers 9 damage from the skid.
        Men Shen MS1-O #7 (Capellans) takes 5 damage to RA.
            12 Armor remaining.
        Men Shen MS1-O #7 (Capellans) takes 4 damage to RT.
            15 Armor remaining.

    Skid ends.

Offboard Attack Phase
-------------------
Weapons fire for Raven RVN-3L #2 (St. Ives Compact)
    TAG at Pilum Heavy Tank (Standard) #2 (Capellans); needs 8, rolls 11 :  - Direct Blow - hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OCM (Capellans)
    C3 Master Boosted with TAG at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 4 : misses


Weapons fire for Ti Ts'ang TSG-9H (St. Ives Compact)
    TAG at Striker STC-2D #2 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OCM #2 (Capellans)
    C3 Master Boosted with TAG at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 7 : misses


Weapons fire for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    TAG at Yu Huang Y-H9G #4 (Capellans); needs 7, rolls 6 : misses


Weapons fire for Partisan Omni Tank PA-OCM #3 (Capellans)
    C3 Master Boosted with TAG at Falconer FLC-8R #2 (St. Ives Compact); needs 10, rolls 2 : misses


Weapons fire for Ti Ts'ang TSG-9H #3 (St. Ives Compact)
    TAG at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 5 : misses


Weapons fire for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    TAG at Pilum Heavy Tank (Standard) #5 (Capellans); needs 8, rolls 2 : misses


Weapons fire for Partisan Omni Tank PA-OCM #4 (Capellans)
    C3 Master Boosted with TAG at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 10 : misses


Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    TAG at Jinggau JN-G8A #8 (Capellans); needs 8, rolls 6 : misses


Weapons fire for Partisan Omni Tank PA-OC (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 11, rolls 7 : misses


Weapons fire for Summoner (Thor) Legacy B (Cameron's Legacy)
    Light TAG at Ti Ts'ang TSG-9H (Capellans); needs 11, rolls 10 : misses


Weapons fire for Partisan Omni Tank PA-OC #2 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 7 : misses


Weapons fire for Partisan Omni Tank PA-OC #3 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 6 : misses


Weapons fire for Partisan Omni Tank PA-OC #4 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 6 : misses


Weapons fire for Hex Medium Laser & TAG MLx6wTAG (Cameron's Legacy)
    TAG at Thunder THR-1L #2 (Capellans); needs 12, rolls 9 : misses


Weapons fire for Partisan Omni Tank PA-OC #5 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 4 : misses


Weapons fire for Hex Medium Laser & TAG MLx6wTAG #2 (Cameron's Legacy)
    TAG at Anvil ANV-3M (Capellans); needs 11, rolls 10 : misses


Weapons fire for Partisan Omni Tank PA-OC #6 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 3 : misses


Weapons fire for Partisan Omni Tank PA-OC #7 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 3 : misses


Weapons fire for Partisan Omni Tank PA-OC #8 (Capellans)
    TAG at Men Shen MS1-O #5 (St. Ives Compact); needs 9, rolls 6 : misses


Weapons fire for Ti Ts'ang TSG-9H (Capellans)
    TAG at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 11 :  - Direct Blow - hits, target tagged.


Weapons fire for Raven RVN-3L #5 (Capellans)
    TAG at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 7, rolls 9 : hits, target tagged.


Weapons fire for Raven RVN-3L #6 (Capellans)
    TAG at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 9, rolls 12 :  - Direct Blow - hits, target tagged.


Weapons fire for Raven RVN-3L #7 (Capellans)
    TAG at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 10, rolls 3 : misses


Weapons fire for Raven RVN-3L #8 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 9, rolls 6 : misses


Weapons fire for Raven RVN-4L (Capellans)
    TAG at Cataphract CTF-3L (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - hits, target tagged.


Weapons fire for Raven RVN-4L #2 (Capellans)
    TAG at Cataphract CTF-3L (St. Ives Compact); needs 7, rolls 3 : misses


Weapons fire for Raven RVN-4L #4 (Capellans)
    TAG at Hunchback HBK-5M (St. Ives Compact); needs 8, rolls 7 : misses


Weapons fire for Pilum Heavy Tank (Arrow IV) (Capellans)
    Arrow IV at Hex: 3535 (Artillery); needs 8, rolls 12 : hits the intended hex 3535.
        Hardened Fortress Building #318758299 absorbs 20 points of damage. 
        
20 points absorbed by armor. 30 armor remaining.
        Hardened Fortress Building #318758299 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
        Hardened Fortress Building #318758299 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
        Hex 3435: terrain takes 20 damage.
        Hex 3434: terrain takes 20 damage.

Weapons fire for Pilum Heavy Tank (Arrow IV) #2 (Capellans)
    Arrow IV at Hex: 3535 (Artillery); needs 9, rolls 4 : misses and scatters to hex 4033.
        Hex 4033: terrain takes 40 damage.
Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) hit for 20 damage.
        Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) takes 5 damage to LS.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) takes 5 damage to FR.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) takes 5 damage to FR.
            56 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) takes 5 damage to FR.
            51 Armor remaining.
Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) hit (using Right Side table) for 20 damage.
        Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) takes 5 damage to RS.
            50 Armor remaining.
        Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) takes 5 damage to RS.
            45 Armor remaining.
        Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) takes 5 damage to RS.
            40 Armor remaining.
        Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) takes 5 damage to FR.
            71 Armor remaining.
        Hex 4032: terrain takes 20 damage.
        Hex 4133: terrain takes 20 damage.
        Heavy Standard Building #665048162 absorbs 10 points of damage. 
        Hex 4134: terrain takes 20 damage.
        Hex 4034: terrain takes 20 damage.
        Heavy Standard Building #147515683 absorbs 10 points of damage. 
        Hex 3934: terrain takes 20 damage.
        Heavy Standard Building #147515683 absorbs 10 points of damage. 
        Hex 3933: terrain takes 20 damage.
        Heavy Standard Building #147515683 absorbs 10 points of damage. 

Weapons fire for Pilum Heavy Tank (Arrow IV) #3 (Capellans)
    Arrow IV at Hex: 4037 (Artillery); needs 10, rolls 4 : misses and scatters to hex 4640.

Weapons fire for Pilum Heavy Tank (Arrow IV) #4 (Capellans)
    Arrow IV at Hex: 4037 (Artillery); needs 10, rolls 6 : misses and scatters to hex 4041.

Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 9 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
             Heavy Woods converted to Light Woods!
        Hex 2453: terrain takes 20 damage.
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) #7 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            56 Armor remaining.
Sturmfeur Heavy Tank (Standard) #8 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RR.
            43 Armor remaining.
        Hex 2253: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            56 Armor remaining.
Sturmfeur Heavy Tank (Standard) #2 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RS.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RS.
            56 Armor remaining.

    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
        Hex 2453: terrain takes 20 damage.
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) #7 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            51 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            46 Armor remaining.
Sturmfeur Heavy Tank (Standard) #8 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RS.
            61 Armor remaining.
        Hex 2253: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            51 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            46 Armor remaining.
Sturmfeur Heavy Tank (Standard) #2 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RR.
            43 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RS.
            51 Armor remaining.

Weapons fire for Catapult CPLT-C3 (Capellans)
    Arrow IV at Hex: 2830 (Artillery); needs 8, rolls 7 : misses and scatters to hex 2730.
        Hardened Fortress Building #1154033575 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
        Hardened Fortress Building #1154033575 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
Men Shen MS1-O (St. Ives Compact) hit (using Rear table) for 10 damage.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to LTR.
            1 Armor remaining.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to CTR.
            2 Armor remaining.

Weapons fire for Catapult CPLT-C3 #2 (Capellans)
    Arrow IV at Hex: 2830 (Artillery); needs 9, rolls 4 : misses and scatters to hex 2332.
Men Shen MS1-O #3 (St. Ives Compact) hit for 10 damage.
        Men Shen MS1-O #3 (St. Ives Compact) takes 5 damage to LT.
            15 Armor remaining.
        Men Shen MS1-O #3 (St. Ives Compact) takes 5 damage to LL.
            19 Armor remaining.
Vindicator VND-3L (St. Ives Compact) hit for 10 damage.
        Vindicator VND-3L (St. Ives Compact) takes 5 damage to RA.
            9 Armor remaining.
        Vindicator VND-3L (St. Ives Compact) takes 5 damage to RT.
            11 Armor remaining.
Men Shen MS1-O #2 (St. Ives Compact) hit (using Rear table) for 10 damage.
        Men Shen MS1-O #2 (St. Ives Compact) takes 5 damage to LL.
            19 Armor remaining.
        Men Shen MS1-O #2 (St. Ives Compact) takes 5 damage to LL.
            14 Armor remaining.

Weapons fire for Archer ARC-OD #2 (St. Ives Compact)
    Arrow IV at Hex: 1544 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 9 : hits the intended hex 1544.
        Hex 1544: terrain takes 40 damage.
        Hex 1543: terrain takes 20 damage.
Atlas AS7-K #7 (Capellans) hit (using Left Side table) for 10 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to RA.
            29 Armor remaining.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LL.
            36 Armor remaining.

    Arrow IV at Hex: 1544 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 1544.
        Hex 1544: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 1543: terrain takes 20 damage.
Atlas AS7-K #7 (Capellans) hit (using Left Side table) for 10 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LL.
            31 Armor remaining.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LA.
            29 Armor remaining.

Weapons fire for Catapult CPLT-C3 #3 (Capellans)
    Arrow IV at Hex: 2823 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2522.
        Hex 2522: terrain takes 40 damage.
Helios HEL-3D (St. Ives Compact) hit for 20 damage.
        Helios HEL-3D (St. Ives Compact) takes 5 damage to CT.
            15 Armor remaining.
        Helios HEL-3D (St. Ives Compact) takes 5 damage to RA.
            5 Armor remaining.
        Helios HEL-3D (St. Ives Compact) takes 5 damage to LA.
            5 Armor remaining.
        Helios HEL-3D (St. Ives Compact) takes 5 damage to RT.
            13 Armor remaining.
        Hex 2421: terrain takes 20 damage.

Weapons fire for Catapult CPLT-C3 #4 (Capellans)
    Arrow IV at Hex: 2823 (Artillery); needs 11, rolls 5 : misses and scatters to hex 2817.

Weapons fire for Archer ARC-OD #3 (St. Ives Compact)
    Arrow IV at Hex: 4656 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 4656.
        Hex 4656: terrain takes 40 damage.
Partisan Omni Tank PA-OCM #3 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to RS.
            40 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to RR.
            35 Armor remaining.
Partisan Omni Tank PA-OCM #4 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to RS.
            36 Armor remaining.
Partisan Omni Tank PA-OCM (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to FR.
            56 Armor remaining.
Partisan Omni Tank PA-OCM #2 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to RS.
            36 Armor remaining.

    Arrow IV at Hex: 4656 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 9 : hits the intended hex 4656.
        Hex 4656: terrain takes 40 damage.
             Light Woods converted to Rough!
Partisan Omni Tank PA-OCM #3 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to RS.
            35 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to RS.
            30 Armor remaining.
Partisan Omni Tank PA-OCM #4 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to RS.
            31 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to TU.
            47 Armor remaining.
Partisan Omni Tank PA-OCM (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to RS.
            19 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to RS.
            14 Armor remaining.
            Critical hit on RS. Roll is 11; Engine destroyed.  Immobile.
Partisan Omni Tank PA-OCM #2 (Capellans) hit (using Right Side table) for 10 damage.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to TU.
            47 Armor remaining.

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV at Hex: 1823 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 1823.
        Hex 1823: terrain takes 40 damage.
             Heavy Woods converted to Light Woods!
        Hex 1924: terrain takes 20 damage.
MechWarrior Boboy Landrito (Capellans) hit (using Right Side table) for 20 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Boboy Landrito (Capellans) takes 20 damage to MEN.
             PLATOON KILLED,
*** MechWarrior Boboy Landrito (Capellans) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Boboy Landrito (Capellans) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Boboy Landrito (Capellans) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Boboy Landrito (Capellans) takes 10 damage to MEN.

    Arrow IV at Hex: 1823 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 8 : hits the intended hex 1823.
        Hex 1823: terrain takes 40 damage.
        Hex 1924: terrain takes 20 damage.
             Light Woods converted to Rough!

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV at Hex: 1635 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 1635.
Huron Warrior HUR-WO-R4L #2 (Capellans) hit (using Right Side table) for 10 damage.
        Huron Warrior HUR-WO-R4L #2 (Capellans) takes 5 damage to LTR.
            2 Armor remaining.
        Huron Warrior HUR-WO-R4L #2 (Capellans) takes 5 damage to RA (critical).
            11 Armor remaining.
            Critical hit on RA. Roll is 8; no effect.
        Hex 1636: terrain takes 20 damage.
        Hex 1536: terrain takes 20 damage.

    Arrow IV at Hex: 1635 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 1635.
Huron Warrior HUR-WO-R4L #2 (Capellans) hit (using Right Side table) for 10 damage.
        Huron Warrior HUR-WO-R4L #2 (Capellans) takes 5 damage to RT.
            12 Armor remaining.
        Huron Warrior HUR-WO-R4L #2 (Capellans) takes 5 damage to LA.
            11 Armor remaining.
        Hex 1636: terrain takes 20 damage.
             Heavy Woods converted to Light Woods!
        Hex 1536: terrain takes 20 damage.

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 2453: terrain takes 20 damage.
             Light Woods converted to Rough!
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) #7 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            36 Armor remaining.
Sturmfeur Heavy Tank (Standard) #8 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RS.
            56 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RS.
            51 Armor remaining.
        Hex 2253: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            36 Armor remaining.
Sturmfeur Heavy Tank (Standard) #2 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RS.
            46 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to TU.
            61 Armor remaining.

    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
        Hex 2453: terrain takes 20 damage.
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) #7 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            31 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            26 Armor remaining.
Sturmfeur Heavy Tank (Standard) #8 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RS.
            46 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to FR.
            56 Armor remaining.
        Hex 2253: terrain takes 20 damage.
Sturmfeur Heavy Tank (Standard) (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            31 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            26 Armor remaining.
Sturmfeur Heavy Tank (Standard) #2 (Capellans) hit (using Right Side table) for 10 damage.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to TU.
            56 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to TU.
            51 Armor remaining.

Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV at Hex: 5956 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 4 : hits the intended hex 5956.
        Hex 5956: terrain takes 40 damage.
        Hex 6056: terrain takes 20 damage.

    Arrow IV at Hex: 5956 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 5956.
        Hex 5956: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 6056: terrain takes 20 damage.

Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV at Hex: 0828 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 0828.
        Hex 0828: terrain takes 40 damage.
             Heavy Woods converted to Light Woods!
        Hex 0827: terrain takes 20 damage.

    Arrow IV at Hex: 0828 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 8 : hits the intended hex 0828.
        Hex 0828: terrain takes 40 damage.
        Hex 0827: terrain takes 20 damage.

Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #2 (Capellans); needs 4, rolls 3 : misses

        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to FR.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on FR. Roll is 5; no effect.
        Pilum Heavy Tank (Standard) #2 (Capellans) takes 5 damage to LS.
            28 Armor remaining.
        Falconer FLC-8R (St. Ives Compact) takes 5 damage to RA.
            14 Armor remaining.


Weapons fire for Field Artillery (Arrow IV) #3 (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #2 (Capellans); needs 4, rolls 11 :  - Direct Blow - hits  TU
        Pilum Heavy Tank (Standard) #2 (Capellans) takes 20 damage to TU.
            20 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to TU.
            23 Armor remaining.
        Falconer FLC-8R (St. Ives Compact) takes 5 damage to RL.
            17 Armor remaining.


Weapons fire for Field Artillery (Arrow IV) #4 (Cameron's Legacy)
    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)





Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)
    Arrow IV at Hex: 4355 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 4355.
        Hex 4355: terrain takes 40 damage.
        Hex 4354: terrain takes 20 damage.

    Arrow IV at Hex: 4355 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 4355.
        Hex 4355: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 4354: terrain takes 20 damage.

Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)
    Arrow IV at Hex: 6055 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 6055.
        Hex 6155: terrain takes 20 damage.
Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) hit for 10 damage.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 1.
            0 Armor remaining.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 2.
            0 Armor remaining.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 3.
            0 Armor remaining.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 4.
            0 Armor remaining.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 5.
            0 Armor remaining.
Atlas AS7-K #8 (Capellans) hit (using Left Side table) for 10 damage.
        Atlas AS7-K #8 (Capellans) takes 5 damage to RTR.
            5 Armor remaining.
        Atlas AS7-K #8 (Capellans) takes 5 damage to LL.
            36 Armor remaining.
        Hex 6056: terrain takes 20 damage.
             Light Woods converted to Rough!
        Hex 5956: terrain takes 20 damage.

    Arrow IV at Hex: 6055 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 6055.
        Hex 6155: terrain takes 20 damage.
Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) hit for 10 damage.
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 1.
             TROOPER KILLED,
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 2.
             TROOPER KILLED,
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 3.
             TROOPER KILLED,
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 4.
             TROOPER KILLED,
        Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) takes 10 damage to Trooper 5.
             TROOPER KILLED,
*** Elemental Battle Armor [MicroPL] #4 (Cameron's Legacy) DESTROYED by damage! ***
Atlas AS7-K #8 (Capellans) is freed from its swarm attack.
Atlas AS7-K #8 (Capellans) hit (using Left Side table) for 10 damage.
        Atlas AS7-K #8 (Capellans) takes 5 damage to RA.
            29 Armor remaining.
        Atlas AS7-K #8 (Capellans) takes 5 damage to LA.
            29 Armor remaining.
        Hex 6056: terrain takes 20 damage.
        Hex 5956: terrain takes 20 damage.

Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)
    Arrow IV at Hex: 5848 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 5848.
        Hex 5848: terrain takes 40 damage.
             Heavy Woods converted to Light Woods!
        Hex 5847: terrain takes 20 damage.

    Arrow IV at Hex: 5848 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 10 : hits the intended hex 5848.
        Hex 5848: terrain takes 40 damage.
        Hex 5847: terrain takes 20 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Cameron's Legacy)
    Long Tom at Hex: 1544 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 8 : hits the intended hex 1544.
        Hex 1544: terrain takes 50 damage.
        Hex 1543: terrain takes 30 damage.
             Light Woods converted to Rough!
Atlas AS7-K #7 (Capellans) hit (using Left Side table) for 15 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LL.
            26 Armor remaining.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LT.
            27 Armor remaining.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LA.
            24 Armor remaining.
Atlas AS7-K #6 (Capellans) hit for 5 damage.
        Atlas AS7-K #6 (Capellans) takes 5 damage to LL.
            36 Armor remaining.
        Hex 1344: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Cameron's Legacy)
    Long Tom at Hex: 1130 (Artillery); needs 12, rolls 6 : misses and scatters to hex 1124.
        Hex 1124: terrain takes 50 damage.
             Light Woods converted to Rough!
        Hex 1023: terrain takes 30 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #3 (Cameron's Legacy)
    Long Tom at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 2354.
        Hex 2354: terrain takes 50 damage.
        Hex 2453: terrain takes 30 damage.
        Hex 2355: terrain takes 30 damage.
        Hex 2254: terrain takes 30 damage.
Sturmfeur Heavy Tank (Standard) #7 (Capellans) hit (using Right Side table) for 15 damage.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            21 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to RS.
            16 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #7 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
Sturmfeur Heavy Tank (Standard) #8 (Capellans) hit (using Right Side table) for 15 damage.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to TU.
            56 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #8 (Capellans) takes 5 damage to RR.
            38 Armor remaining.
        Hex 2253: terrain takes 30 damage.
Sturmfeur Heavy Tank (Standard) (Capellans) hit (using Right Side table) for 15 damage.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            21 Armor remaining.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to RS.
            16 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +0 bonus)
             no effect.
        Sturmfeur Heavy Tank (Standard) (Capellans) takes 5 damage to FR.
            61 Armor remaining.
Sturmfeur Heavy Tank (Standard) #2 (Capellans) hit (using Right Side table) for 15 damage.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to FR.
            56 Armor remaining.
        Sturmfeur Heavy Tank (Standard) #2 (Capellans) takes 5 damage to RS.
            41 Armor remaining.
        Hex 2352: terrain takes 10 damage.
        Hex 2555: terrain takes 10 damage.
        Hex 2455: terrain takes 10 damage.
Atlas AS7-K #2 (Capellans) hit for 5 damage.
        Atlas AS7-K #2 (Capellans) takes 5 damage to LL.
            36 Armor remaining.
Hellbringer (Loki) B (Capellans) hit for 5 damage.
        Hellbringer (Loki) B (Capellans) takes 5 damage to LT.
            18 Armor remaining.
        Hex 2252: terrain takes 10 damage.
Von Luckner Heavy Tank VNL-K70 #3 (Capellans) hit (using Right Side table) for 5 damage.
        Von Luckner Heavy Tank VNL-K70 #3 (Capellans) takes 5 damage to TU.
            40 Armor remaining.
Von Luckner Heavy Tank VNL-K70 #4 (Capellans) hit (using Right Side table) for 5 damage.
        Von Luckner Heavy Tank VNL-K70 #4 (Capellans) takes 5 damage to FR.
            36 Armor remaining.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #4 (Cameron's Legacy)
    Long Tom at Hex: 4557 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 4557.
Partisan Omni Tank PA-OCM #3 (Capellans) hit for 25 damage.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to TU.
            42 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to LS.
            41 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to FR.
            56 Armor remaining.
        Partisan Omni Tank PA-OCM #3 (Capellans) takes 5 damage to TU.
            37 Armor remaining.
Partisan Omni Tank PA-OCM #4 (Capellans) hit for 25 damage.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to FR.
            61 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to FR.
            56 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to TU.
            42 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to FR.
            51 Armor remaining.
        Partisan Omni Tank PA-OCM #4 (Capellans) takes 5 damage to FR.
            46 Armor remaining.
Partisan Omni Tank PA-OCM (Capellans) hit (using Rear table) for 15 damage.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to RR.
            35 Armor remaining.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to TU.
            34 Armor remaining.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to RR.
            30 Armor remaining.
Partisan Omni Tank PA-OCM #2 (Capellans) hit (using Rear table) for 15 damage.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to RR.
            35 Armor remaining.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to RS.
            31 Armor remaining.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to RR.
            30 Armor remaining.
        Hex 4656: terrain takes 30 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #5 (Cameron's Legacy)
    Long Tom at Hex: 4355 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 11 : hits the intended hex 4355.
        Hex 4355: terrain takes 50 damage.
        Hex 4354: terrain takes 30 damage.
Partisan Omni Tank PA-OC #7 (Capellans) hit (using Rear table) for 5 damage.
        Partisan Omni Tank PA-OC #7 (Capellans) takes 5 damage to LS.
            41 Armor remaining.
Partisan Omni Tank PA-OC #8 (Capellans) hit (using Rear table) for 5 damage.
        Partisan Omni Tank PA-OC #8 (Capellans) takes 5 damage to RR.
            35 Armor remaining.
Partisan Omni Tank PA-OCM (Capellans) hit (using Left Side table) for 5 damage.
        Partisan Omni Tank PA-OCM (Capellans) takes 5 damage to LS.
            41 Armor remaining.
Partisan Omni Tank PA-OCM #2 (Capellans) hit (using Left Side table) for 5 damage.
        Partisan Omni Tank PA-OCM #2 (Capellans) takes 5 damage to LS.
            41 Armor remaining.
Yu Huang Y-H9G #3 (Capellans) hit (using Right Side table) for 5 damage.
        Yu Huang Y-H9G #3 (Capellans) takes 5 damage to RA.
            24 Armor remaining.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #6 (Cameron's Legacy)
    Long Tom at Hex: 1547 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 10 : hits the intended hex 1547.
        Hex 1647: terrain takes 30 damage.
        Hex 1548: terrain takes 30 damage.
Atlas AS7-K #7 (Capellans) hit for 5 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LA.
            19 Armor remaining.
Atlas AS7-K #5 (Capellans) hit for 5 damage.
        Atlas AS7-K #5 (Capellans) takes 5 damage to RT.
            27 Armor remaining.
Atlas AS7-K #6 (Capellans) hit for 5 damage.
        Atlas AS7-K #6 (Capellans) takes 5 damage to LT.
            27 Armor remaining.


Weapons fire for Field Artillery (Arrow IV) (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #2 (Capellans); needs 4, rolls 10 :  - Direct Blow - hits  TU
        Pilum Heavy Tank (Standard) #2 (Capellans) takes 20 damage to TU.
            0 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to FR.
             1 Internal Structure remaining.
            Critical hit on FR. Roll is 4; no effect.
        Falconer FLC-8R (St. Ives Compact) takes 5 damage to RA.
            9 Armor remaining.





Weapons fire for Nova Cat AIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV (Cameron's Legacy)


Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)








Weapons fire for Archer ARC-OD #2 (St. Ives Compact)

Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)


Weapons fire for Archer ARC-OD #3 (St. Ives Compact)

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV at Striker STC-2D #2 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  LL
        Striker STC-2D #2 (Capellans) takes 20 damage to LL.
            14 Armor remaining.
        Terrain takes 10 damage.


    Arrow IV at Striker STC-2D #2 (Capellans); needs 4, rolls 10 :  - Direct Blow - hits  RL
        Striker STC-2D #2 (Capellans) takes 20 damage to RL.
            14 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV at Pilum Heavy Tank (Standard) #2 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  TU
        Pilum Heavy Tank (Standard) #2 (Capellans) takes 20 damage to TU.
             SECTION DESTROYED.
*** Pilum Heavy Tank (Standard) #2 (Capellans) DESTROYED by damage! ***
            Critical hit on TU. Roll is (2+1) = 3; no effect.
        Terrain takes 10 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Vehicle Crew Yi-si-ben-bing Tak-keung Dong (Capellans) takes 10 damage to MEN.
             PLATOON KILLED,
*** Vehicle Crew Yi-si-ben-bing Tak-keung Dong (Capellans) DESTROYED by damage! ***
        Pilum Heavy Tank (Standard) (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Pilum Heavy Tank (Standard) (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 4; no effect.
        Falconer FLC-8R (St. Ives Compact) takes 5 damage to LA.
            14 Armor remaining.


    Arrow IV at Pilum Heavy Tank (Standard) #2 (Capellans); needs 4, rolls 10 :  - Direct Blow - hits  FR
        Pilum Heavy Tank (Standard) #2 (Capellans) takes 20 damage to FR.
            20 Armor remaining.
        Terrain takes 10 damage.
        Falconer FLC-8R (St. Ives Compact) takes 5 damage to RA.
            4 Armor remaining.


Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Striker STC-2D #2 (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)











Falconer FLC-8R (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 3, rolls 7 : succeeds.

Helios HEL-3D (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 4, rolls 9 : succeeds.

Huron Warrior HUR-WO-R4L #2 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 6, rolls 3 : falls.
    Huron Warrior HUR-WO-R4L #2 (Capellans) falls on its left side, suffering 5 damage.
        Huron Warrior HUR-WO-R4L #2 (Capellans) takes 5 damage to LA.
            6 Armor remaining.

Pilot of Huron Warrior HUR-WO-R4L #2 (Capellans) "Mei-Lun Liu" must roll 6 to avoid damage; rolls 8 : succeeds.

Atlas AS7-K #7 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 8 [6 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (6 (Base piloting skill) + 2 (Sprinting) + 2 (40+ damage) - 2 (weight class modifier)); needs 8, rolls 5 : falls.
    Atlas AS7-K #7 (Capellans) falls on its front, suffering 10 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LT.
            22 Armor remaining.
        Atlas AS7-K #7 (Capellans) takes 5 damage to LT.
            17 Armor remaining.

Pilot of Atlas AS7-K #7 (Capellans) "Pabiyan Silde" must roll 8 to avoid damage; rolls 9 : succeeds.

Atlas AS7-K #8 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 1, rolls 4 : succeeds.

Striker STC-2D #2 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 3, rolls 6 : succeeds.

Riever F-700 Legacy (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Kirghiz Legacy A (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Kirghiz Legacy A #2 (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Kirghiz Legacy Mk II (Cameron's Legacy) loses 2 altitude(s) from weapon attack.

Weapon Attack Phase
-------------------

Weapons fire for Mad Dog (Vulture) C (Capellans)
    ER PPC at Falconer FLC-8R #2 (St. Ives Compact); needs 12, rolls 6 : misses


    ER PPC at Falconer FLC-8R #2 (St. Ives Compact); needs 12, rolls 8 : misses


Weapons fire for Ebon Jaguar (Cauldron-Born) D (Cameron's Legacy)
    Ultra AC/10 at Men Shen MS1-O (Capellans); needs 7, rolls 9 : 
        Men Shen MS1-O (Capellans) takes 10 damage to LL (critical).
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LL. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Lower Leg.
            Critical hit on LL. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Upper Leg.
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O (Capellans); needs 7, rolls 5 : misses


    Ultra AC/10 at Men Shen MS1-O (Capellans); needs 7, rolls 3 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O (Capellans); needs 7, rolls 10 :  - Direct Blow - 
        Men Shen MS1-O (Capellans) takes 11 damage to RT.
            7 Armor remaining.


    ER Large Laser at Men Shen MS1-O (Capellans); needs 8, rolls 11 :  - Direct Blow - hits  LL
        Men Shen MS1-O (Capellans) takes 11 damage to LL.
             SECTION DESTROYED.
            Critical hit on LL. Roll is (9+3) = 12; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Foot.


Weapons fire for Hellbringer (Loki) B (Capellans)
    Large Pulse Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 7 : misses


    Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 10 : misses


Weapons fire for Timber Wolf (Mad Cat) Prime (Cameron's Legacy)
    ER Large Laser at Men Shen MS1-O #5 (Capellans); needs 6, rolls 8 : hits  (using Left Side table) RTR
        Men Shen MS1-O #5 (Capellans) takes 10 damage to RTR.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is (4+1) = 5; no effect.


    LRM 15 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #5 (Capellans); needs 6, rolls 6 :  - Glancing Blow -  (ECM prevents bonus)9 missile(s) hit (using Left Side table) (w/ -4 malus).

        Men Shen MS1-O #5 (Capellans) takes 5 damage to LT (critical).
            15 Armor remaining.
            Critical hit on LT. Roll is (12-2) = 10; 1 location.
            CRITICAL HIT on MASC.

        Men Shen MS1-O #5 (Capellans) takes 4 damage to LA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LA. Roll is (7-2) = 5; no effect.


    LRM 15 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #5 (Capellans); needs 6, rolls 6 :  - Glancing Blow -  (ECM prevents bonus)9 missile(s) hit (using Left Side table) (w/ -4 malus).

        Men Shen MS1-O #5 (Capellans) takes 5 damage to RA.
            7 Armor remaining.

        Men Shen MS1-O #5 (Capellans) takes 4 damage to LA.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is (10-2) = 8; no effect.


    ER Large Laser at Men Shen MS1-O #5 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  (using Left Side table) CTR
        Men Shen MS1-O #5 (Capellans) takes 5 damage to CTR.
            2 Armor remaining.


    ER Medium Laser at Men Shen MS1-O #5 (Capellans); needs 8, rolls 5 : misses


Weapons fire for Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy)
    Ultra AC/5 at Men Shen MS1-O (Capellans); needs 8, rolls 6 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Men Shen MS1-O (Capellans); needs 8, rolls 7 : misses


    ER PPC at Men Shen MS1-O (Capellans); needs 8, rolls 7 : misses


    LRM 10 ((Clan) Semi-guided ammo) at Men Shen MS1-O (Capellans); needs 8, rolls 2 : misses


    ER Medium Laser at Men Shen MS1-O (Capellans); needs 10, rolls 2 : misses


    ER Medium Laser at Men Shen MS1-O (Capellans); needs 10, rolls 8 : misses


    Streak SRM 6 at Men Shen MS1-O (Capellans); needs 10, rolls 10 :  - Glancing Blow - 6 missile(s) hit.

        Men Shen MS1-O (Capellans) takes 2 damage to LL.
        2 damage transfers to LT.
        Men Shen MS1-O (Capellans) takes 2 damage to LT.
            15 Armor remaining.

        Men Shen MS1-O (Capellans) takes 2 damage to LL.
        2 damage transfers to LT.
        Men Shen MS1-O (Capellans) takes 2 damage to LT.
            13 Armor remaining.

        Men Shen MS1-O (Capellans) takes 2 damage to RL.
            14 Armor remaining.

        Men Shen MS1-O (Capellans) takes 2 damage to RT.
            5 Armor remaining.

        Men Shen MS1-O (Capellans) takes 2 damage to CT.
            14 Armor remaining.

        Men Shen MS1-O (Capellans) takes 2 damage to CT.
            12 Armor remaining.


Weapons fire for Ryoken (Stormcrow) C (Cameron's Legacy)
    Large Pulse Laser at Men Shen MS1-O #3 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  LA
        Men Shen MS1-O #3 (Capellans) takes 5 damage to LA.
            12 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #3 (Capellans); needs 9, rolls 8 : misses


    Medium Pulse Laser at Men Shen MS1-O #3 (Capellans); needs 9, rolls 4 : misses


    LB 10-X AC (Cluster ammo) at Men Shen MS1-O #3 (Capellans); needs 8, rolls 8 :  - Glancing Blow - 3 pellet(s) hit (w/ -4 malus).

        Men Shen MS1-O #3 (Capellans) takes 1 damage to RA.
            16 Armor remaining.

        Men Shen MS1-O #3 (Capellans) takes 1 damage to RT.
            19 Armor remaining.

        Men Shen MS1-O #3 (Capellans) takes 1 damage to LL.
            18 Armor remaining.


Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    ER PPC at Jinggau JN-G8A #8 (Capellans); needs 6, rolls 8 : hits  RL
        Jinggau JN-G8A #8 (Capellans) takes 15 damage to RL.
            7 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #8 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  LT
        Jinggau JN-G8A #8 (Capellans) takes 3 damage to LT.
            21 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #8 (Capellans); needs 6, rolls 7 : hits  LL
        Jinggau JN-G8A #8 (Capellans) takes 7 damage to LL.
            15 Armor remaining.


    Streak SRM 6 at Jinggau JN-G8A #8 (Capellans); needs 8, rolls 11 :  - Direct Blow - 6 missile(s) hit.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to RT.
            22 Armor remaining.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to LA.
            15 Armor remaining.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Jinggau JN-G8A #8 (Capellans) "Khai Tuan" takes 1 damage (1 total hits).
        
Pilot of Jinggau JN-G8A #8 (Capellans) "Khai Tuan" needs a 3 to stay conscious.  Rolls 2 : blacks out.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to LA.
            13 Armor remaining.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to LA.
            11 Armor remaining.

        Jinggau JN-G8A #8 (Capellans) takes 2 damage to RT.
            20 Armor remaining.


Weapons fire for Duan Gung D9-G9 (Capellans)
    LRM 10 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 8 : misses


Weapons fire for Nova (Black Hawk) A (Cameron's Legacy)
    ER PPC at Men Shen MS1-O #6 (Capellans); needs 6, rolls 10 :  - Direct Blow - hits  RL
        Men Shen MS1-O #6 (Capellans) takes 16 damage to RL.
            8 Armor remaining.


    ER PPC at Men Shen MS1-O #6 (Capellans); needs 6, rolls 10 :  - Direct Blow - hits  RL
        Men Shen MS1-O #6 (Capellans) takes 16 damage to RL.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RL. Roll is (8+4) = 12; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Upper Leg.


    Medium Pulse Laser at Men Shen MS1-O #6 (Capellans); needs 6, rolls 12 :  - Direct Blow - hits  CT
        Men Shen MS1-O #6 (Capellans) takes 9 damage to CT.
            13 Armor remaining.


Weapons fire for Grendel (Mongrel) Legacy A (Cameron's Legacy)
    Large Pulse Laser at Jinggau JN-G8A #6 (Capellans); needs 5, rolls 7 : hits  CT
        Jinggau JN-G8A #6 (Capellans) takes 10 damage to CT.
            18 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #6 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  LT
        Jinggau JN-G8A #6 (Capellans) takes 3 damage to LT.
            21 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #6 (Capellans); needs 7, rolls 6 : misses


    Medium Pulse Laser at Jinggau JN-G8A #6 (Capellans); needs 7, rolls 8 : hits  LA
        Jinggau JN-G8A #6 (Capellans) takes 6 damage to LA.
            11 Armor remaining.


Weapons fire for Grendel (Mongrel) Legacy (Cameron's Legacy)
    Medium Pulse Laser at Jinggau JN-G8A #5 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  (using Rear table) RL
        Jinggau JN-G8A #5 (Capellans) takes 7 damage to RL.
        7 damage transfers to RTR.
        Jinggau JN-G8A #5 (Capellans) takes 7 damage to RTR.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RT. Roll is (6+2) = 8; no effect.


    Medium Pulse Laser at Jinggau JN-G8A #5 (Capellans); needs 4, rolls 8 :  - Direct Blow - hits  (using Rear table) LA
        Jinggau JN-G8A #5 (Capellans) takes 7 damage to LA.
            10 Armor remaining.


    ER PPC at Jinggau JN-G8A #5 (Capellans); needs 4, rolls 3 : misses


    Medium Pulse Laser at Jinggau JN-G8A #5 (Capellans); needs 4, rolls 11 :  - Direct Blow - hits  (using Rear table) RA
        Jinggau JN-G8A #5 (Capellans) takes 8 damage to RA.
            2 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) #3 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  LL (critical)
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to LL (critical).
            15 Armor remaining.
            Critical hit on LL. Roll is (5+2) = 7; no effect.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 6 : hits  RA
        Falconer FLC-8R (St. Ives Compact) takes 6 damage to RA.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RA. Roll is (7+1) = 8; no effect.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 7 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            29 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            27 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 3 : fails to achieve lock.

    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 4 : misses


Weapons fire for Pilum Heavy Tank (Standard) #4 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  LT
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to LT.
            14 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 4 :  - Glancing Blow - hits  LA
        Falconer FLC-8R (St. Ives Compact) takes 3 damage to LA.
            11 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 7 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            25 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to RA.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 8 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            23 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            21 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 10 :  (ECM prevents bonus)15 missile(s) hit.

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to RT.
            6 Armor remaining.

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to RL.
            8 Armor remaining.

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to RT.
            1 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 7 : misses


Weapons fire for Pilum Heavy Tank (Standard) #5 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 5 : hits  LT
        Falconer FLC-8R (St. Ives Compact) takes 6 damage to LT.
            8 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 8 :  - Direct Blow - hits  RT
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to RT.
            14 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 7 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to RL.
            15 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            19 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 3 : fails to achieve lock.

    LRM 15 (Artemis-capable ammo) at Raven RVN-3L #2 (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow -  (ECM prevents bonus)5 missile(s) hit (w/ -4 malus).

        Raven RVN-3L #2 (St. Ives Compact) takes 5 damage to RL.
            3 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Raven RVN-3L #2 (St. Ives Compact); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Summoner (Thor) Legacy (Cameron's Legacy)
    Large Pulse Laser at Thunder THR-1L (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  RL
        Thunder THR-1L (Capellans) takes 5 damage to RL.
            25 Armor remaining.


    LRM 10 ((Clan) Semi-guided ammo) at Thunder THR-1L (Capellans); needs 8, rolls 9 : 8 missile(s) hit.

        Thunder THR-1L (Capellans) takes 5 damage to RT.
            18 Armor remaining.

        Thunder THR-1L (Capellans) takes 3 damage to CT.
            31 Armor remaining.


    Ultra AC/5 at Thunder THR-1L (Capellans); needs 8, rolls 9 : 
        Thunder THR-1L (Capellans) takes 5 damage to LT.
            18 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Thunder THR-1L (Capellans); needs 8, rolls 11 :  - Direct Blow - 
        Thunder THR-1L (Capellans) takes 6 damage to LT.
            12 Armor remaining.


    ER Medium Laser at Thunder THR-1L (Capellans); needs 10, rolls 7 : misses


    ER Medium Laser at Thunder THR-1L (Capellans); needs 10, rolls 5 : misses


    ER Medium Laser at Thunder THR-1L (Capellans); needs 10, rolls 5 : misses


Weapons fire for Pilum Heavy Tank (Standard) #6 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 11 :  - Direct Blow - hits  LL
        Falconer FLC-8R (St. Ives Compact) takes 8 damage to LL.
            7 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  LA
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to LA.
            4 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 8 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LA.
            2 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            17 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 5 : fails to achieve lock.

    LRM 15 (Artemis-capable ammo) at Raven RVN-3L #2 (St. Ives Compact); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    LRM 15 (Artemis-capable ammo) at Raven RVN-3L #2 (St. Ives Compact); needs 10, rolls 11 :  (ECM prevents bonus)9 missile(s) hit.

        Raven RVN-3L #2 (St. Ives Compact) takes 5 damage to RT.
            6 Armor remaining.

        Raven RVN-3L #2 (St. Ives Compact) takes 4 damage to LL.
            4 Armor remaining.


Weapons fire for Summoner (Thor) Prime (Cameron's Legacy)
    ER PPC at Ti Ts'ang TSG-9H (Capellans); needs 8, rolls 6 : misses


    LRM 15 ((Clan) Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 8, rolls 9 : 9 missile(s) hit.

        Ti Ts'ang TSG-9H (Capellans) takes 5 damage to LT.
            17 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 4 damage to LT.
            13 Armor remaining.


    LB 10-X AC (Cluster ammo) at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 9 : 8 pellet(s) hit.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LL.
            27 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RL.
            27 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RT.
            21 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RL.
            26 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RA.
            19 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to CT.
            29 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to CT (critical).
            28 Armor remaining.
            Critical hit on CT. Roll is 7; no effect.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to CT.
            27 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) #7 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 7 : hits  CT
        Falconer FLC-8R (St. Ives Compact) takes 6 damage to CT.
            11 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 3 : misses


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 9 :  - Direct Blow - 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LA.
            0 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to RT.
            12 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            9 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LL.
            5 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow -  (ECM prevents bonus)9 missile(s) hit (w/ -4 malus).

        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to RT.
            15 Armor remaining.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 4 damage to LL.
            16 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 6 : misses


Weapons fire for Mad Cat (Timber Wolf) Legacy (Cameron's Legacy)
    Large Pulse Laser at Anvil ANV-3M (Capellans); needs 4, rolls 8 :  - Direct Blow - hits  RL
        Anvil ANV-3M (Capellans) takes 11 damage to RL.
            4 Armor remaining.


    Large Pulse Laser at Anvil ANV-3M (Capellans); needs 4, rolls 3 : misses


    LRM 15 ((Clan) Semi-guided ammo) at Anvil ANV-3M (Capellans); needs 4, rolls 10 :  - Direct Blow - 15 missile(s) hit (w/ +4 bonus).

        Anvil ANV-3M (Capellans) takes 5 damage to RA.
            10 Armor remaining.

        Anvil ANV-3M (Capellans) takes 5 damage to RT.
            14 Armor remaining.

        Anvil ANV-3M (Capellans) takes 5 damage to CT.
            19 Armor remaining.


    Streak SRM 6 at Anvil ANV-3M (Capellans); needs 6, rolls 8 : 6 missile(s) hit.

        Anvil ANV-3M (Capellans) takes 2 damage to CT.
            17 Armor remaining.

        Anvil ANV-3M (Capellans) takes 2 damage to RA.
            8 Armor remaining.

        Anvil ANV-3M (Capellans) takes 2 damage to RT.
            12 Armor remaining.

        Anvil ANV-3M (Capellans) takes 2 damage to RL.
            2 Armor remaining.

        Anvil ANV-3M (Capellans) takes 2 damage to LA.
            13 Armor remaining.

        Anvil ANV-3M (Capellans) takes 2 damage to LA.
            11 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) #8 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 9 :  - Direct Blow - hits  RA (critical)
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to RA (critical).
             1 Internal Structure remaining.
            Critical hit on RA. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on +Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***
                >Falconer FLC-8R (St. Ives Compact) suffers catastrophic damage, but the autoeject system was engaged.
            
Falconer FLC-8R (St. Ives Compact) must make a piloting skill check (landing in clear terrain).
            Needs 2 [3 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Falconer FLC-8R (St. Ives Compact) DESTROYED by ejection! ***
                Falconer FLC-8R (St. Ives Compact) takes 20 damage to RA.
                     SECTION DESTROYED.
                19 damage transfers to RT.
                    Critical hit on RA.         Roll is (11+3) = 14;         3 locations.
                    CRITICAL HIT on Shoulder.
                    CRITICAL HIT on +Gauss Rifle.
                    CRITICAL HIT on Upper Arm.
                Falconer FLC-8R (St. Ives Compact) takes 19 damage to RT.
                     SECTION DESTROYED.
                3 damage transfers to CT.
                    Critical hit on RT.         Roll is (5+3) = 8;         no effect.
                Falconer FLC-8R (St. Ives Compact) takes 3 damage to CT.
                     20 Internal Structure remaining.
                    Critical hit on CT.         Roll is (11+3) = 14;         3 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.
                Falconer FLC-8R (St. Ives Compact) has taken 4 engine hits this phase.
                Checking for engine explosion on 10, roll is 6.
                Engine safety systems remain in place.
                    CRITICAL HIT on Engine.

        Pilot of Falconer FLC-8R (St. Ives Compact) "Sergeant Bian Ngo" has ejected, so no damage is dealt!

            Critical hit on RA. Roll is (9+2) = 11; 2 locations.
            Location has no more hittable critical slots.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - hits  LL
        Falconer FLC-8R (St. Ives Compact) takes 3 damage to LL.
            2 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 7 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LT.
            6 Armor remaining.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LT.
            4 Armor remaining.


    Streak SRM 2 at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 8 : 2 missile(s) hit.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to LA.
             10 Internal Structure remaining.
            Critical hit on LA. Roll is 5; no effect.

        Falconer FLC-8R (St. Ives Compact) takes 2 damage to RT.
        2 damage transfers to CT.
        Falconer FLC-8R (St. Ives Compact) takes 2 damage to CT.
            7 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow -  (ECM prevents bonus)9 missile(s) hit (w/ -4 malus).

        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to RT.
            10 Armor remaining.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 4 damage to CT.
            22 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 9 :  (ECM prevents bonus)9 missile(s) hit.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to RA.
             3 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 4 damage to LA.
            12 Armor remaining.


Weapons fire for Partisan Omni Tank PA-OCM (Capellans)
    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 7 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 8 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 7 : misses


Weapons fire for Partisan Omni Tank PA-OCM #2 (Capellans)
    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 6 : misses


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 7 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LL (critical)
        Falconer FLC-8R #2 (St. Ives Compact) takes 4 damage to LL (critical).
            18 Armor remaining.
            Critical hit on LL. Roll is (7-2) = 5; no effect.


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 4 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 7 : misses


Weapons fire for Summoner (Thor) Legacy B (Cameron's Legacy)
    LRM 15 ((Clan) Semi-guided ammo) at Anvil ANV-3M (Capellans); needs 7, rolls 6 : misses


    Streak SRM 6 at Anvil ANV-3M (Capellans); needs 9, rolls 6 : fails to achieve lock.

    LRM 15 ((Clan) Semi-guided ammo) at Anvil ANV-3M (Capellans); needs 7, rolls 4 : misses


    Streak SRM 6 at Anvil ANV-3M (Capellans); needs 9, rolls 5 : fails to achieve lock.

    ER Medium Laser at Anvil ANV-3M (Capellans); needs 10, rolls 7 : misses


    ER Medium Laser at Anvil ANV-3M (Capellans); needs 10, rolls 5 : misses


    ER Medium Laser at Anvil ANV-3M (Capellans); needs 10, rolls 7 : misses


Weapons fire for Partisan Omni Tank PA-OCM #3 (Capellans)
    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 10, rolls 6 : misses


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 10, rolls 6 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 9 : hits  LL
        Falconer FLC-8R #2 (St. Ives Compact) takes 8 damage to LL.
            10 Armor remaining.


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 2 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 9 : hits  RA
        Falconer FLC-8R #2 (St. Ives Compact) takes 8 damage to RA.
            11 Armor remaining.


Weapons fire for Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy)
    Medium Pulse Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 5 : misses


    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 9, rolls 8 : misses


    Medium Pulse Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 8 : hits  LL
        Striker STC-2D #2 (Capellans) takes 7 damage to LL.
            7 Armor remaining.


    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 9, rolls 5 : misses


    Flamer at Hex: 5847 (Ignite); needs 6, rolls 4 : misses


Weapons fire for Partisan Omni Tank PA-OCM #4 (Capellans)
    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 4 : misses


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 11, rolls 7 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 5 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 4 : misses


    Light Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  RT
        Falconer FLC-8R #2 (St. Ives Compact) takes 4 damage to RT.
            17 Armor remaining.


Weapons fire for Grendel (Mongrel) Legacy A #2 (Cameron's Legacy)
    Large Pulse Laser at Striker STC-2D #4 (Capellans); needs 6, rolls 3 : misses


    Medium Pulse Laser at Striker STC-2D #4 (Capellans); needs 8, rolls 11 :  - Direct Blow - hits  RA
        Striker STC-2D #4 (Capellans) takes 7 damage to RA.
            19 Armor remaining.


    Medium Pulse Laser at Striker STC-2D #4 (Capellans); needs 8, rolls 6 : misses


Weapons fire for Shadow Cat Legacy A (Cameron's Legacy)
    ER Large Laser at Striker STC-2D #4 (Capellans); needs 6, rolls 5 : misses


    ER Large Laser at Striker STC-2D #4 (Capellans); needs 6, rolls 7 : hits  RL
        Striker STC-2D #4 (Capellans) takes 10 damage to RL.
            24 Armor remaining.


    Streak SRM 6 at Striker STC-2D #4 (Capellans); needs 8, rolls 6 : fails to achieve lock.

Weapons fire for Grendel (Mongrel) Legacy A #3 (Cameron's Legacy)
    Medium Pulse Laser at Pilum Heavy Tank (Standard) #3 (Capellans); needs 9, rolls 7 : misses


    Medium Pulse Laser at Pilum Heavy Tank (Standard) #3 (Capellans); needs 9, rolls 7 : misses


    Medium Pulse Laser at Pilum Heavy Tank (Standard) #3 (Capellans); needs 9, rolls 5 : misses


Weapons fire for Partisan Omni Tank PA-OC (Capellans)
    Ultra AC/20 at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 8 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 4 : misses


    Ultra AC/20 at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 9 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 5 : misses


    ER Medium Laser at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 4 : misses


    ER Medium Laser at Men Shen MS1-O #5 (St. Ives Compact); needs 12, rolls 8 : misses


Weapons fire for Elemental Battle Armor [MicroPL] (Cameron's Legacy)
    Micro Pulse Laser at Pilum Heavy Tank (Standard) #5 (Capellans); needs 3, rolls 6 :  - Direct Blow - 1 troopers hit (using Right Side table)
        Pilum Heavy Tank (Standard) #5 (Capellans) takes 4 damage to RS.
            29 Armor remaining.


    SRM 2 at Pilum Heavy Tank (Standard) #5 (Capellans); needs 5, rolls 8 :  - Direct Blow - 10 missile(s) hit (using Right Side table) (w/ +3 bonus).

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to FR.
            38 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            27 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            25 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to TU.
            38 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            23 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to FR.
            36 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            21 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            19 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to TU.
            36 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            17 Armor remaining.


    Auto-Rifle at Pilum Heavy Tank (Standard) #5 (Capellans); needs 5, rolls 9 :  - Direct Blow - 3 troopers hit (using Right Side table), causing 2 damage.
        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            15 Armor remaining.


Weapons fire for Elemental Battle Armor [MicroPL] #2 (Cameron's Legacy)
    Micro Pulse Laser at Pilum Heavy Tank (Standard) #5 (Capellans); needs 4, rolls 11 :  - Direct Blow - 1 troopers hit (using Right Side table)
        Pilum Heavy Tank (Standard) #5 (Capellans) takes 5 damage to RR.
            28 Armor remaining.


    SRM 2 at Pilum Heavy Tank (Standard) #5 (Capellans); needs 6, rolls 9 :  - Direct Blow - 8 missile(s) hit (using Right Side table) (w/ +3 bonus).

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            13 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            11 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to FR.
            34 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            9 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RR.
            26 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            7 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            5 Armor remaining.

        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RS.
            3 Armor remaining.


    Auto-Rifle at Pilum Heavy Tank (Standard) #5 (Capellans); needs 6, rolls 9 :  - Direct Blow - 3 troopers hit (using Right Side table), causing 2 damage.
        Pilum Heavy Tank (Standard) #5 (Capellans) takes 2 damage to RR.
            24 Armor remaining.


Weapons fire for Sturmfeur Heavy Tank (Standard) (Cameron's Legacy)
    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 10, rolls 7 : misses


    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 10, rolls 4 : misses


Weapons fire for Ontos Heavy Tank (Legacy) (Cameron's Legacy)
    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  LA
        Yu Huang Y-H9G (Capellans) takes 3 damage to LA.
            16 Armor remaining.


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 9, rolls 4 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 7, rolls 4 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 7, rolls 6 : misses


    LRM 15 at Yu Huang Y-H9G (Capellans); needs 9, rolls 9 :  - Glancing Blow - 9 missile(s) hit (w/ -4 malus).

        Yu Huang Y-H9G (Capellans) takes 5 damage to LT.
            23 Armor remaining.

        Yu Huang Y-H9G (Capellans) takes 4 damage to LT.
            19 Armor remaining.


Weapons fire for Ontos Heavy Tank (Legacy) #2 (Cameron's Legacy)
    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 9, rolls 7 : misses


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 9, rolls 6 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 7, rolls 5 : misses


    Gauss Rifle at Yu Huang Y-H9G (Capellans); needs 7, rolls 8 : hits  RA
        Yu Huang Y-H9G (Capellans) takes 15 damage to RA.
            14 Armor remaining.


    LRM 15 at Yu Huang Y-H9G (Capellans); needs 7, rolls 6 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) #3 (Capellans)
    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 5 : misses


    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 9 : misses


Weapons fire for Riever F-700 Legacy (Cameron's Legacy)
    LRM 20 at Stalker STK-5S #2 (Capellans); needs 6, rolls 7 : 16 missile(s) hit (using Rear table).

        Stalker STK-5S #2 (Capellans) takes 5 damage to LA (critical).
            18 Armor remaining.
            Critical hit on LA. Roll is 4; no effect.

        Stalker STK-5S #2 (Capellans) takes 5 damage to CTR.
            6 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 5 damage to LTR.
            2 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LL.
            24 Armor remaining.


    Large Pulse Laser at Stalker STK-5S #2 (Capellans); needs 4, rolls 5 : hits  (using Rear table) RL
        Stalker STK-5S #2 (Capellans) takes 10 damage to RL.
            15 Armor remaining.


    ER Medium Laser at Stalker STK-5S #2 (Capellans); needs 6, rolls 5 : misses


    Large Pulse Laser at Stalker STK-5S #2 (Capellans); needs 4, rolls 6 : hits  (using Rear table) LA
        Stalker STK-5S #2 (Capellans) takes 10 damage to LA.
            8 Armor remaining.


    ER Medium Laser at Stalker STK-5S #2 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  (using Rear table) LTR
        Stalker STK-5S #2 (Capellans) takes 3 damage to LTR.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on LT. Roll is (8-2) = 6; no effect.


    LB 20-X AC (Cluster ammo) at Stalker STK-5S #2 (Capellans); needs 5, rolls 10 :  - Direct Blow - 12 pellet(s) hit (using Rear table) (w/ +3 bonus).

        Stalker STK-5S #2 (Capellans) takes 1 damage to CTR.
            5 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LTR.
             16 Internal Structure remaining.
            Critical hit on LT. Roll is (6+1) = 7; no effect.

        Stalker STK-5S #2 (Capellans) takes 1 damage to RL.
            14 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to CTR.
            4 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to RL.
            13 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LL.
            23 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to RTR.
            6 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LL.
            22 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to RTR.
            5 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LA.
            7 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to LL.
            21 Armor remaining.

        Stalker STK-5S #2 (Capellans) takes 1 damage to RA.
            22 Armor remaining.


Weapons fire for Kirghiz Legacy A (Cameron's Legacy)
    Gauss Rifle at Yu Huang Y-H9G #2 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  (using Rear table) LA
        Yu Huang Y-H9G #2 (Capellans) takes 7 damage to LA.
            22 Armor remaining.


    ER PPC at Yu Huang Y-H9G #2 (Capellans); needs 6, rolls 10 :  - Direct Blow - hits  (using Rear table) RL
        Yu Huang Y-H9G #2 (Capellans) takes 16 damage to RL.
            21 Armor remaining.


    LRM 15 at Yu Huang Y-H9G #2 (Capellans); needs 6, rolls 5 : misses


    Large Pulse Laser at Yu Huang Y-H9G #2 (Capellans); needs 4, rolls 4 :  - Glancing Blow - hits  (using Rear table) LTR
        Yu Huang Y-H9G #2 (Capellans) takes 5 damage to LTR.
            4 Armor remaining.


    Streak SRM 6 at Yu Huang Y-H9G #2 (Capellans); needs 6, rolls 6 :  - Glancing Blow - 6 missile(s) hit (using Rear table).

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LTR.
            2 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LTR.
            0 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RA.
            27 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LA.
            20 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to CTR.
            12 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LA.
            18 Armor remaining.


    Large Pulse Laser at Yu Huang Y-H9G #2 (Capellans); needs 4, rolls 9 :  - Direct Blow - hits  (using Rear table) RL
        Yu Huang Y-H9G #2 (Capellans) takes 11 damage to RL.
            10 Armor remaining.


    Streak SRM 6 at Yu Huang Y-H9G #2 (Capellans); needs 6, rolls 9 :  - Direct Blow - 6 missile(s) hit (using Rear table).

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to CTR.
            10 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RA.
            25 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RL.
            8 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LTR.
             17 Internal Structure remaining.
            Critical hit on LT. Roll is (6+1) = 7; no effect.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RTR.
            7 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RA.
            23 Armor remaining.


Weapons fire for Kirghiz Legacy A #2 (Cameron's Legacy)
    Gauss Rifle at Yu Huang Y-H9G #2 (Capellans); needs 7, rolls 6 : misses


    ER PPC at Yu Huang Y-H9G #2 (Capellans); needs 7, rolls 9 : hits  CT
        Yu Huang Y-H9G #2 (Capellans) takes 15 damage to CT.
            28 Armor remaining.


    LRM 15 at Yu Huang Y-H9G #2 (Capellans); needs 7, rolls 2 : misses


    Large Pulse Laser at Yu Huang Y-H9G #2 (Capellans); needs 5, rolls 11 :  - Direct Blow - hits  RA
        Yu Huang Y-H9G #2 (Capellans) takes 12 damage to RA.
            11 Armor remaining.


    Streak SRM 6 at Yu Huang Y-H9G #2 (Capellans); needs 7, rolls 11 :  - Direct Blow - 6 missile(s) hit.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to CT.
            26 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LA.
            16 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LT.
            26 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RL.
            6 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LA.
            14 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LL.
            35 Armor remaining.


    Large Pulse Laser at Yu Huang Y-H9G #2 (Capellans); needs 5, rolls 9 :  - Direct Blow - hits  LA
        Yu Huang Y-H9G #2 (Capellans) takes 11 damage to LA.
            3 Armor remaining.


    Streak SRM 6 at Yu Huang Y-H9G #2 (Capellans); needs 7, rolls 7 :  - Glancing Blow - 6 missile(s) hit.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to RA (critical).
            9 Armor remaining.
            Critical hit on RA. Roll is (2-2) = 0; no effect.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to CT.
            24 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LT.
            24 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LA.
            1 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to LL.
            33 Armor remaining.

        Yu Huang Y-H9G #2 (Capellans) takes 2 damage to CT.
            22 Armor remaining.


Weapons fire for Sturmfeur Heavy Tank (Standard) #4 (Capellans)
    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 9 : misses


    LRM 20 (Semi-guided ammo) at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 2 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) #5 (Capellans)
    LRM 20 (Semi-guided ammo) at Vindicator VND-3L #2 (St. Ives Compact); needs 12, rolls 9 : misses


    LRM 20 (Semi-guided ammo) at Vindicator VND-3L #2 (St. Ives Compact); needs 12, rolls 7 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) #6 (Capellans)
    LRM 20 at Hex 4037 of Building #318758299 (Collapse); needs 6, rolls 9 : 12 missile(s) hit (w/ -2 malus).

        Hardened Fortress Building #318758299 absorbs 12 points of damage. 
        
12 points absorbed by armor. 38 armor remaining.

    LRM 20 at Hex 4037 of Building #318758299 (Collapse); needs 6, rolls 6 :  - Glancing Blow - 12 missile(s) hit (w/ -6 malus).

        Hardened Fortress Building #318758299 absorbs 12 points of damage. 
        
12 points absorbed by armor. 26 armor remaining.

Weapons fire for Kirghiz Legacy Mk II (Cameron's Legacy)
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 7 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to RT.
            5 Armor remaining.
        Spider SDR-OA (Capellans) takes 5 damage to LA.
            3 Armor remaining.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 2 : misses the intended hex 4246.
    HE Bomb scatters to hex 4244!
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 12 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to LA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is 5; no effect.
        Spider SDR-OA (Capellans) takes 5 damage to RT.
            0 Armor remaining.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 8 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to LL.
            8 Armor remaining.
        Spider SDR-OA (Capellans) takes 5 damage to CT.
            9 Armor remaining.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 7 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to RA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.
        Spider SDR-OA (Capellans) takes 5 damage to CT.
            4 Armor remaining.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 6 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to LA.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LA. Roll is 10; 1 location.
            CRITICAL HIT on Upper Arm.
        Spider SDR-OA (Capellans) takes 1 damage to LT.
            3 Armor remaining.
        Spider SDR-OA (Capellans) takes 5 damage to LA.
        5 damage transfers to LT.
        Spider SDR-OA (Capellans) takes 5 damage to LT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 4 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to RL.
            1 Armor remaining.
        Spider SDR-OA (Capellans) takes 5 damage to RA.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RA. Roll is 10; 1 location.
            CRITICAL HIT on Hand.
        Spider SDR-OA (Capellans) takes 1 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 4; no effect.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 8 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to CT.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.
        Spider SDR-OA (Capellans) takes 5 damage to LL.
            3 Armor remaining.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 10 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to LT.
             1 Internal Structure remaining.
            Critical hit on LT. Roll is 8; no effect.
        Spider SDR-OA (Capellans) takes 5 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
    Dive Bomb at Hex: 4246 (Bomb); needs 4, rolls 10 : hits the intended hex 4246.
    HE Bomb incoming!
Spider SDR-OA (Capellans) hit for 10 damage.
        Spider SDR-OA (Capellans) takes 5 damage to RA.
        5 damage transfers to RT.
        Spider SDR-OA (Capellans) takes 5 damage to RT.
             SECTION DESTROYED.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
*** Spider SDR-OA (Capellans) DESTROYED by engine destruction! ***
            
Sao-wei Livia Geier has abandoned Spider SDR-OA (Capellans).
        Spider SDR-OA (Capellans) takes 3 damage to CT.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is 8; no effect.
        Spider SDR-OA (Capellans) takes 5 damage to RL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RL. Roll is 6; no effect.

Weapons fire for AC/5 Turret (Triple) (Cameron's Legacy)
    AC/5 at Raven RVN-3L #5 (Capellans); needs 9, rolls 4 : misses


    AC/5 at Raven RVN-3L #5 (Capellans); needs 9, rolls 8 : misses


    AC/5 at Raven RVN-3L #5 (Capellans); needs 9, rolls 10 : hits  RL
        Raven RVN-3L #5 (Capellans) takes 6 damage to RL.
            2 Armor remaining.


Weapons fire for AC/5 Turret (Triple) #2 (Cameron's Legacy)
    AC/5 at Anvil ANV-3M (Capellans); needs 7, rolls 9 : hits  CT
        Anvil ANV-3M (Capellans) takes 6 damage to CT.
            11 Armor remaining.


    AC/5 at Anvil ANV-3M (Capellans); needs 7, rolls 6 : misses


    AC/5 at Anvil ANV-3M (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  CT
        Anvil ANV-3M (Capellans) takes 3 damage to CT.
            8 Armor remaining.


Weapons fire for AC/10 Turret (Dual) (Cameron's Legacy)
    AC/10 at Raven RVN-3L #5 (Capellans); needs 11, rolls 5 : misses


    AC/10 at Raven RVN-3L #5 (Capellans); needs 11, rolls 9 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) #9 (Capellans)
    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 10 :  - Glancing Blow - 12 missile(s) hit (w/ -4 malus).

        Summoner (Thor) Prime (Cameron's Legacy) takes 5 damage to LA.
            17 Armor remaining.

        Summoner (Thor) Prime (Cameron's Legacy) takes 5 damage to RL.
            23 Armor remaining.

        Summoner (Thor) Prime (Cameron's Legacy) takes 2 damage to RL.
            21 Armor remaining.


Weapons fire for Sturmfeur Heavy Tank (Standard) #10 (Capellans)
    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for AC/10 Turret (Dual) #2 (Cameron's Legacy)
    AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 7 : misses


    AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 8 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) #11 (Capellans)
    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for Sturmfeur Heavy Tank (Standard) #12 (Capellans)
    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    LRM 20 (Semi-guided ammo) at Summoner (Thor) Prime (Cameron's Legacy); needs 11, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Hex Medium Laser & TAG MLx6wTAG (Cameron's Legacy)
    Medium Laser at Hex: 3639 (Ignite); needs 2, rolls 6 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 2


    Medium Laser at Hex: 3639 (Ignite); needs 2, rolls 8 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 3


    Medium Laser at Hex: 3639 (Clear); needs 2, rolls 4 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 3639 (Clear); needs 2, rolls 5 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 3639 (Clear); needs 2, rolls 5 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 3639 (Clear); needs 2, rolls 4 : hits!
        Terrain takes 5 damage.


Weapons fire for Hex Medium Laser & TAG MLx6wTAG #2 (Cameron's Legacy)
    Medium Laser at Hex: 2837 (Ignite); needs 4, rolls 9 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 7
        Fire started in hex 2837.


    Medium Laser at Hex: 2837 (Ignite); needs 4, rolls 9 : hits!
        The hex is already on fire


    Medium Laser at Hex: 2837 (Clear); needs 4, rolls 7 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 2837 (Clear); needs 4, rolls 5 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 2837 (Clear); needs 4, rolls 5 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 2837 (Clear); needs 4, rolls 5 : hits!
        Terrain takes 5 damage.


Weapons fire for Demolisher II Heavy Tank (Standard) (Capellans)
    Ultra AC/20 at Orion ON1-M (St. Ives Compact); needs 12, rolls 6 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Orion ON1-M (St. Ives Compact); needs 12, rolls 8 : misses


    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 11, rolls 8 : misses


Weapons fire for LB-10-X Turret (Triple) (Cameron's Legacy)
    LB 10-X AC (Cluster ammo) at Striker STC-2D #5 (Capellans); needs 8, rolls 3 : misses


    LB 10-X AC (Cluster ammo) at Striker STC-2D #5 (Capellans); needs 8, rolls 8 :  - Glancing Blow - 3 pellet(s) hit (w/ -5 malus).

        Striker STC-2D #5 (Capellans) takes 1 damage to RL.
            33 Armor remaining.

        Striker STC-2D #5 (Capellans) takes 1 damage to LA.
            25 Armor remaining.

        Striker STC-2D #5 (Capellans) takes 1 damage to RA.
            8 Armor remaining.


    LB 10-X AC (Cluster ammo) at Striker STC-2D #5 (Capellans); needs 8, rolls 3 : misses


Weapons fire for LB-10-X Turret (Triple) #2 (Cameron's Legacy)
    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 10, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 10, rolls 9 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-3L #5 (Capellans); needs 10, rolls 9 : misses


Weapons fire for ER PPC Turret (Dual) (Cameron's Legacy)
    ER PPC at Hunchback HBK-5M (Capellans); needs 8, rolls 5 : misses


    ER PPC at Hunchback HBK-5M (Capellans); needs 8, rolls 5 : misses


Weapons fire for UAC/20 Turret (Dual) (Cameron's Legacy)
    Ultra AC/20 at Men Shen MS1-O (Capellans); needs 11, rolls 9 : misses


    Ultra AC/20 at Men Shen MS1-O (Capellans); needs 11, rolls 8 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #2 (Capellans)
    Ultra AC/20 at Orion ON1-M (St. Ives Compact); needs 12, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Orion ON1-M (St. Ives Compact); needs 12, rolls 3 : misses


    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 11, rolls 3 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #3 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 10, rolls 8 : misses


Weapons fire for UAC/10 Turret (Triple) (Cameron's Legacy)
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 10 : 
        Men Shen MS1-O #4 (Capellans) takes 10 damage to RA.
            5 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 5 : misses


    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 8 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 9 :  - Glancing Blow - 
        Men Shen MS1-O #4 (Capellans) takes 5 damage to LT.
            15 Armor remaining.


    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 9 :  - Glancing Blow - 
        Men Shen MS1-O #4 (Capellans) takes 5 damage to RT.
            10 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O #4 (Capellans); needs 9, rolls 5 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #4 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 11, rolls 2 : misses


Weapons fire for LRM/20 Turret (w/ Artemis IV) (Quad) (Cameron's Legacy)
    LRM 20 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #4 (Capellans); needs 7, rolls 8 :  (ECM prevents bonus)12 missile(s) hit.

        Men Shen MS1-O #4 (Capellans) takes 5 damage to CT.
            11 Armor remaining.

        Men Shen MS1-O #4 (Capellans) takes 5 damage to CT.
            6 Armor remaining.

        Men Shen MS1-O #4 (Capellans) takes 2 damage to CT.
            4 Armor remaining.


    LRM 20 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #4 (Capellans); needs 7, rolls 10 :  - Direct Blow -  (ECM prevents bonus)12 missile(s) hit (w/ +2 bonus).

        Men Shen MS1-O #4 (Capellans) takes 5 damage to RT.
            5 Armor remaining.

        Men Shen MS1-O #4 (Capellans) takes 5 damage to RA.
            0 Armor remaining.

        Men Shen MS1-O #4 (Capellans) takes 2 damage to CT.
            2 Armor remaining.


    LRM 20 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #4 (Capellans); needs 7, rolls 5 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Men Shen MS1-O #4 (Capellans); needs 7, rolls 2 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #9 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow - 6 pellet(s) hit (w/ -4 malus).

        Orion ON1-M (St. Ives Compact) takes 1 damage to RA.
            20 Armor remaining.

        Orion ON1-M (St. Ives Compact) takes 1 damage to CT.
            35 Armor remaining.

        Orion ON1-M (St. Ives Compact) takes 1 damage to LA.
            17 Armor remaining.

        Orion ON1-M (St. Ives Compact) takes 1 damage to CT.
            34 Armor remaining.

        Orion ON1-M (St. Ives Compact) takes 1 damage to CT.
            33 Armor remaining.

        Orion ON1-M (St. Ives Compact) takes 1 damage to CT.
            32 Armor remaining.


Weapons fire for LRM/20 Turret (w/ Artemis IV) (Quad) #2 (Cameron's Legacy)
    LRM 20 ((Clan) Artemis-capable ammo) at Yu Huang Y-H9G (Capellans); needs 8, rolls 5 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Yu Huang Y-H9G (Capellans); needs 8, rolls 3 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Yu Huang Y-H9G (Capellans); needs 8, rolls 7 : misses


    LRM 20 ((Clan) Artemis-capable ammo) at Yu Huang Y-H9G (Capellans); needs 8, rolls 3 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #10 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 10, rolls 4 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #11 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 12, rolls 11 : misses


Weapons fire for Demolisher II Heavy Tank (Standard) #12 (Capellans)
    LB 20-X AC (Cluster ammo) at Orion ON1-M (St. Ives Compact); needs 12, rolls 9 : misses


Weapons fire for Hellbringer (Loki) B (St. Ives Compact)
    Large Pulse Laser at Jinggau JN-G8A (Capellans); needs 7, rolls 9 : hits  CT
        Jinggau JN-G8A (Capellans) takes 10 damage to CT.
            18 Armor remaining.


    Gauss Rifle at Jinggau JN-G8A (Capellans); needs 7, rolls 8 : hits  LT
        Jinggau JN-G8A (Capellans) takes 15 damage to LT.
            9 Armor remaining.


    Streak SRM 6 at Jinggau JN-G8A (Capellans); needs 11, rolls 11 :  - Glancing Blow - 6 missile(s) hit.

        Jinggau JN-G8A (Capellans) takes 2 damage to LT.
            7 Armor remaining.

        Jinggau JN-G8A (Capellans) takes 2 damage to CT.
            16 Armor remaining.

        Jinggau JN-G8A (Capellans) takes 2 damage to LT.
            5 Armor remaining.

        Jinggau JN-G8A (Capellans) takes 2 damage to RA.
            15 Armor remaining.

        Jinggau JN-G8A (Capellans) takes 2 damage to RL.
            20 Armor remaining.

        Jinggau JN-G8A (Capellans) takes 2 damage to CT.
            14 Armor remaining.


    Streak SRM 6 at Jinggau JN-G8A (Capellans); needs 11, rolls 7 : fails to achieve lock.

    ER Small Laser at Hex: 4342 (Clear); needs 5, rolls 7 : hits!
        Terrain takes 4 damage.


Weapons fire for Cerberus MR-V2 (Capellans)
    Gauss Rifle at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 5 : misses


    Gauss Rifle at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 11 :  - Direct Blow - hits  LT
        Vindicator VND-3L #5 (St. Ives Compact) takes 16 damage to LT.
            0 Armor remaining.


Weapons fire for Wolverine WVR-OR (St. Ives Compact)
    Ultra AC/10 at Pilum Heavy Tank (Standard) #4 (Capellans); needs 4, rolls 5 : 
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 10 damage to FR.
            30 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Pilum Heavy Tank (Standard) #4 (Capellans); needs 4, rolls 5 : 
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 10 damage to TU.
            30 Armor remaining.


    Streak SRM 6 at Pilum Heavy Tank (Standard) #4 (Capellans); needs 6, rolls 8 : 6 missile(s) hit.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            28 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            26 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            24 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            22 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            20 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to TU.
            28 Armor remaining.


    Streak SRM 6 at Pilum Heavy Tank (Standard) #4 (Capellans); needs 6, rolls 8 : 6 missile(s) hit.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            18 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            16 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to LS.
            31 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to LS.
            29 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to LS.
            27 Armor remaining.

        Pilum Heavy Tank (Standard) #4 (Capellans) takes 2 damage to FR.
            14 Armor remaining.


    ER Medium Laser at Pilum Heavy Tank (Standard) #4 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 3 damage to FR.
            11 Armor remaining.
            Critical hit on FR. Roll is (4-2) = 2; no effect.


    ER Medium Laser at Pilum Heavy Tank (Standard) #4 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  LS
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 3 damage to LS.
            24 Armor remaining.


Weapons fire for Yu Huang Y-H9G (Capellans)
    ER PPC at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 2 : misses


    Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 5 : misses


    Medium Laser at Vindicator VND-3L #5 (St. Ives Compact); needs 12, rolls 6 : misses


    LRM 10 at Vindicator VND-3L #5 (St. Ives Compact); needs 8, rolls 9 : 8 missile(s) hit (w/ +1 bonus).

        Vindicator VND-3L #5 (St. Ives Compact) takes 5 damage to LL.
            13 Armor remaining.

        Vindicator VND-3L #5 (St. Ives Compact) takes 3 damage to LA.
            11 Armor remaining.


    LB 20-X AC (Cluster ammo) at Vindicator VND-3L #5 (St. Ives Compact); needs 9, rolls 7 : misses


Weapons fire for Falconer FLC-8R (St. Ives Compact)
    Gauss Rifle at Pilum Heavy Tank (Standard) #7 (Capellans); needs 7, rolls 4 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 7, rolls 5 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) #7 (Capellans) takes 2 damage to FR.
            38 Armor remaining.


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 7, rolls 9 : hits  LS
        Pilum Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            28 Armor remaining.


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) #7 (Capellans) takes 2 damage to FR.
            36 Armor remaining.


Weapons fire for Stalker STK-5S (Capellans)
    LRM 10 at Snake SNK-1V (St. Ives Compact); needs 11, rolls 10 : misses


    LRM 10 at Snake SNK-1V (St. Ives Compact); needs 11, rolls 12 : 8 missile(s) hit.

        Snake SNK-1V (St. Ives Compact) takes 5 damage to RA.
            5 Armor remaining.

        Snake SNK-1V (St. Ives Compact) takes 3 damage to RA.
            2 Armor remaining.


Weapons fire for Awesome AWS-9M #2 (Capellans)
    ER PPC at Snake SNK-1V (St. Ives Compact); needs 10, rolls 8 : misses


    ER PPC at Snake SNK-1V (St. Ives Compact); needs 10, rolls 6 : misses


    ER PPC at Snake SNK-1V (St. Ives Compact); needs 10, rolls 5 : misses


Weapons fire for Anvil ANV-3M (Capellans)
    Large Pulse Laser at Vindicator VND-3L (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  RT
        Vindicator VND-3L (St. Ives Compact) takes 4 damage to RT.
            7 Armor remaining.


    Large Pulse Laser at Vindicator VND-3L (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  CT
        Vindicator VND-3L (St. Ives Compact) takes 4 damage to CT.
            14 Armor remaining.


    Medium Laser at Vindicator VND-3L (St. Ives Compact); needs 12, rolls 12 :  - Glancing Blow - hits  HD
        Vindicator VND-3L (St. Ives Compact) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Vindicator VND-3L (St. Ives Compact) "Private Cheng-qian Salkov" takes 1 damage (1 total hits).
        
Pilot of Vindicator VND-3L (St. Ives Compact) "Private Cheng-qian Salkov" needs a 3 to stay conscious.  Rolls 8 : successful!


    Medium Laser at Vindicator VND-3L (St. Ives Compact); needs 12, rolls 6 : misses


Weapons fire for Falconer FLC-8R #2 (St. Ives Compact)
    Gauss Rifle at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 7 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 9 : hits  TU
        Pilum Heavy Tank (Standard) #7 (Capellans) takes 5 damage to TU.
            35 Armor remaining.


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 6 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 10 : hits  LS
        Pilum Heavy Tank (Standard) #7 (Capellans) takes 5 damage to LS.
            23 Armor remaining.


    Medium Laser at Pilum Heavy Tank (Standard) #7 (Capellans); needs 8, rolls 2 : misses


Weapons fire for Cataphract CTF-3L (St. Ives Compact)
    Medium Pulse Laser at Raven RVN-4L (Capellans); needs 8, rolls 2 : misses


    Medium Pulse Laser at Raven RVN-4L (Capellans); needs 8, rolls 10 : hits  RT
        Raven RVN-4L (Capellans) takes 6 damage to RT.
            4 Armor remaining.


    ER PPC at Raven RVN-4L (Capellans); needs 10, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Raven RVN-4L (Capellans); needs 9, rolls 7 : misses


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  (using Right Side table) RA
        Men Shen MS1-O #2 (Capellans) takes 3 damage to RA.
            1 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 9, rolls 8 : misses


Weapons fire for Huron Warrior HUR-WO-R4L (Capellans)
    ER Large Laser at Vindicator VND-3L (St. Ives Compact); needs 8, rolls 9 : hits  LT
        Vindicator VND-3L (St. Ives Compact) takes 8 damage to LT.
            8 Armor remaining.


    Gauss Rifle at Vindicator VND-3L (St. Ives Compact); needs 8, rolls 7 : misses


    Medium Pulse Laser at Vindicator VND-3L (St. Ives Compact); needs 12, rolls 8 : misses


Weapons fire for Men Shen MS1-O (St. Ives Compact)
    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 5, rolls 6 : hits  (using Left Side table) RTR
        Men Shen MS1-O #5 (Capellans) takes 6 damage to RTR.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is (7+1) = 8; no effect.


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 5, rolls 9 :  - Direct Blow - hits  (using Left Side table) RA
        Men Shen MS1-O #5 (Capellans) takes 7 damage to RA.
            0 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 5, rolls 7 : hits  (using Left Side table) LA
        Men Shen MS1-O #5 (Capellans) takes 6 damage to LA.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LA. Roll is (7+1) = 8; no effect.
        Men Shen MS1-O #5 (Capellans) takes 2 damage to LT.
            13 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 5, rolls 7 : hits  (using Left Side table) CTR
        Men Shen MS1-O #5 (Capellans) takes 6 damage to CTR.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on CT. Roll is (3+1) = 4; no effect.


    LRM 15 (Artemis-capable ammo) at Demolisher II Heavy Tank (Standard) #9 (Capellans); needs 8, rolls 7 : misses


Weapons fire for Huron Warrior HUR-WO-R4L #2 (Capellans)
    Gauss Rifle at Cataphract CTF-3L (St. Ives Compact); needs 11, rolls 6 : misses


Weapons fire for Hunchback HBK-5M (St. Ives Compact)
    Medium Laser at Men Shen MS1-O #4 (Capellans); needs 7, rolls 2 : misses


    Medium Laser at Men Shen MS1-O #4 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  RL
        Men Shen MS1-O #4 (Capellans) takes 2 damage to RL.
            22 Armor remaining.


    AC/20 at Men Shen MS1-O #4 (Capellans); needs 7, rolls 11 :  - Direct Blow - hits  HD
        Men Shen MS1-O #4 (Capellans) takes 21 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Men Shen MS1-O #4 (Capellans) DESTROYED by damage! ***
        >Men Shen MS1-O #4 (Capellans) suffers catastrophic damage, but the autoeject system was engaged.
    
Men Shen MS1-O #4 (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 4 [2 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 7 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Norma Puro (Capellans) "Norma Puro" takes 5 damage (5 total hits).
            Critical hit on HD. Roll is (5+5) = 10; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Men Shen MS1-O #4 (Capellans) "Norma Puro" has ejected, so no damage is dealt!


    Small Pulse Laser at Men Shen MS1-O #4 (Capellans); needs 7, rolls 8 : hits  RT (critical)
        Men Shen MS1-O #4 (Capellans) takes 3 damage to RT (critical).
            2 Armor remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on LRM 15.


Weapons fire for Vindicator VND-3L (St. Ives Compact)
    ER PPC at Huron Warrior HUR-WO-R4L (Capellans); needs 6, rolls 8 : hits  LA
        Huron Warrior HUR-WO-R4L (Capellans) takes 10 damage to LA.
            6 Armor remaining.


    LRM 5 (Semi-guided ammo) at Huron Warrior HUR-WO-R4L (Capellans); needs 6, rolls 6 :  - Glancing Blow - 2 missile(s) hit (w/ -4 malus).

        Huron Warrior HUR-WO-R4L (Capellans) takes 2 damage to CT.
            20 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 7, rolls 6 : misses


Weapons fire for Thunder THR-1L (Capellans)
    AC/20 at Summoner (Thor) Prime (Cameron's Legacy); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 9, rolls 11 : hits  RA
        Summoner (Thor) Prime (Cameron's Legacy) takes 6 damage to RA.
            16 Armor remaining.


    LRM 5 at Summoner (Thor) Prime (Cameron's Legacy); needs 9, rolls 10 : 2 missile(s) hit.

        Summoner (Thor) Prime (Cameron's Legacy) takes 2 damage to RL.
            19 Armor remaining.


Weapons fire for Snake SNK-1V (St. Ives Compact)
    Streak SRM 2 at Men Shen MS1-O #2 (Capellans); needs 9, rolls 11 : 2 missile(s) hit.

        Men Shen MS1-O #2 (Capellans) takes 2 damage to LA.
            10 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 2 damage to RL.
            16 Armor remaining.


    Streak SRM 2 at Men Shen MS1-O #2 (Capellans); needs 9, rolls 10 : 2 missile(s) hit.

        Men Shen MS1-O #2 (Capellans) takes 2 damage to LA.
            8 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 2 damage to RA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 8; no effect.


    Streak SRM 2 at Men Shen MS1-O #2 (Capellans); needs 9, rolls 4 : fails to achieve lock.

    LB 10-X AC (Cluster ammo) at Men Shen MS1-O #2 (Capellans); needs 6, rolls 3 : misses


Weapons fire for Ti Ts'ang TSG-9H (Capellans)
    ER Medium Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 9 : hits  LT
        Summoner (Thor) Prime (Cameron's Legacy) takes 5 damage to LT.
            18 Armor remaining.


    ER Medium Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    ER Medium Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 8 :  - Glancing Blow - hits  RL
        Summoner (Thor) Prime (Cameron's Legacy) takes 2 damage to RL.
            17 Armor remaining.


    ER Medium Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Small Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 5 : misses


    ER Small Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 11 :  - Direct Blow - hits  RT
        Summoner (Thor) Prime (Cameron's Legacy) takes 4 damage to RT.
            19 Armor remaining.


    ER Small Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 10 : hits  CT
        Summoner (Thor) Prime (Cameron's Legacy) takes 3 damage to CT.
            29 Armor remaining.


    ER Small Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 8, rolls 10 : hits  LL
        Summoner (Thor) Prime (Cameron's Legacy) takes 3 damage to LL.
            25 Armor remaining.


Weapons fire for Thunder THR-1L #2 (Capellans)
    AC/20 at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..

    LRM 5 at Summoner (Thor) Prime (Cameron's Legacy); needs 13, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Medium Pulse Laser at Summoner (Thor) Prime (Cameron's Legacy); needs 10, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for Men Shen MS1-O #2 (St. Ives Compact)
    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 5, rolls 10 :  - Direct Blow - hits  RA
        Men Shen MS1-O #2 (Capellans) takes 7 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Upper Arm.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 5, rolls 7 : hits  LA
        Men Shen MS1-O #2 (Capellans) takes 6 damage to LA.
            2 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 5, rolls 7 : hits  LL
        Men Shen MS1-O #2 (Capellans) takes 6 damage to LL.
            18 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 5, rolls 8 :  - Direct Blow - hits  RT
        Men Shen MS1-O #2 (Capellans) takes 7 damage to RT.
            8 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Huron Warrior HUR-WO-R4L #2 (Capellans); needs 9, rolls 8 : misses


Weapons fire for Men Shen MS1-O #3 (St. Ives Compact)
    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 5, rolls 10 :  - Direct Blow - hits  CT
        Men Shen MS1-O (Capellans) takes 7 damage to CT.
            5 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 5, rolls 6 : hits  LT
        Men Shen MS1-O (Capellans) takes 6 damage to LT.
            7 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 5, rolls 8 :  - Direct Blow - hits  LA
        Men Shen MS1-O (Capellans) takes 7 damage to LA.
            3 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O (Capellans); needs 5, rolls 5 :  - Glancing Blow - hits  LA
        Men Shen MS1-O (Capellans) takes 3 damage to LA.
            0 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Men Shen MS1-O #6 (Capellans); needs 9, rolls 4 : misses


Weapons fire for Jinggau JN-G8A (Capellans)
    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 7 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LL
        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to LL.
            14 Armor remaining.


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 8 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 12 :  - Direct Blow - hits  LA (critical)
        Hunchback HBK-5M #2 (St. Ives Compact) takes 6 damage to LA (critical).
            6 Armor remaining.
            Critical hit on LA. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Lower Arm.


    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 6 : misses


    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LL
        Hunchback HBK-5M #2 (St. Ives Compact) takes 7 damage to LL.
            7 Armor remaining.


Weapons fire for Jinggau JN-G8A #2 (Capellans)
    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 5 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 8 : hits  RL
        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to RL.
            15 Armor remaining.


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  RL
        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to RL.
            13 Armor remaining.


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 9 : hits  RT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to RT.
            5 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 6, rolls 4 : misses


    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 7, rolls 8 : hits  RA
        Hunchback HBK-5M #2 (St. Ives Compact) takes 15 damage to RA.
             SECTION DESTROYED.
        12 damage transfers to RT.
            Critical hit on RA. Roll is (4+2) = 6; no effect.
        Hunchback HBK-5M #2 (St. Ives Compact) takes 12 damage to RT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is (6+2) = 8; no effect.


Weapons fire for Huron Warrior HUR-WO-R4L (St. Ives Compact)
    Gauss Rifle at Anvil ANV-3M (Capellans); needs 7, rolls 4 : misses


    Medium Pulse Laser at Men Shen MS1-O #5 (Capellans); needs 10, rolls 5 : misses


Weapons fire for Jinggau JN-G8A #3 (Capellans)
    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 8 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 5 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 6 : misses


    ER Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 9 : misses


    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 8 : misses


    Gauss Rifle at Hunchback HBK-5M #2 (St. Ives Compact); needs 10, rolls 4 : misses


Weapons fire for Jinggau JN-G8A #4 (Capellans)
    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 12 :  - Direct Blow - hits  (using Right Side table) RL
        Falconer FLC-8R #2 (St. Ives Compact) takes 6 damage to RL.
            16 Armor remaining.


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 5 : misses


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 7 : misses


    ER Medium Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  (using Right Side table) LTR
        Falconer FLC-8R #2 (St. Ives Compact) takes 2 damage to LTR.
            4 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 6 : misses


    Gauss Rifle at Falconer FLC-8R #2 (St. Ives Compact); needs 8, rolls 6 : misses


Weapons fire for Huron Warrior HUR-WO-R4L #2 (St. Ives Compact)
    Gauss Rifle at Jinggau JN-G8A #6 (Capellans); needs 3, rolls 4 : hits  LL
        Jinggau JN-G8A #6 (Capellans) takes 15 damage to LL.
            7 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #6 (Capellans); needs 7, rolls 4 : misses


    ER Large Laser at Jinggau JN-G8A #6 (Capellans); needs 3, rolls 7 :  - Direct Blow - hits  HD
        Jinggau JN-G8A #6 (Capellans) takes 9 damage to HD.
            0 Armor remaining.

        Pilot of Jinggau JN-G8A #6 (Capellans) "Neng-Tze Jones" takes 1 damage (1 total hits).
        
Pilot of Jinggau JN-G8A #6 (Capellans) "Neng-Tze Jones" needs a 3 to stay conscious.  Rolls 12 : successful!


Weapons fire for Helios HEL-3D (St. Ives Compact)
    ER Medium Laser at Men Shen MS1-O #6 (Capellans); needs 9, rolls 8 : misses


    ER Medium Laser at Men Shen MS1-O #6 (Capellans); needs 9, rolls 7 : misses


    Gauss Rifle at Men Shen MS1-O #6 (Capellans); needs 9, rolls 6 : misses


    SRM 6 at Men Shen MS1-O #6 (Capellans); needs 11, rolls 10 : misses


Weapons fire for Orion ON1-M (St. Ives Compact)
    Narc at Jinggau JN-G8A #6 (Capellans); needs 9, rolls 7 : misses


    Medium Laser at Jinggau JN-G8A #6 (Capellans); needs 9, rolls 5 : misses


    Medium Laser at Jinggau JN-G8A #6 (Capellans); needs 9, rolls 7 : misses


    SRM 4 (Narc-capable ammo) at Jinggau JN-G8A #6 (Capellans); needs 9, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Jinggau JN-G8A #6 (Capellans); needs 6, rolls 6 :  - Glancing Blow - 3 pellet(s) hit (w/ -4 malus).

        Jinggau JN-G8A #6 (Capellans) takes 1 damage to RA.
            16 Armor remaining.

        Jinggau JN-G8A #6 (Capellans) takes 1 damage to CT.
            17 Armor remaining.

        Jinggau JN-G8A #6 (Capellans) takes 1 damage to RL.
            21 Armor remaining.


    LRM 20 (Narc-capable ammo) at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 10 : 12 missile(s) hit.

        Jinggau JN-G8A #5 (Capellans) takes 5 damage to RL.
        5 damage transfers to RT.
        Jinggau JN-G8A #5 (Capellans) takes 5 damage to RT.
            7 Armor remaining.

        Jinggau JN-G8A #5 (Capellans) takes 5 damage to RT.
            2 Armor remaining.

        Jinggau JN-G8A #5 (Capellans) takes 2 damage to CT.
            26 Armor remaining.


Weapons fire for Anvil ANV-3M (St. Ives Compact)
    Large Pulse Laser at Men Shen MS1-O #3 (Capellans); needs 6, rolls 7 : hits  RT (critical)
        Men Shen MS1-O #3 (Capellans) takes 9 damage to RT (critical).
            10 Armor remaining.
            Critical hit on RT. Roll is (5+1) = 6; no effect.


    Large Pulse Laser at Men Shen MS1-O #3 (Capellans); needs 6, rolls 11 :  - Direct Blow - hits  RT
        Men Shen MS1-O #3 (Capellans) takes 10 damage to RT.
            0 Armor remaining.


Weapons fire for Tarantula ZPH-1A (St. Ives Compact)
    Medium Laser at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 6 : misses


    Medium Laser at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 7 : misses


    Streak SRM 2 at Jinggau JN-G8A #5 (Capellans); needs 8, rolls 7 : fails to achieve lock.

Weapons fire for Atlas AS7-K #2 (Capellans)
    LRM 20 at Elemental Battle Armor [MicroPL] (Cameron's Legacy); needs 12, rolls 6 : misses


    Gauss Rifle at Elemental Battle Armor [MicroPL] (Cameron's Legacy); needs 12, rolls 7 : misses


    ER Large Laser at Elemental Battle Armor [MicroPL] (Cameron's Legacy); needs 12, rolls 5 : misses


Weapons fire for Duan Gung D9-G9 (St. Ives Compact)
    LRM 10 at Raven RVN-3L #7 (Capellans); needs 9, rolls 10 : 4 missile(s) hit.

        Raven RVN-3L #7 (Capellans) takes 4 damage to RL.
            4 Armor remaining.


    Medium Laser at Hex: 5648 (Ignite); needs 6, rolls 12 : hits!
        Needs 7 [7 (Medium Laser)] to ignite, rolls 7
        Fire started in hex 5648.


    Medium Laser at Hex: 5648 (Ignite); needs 6, rolls 4 : misses


Weapons fire for Raven RVN-3L #2 (St. Ives Compact)
    Narc at Pilum Heavy Tank (Standard) #4 (Capellans); needs 10, rolls 9 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #4 (Capellans); needs 10, rolls 9 : misses


    Medium Laser at Pilum Heavy Tank (Standard) #4 (Capellans); needs 10, rolls 7 : misses


    SRM 6 (Narc-capable ammo) at Pilum Heavy Tank (Standard) #4 (Capellans); needs 10, rolls 7 : misses


Weapons fire for Men Shen MS1-O (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 9 :  - Direct Blow - hits  LT
        Hunchback HBK-5M (St. Ives Compact) takes 8 damage to LT.
            12 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 4 : hits  RA
        Hunchback HBK-5M (St. Ives Compact) takes 6 damage to RA.
            10 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 5 : hits  RT
        Hunchback HBK-5M (St. Ives Compact) takes 6 damage to RT.
            14 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 10 :  - Direct Blow - hits  RT
        Hunchback HBK-5M (St. Ives Compact) takes 8 damage to RT.
            6 Armor remaining.


Weapons fire for Men Shen MS1-O #2 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 6 : hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 6 damage to LA.
            10 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 3 : misses


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to LA.
            3 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 4 :  - Glancing Blow - hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 3 damage to LA.
            0 Armor remaining.


Weapons fire for Men Shen MS1-O #3 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  HD
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to HD.
            2 Armor remaining.

        Pilot of Hunchback HBK-5M (St. Ives Compact) "Master Sergeant Bruce Wang" takes 1 damage (1 total hits).
        
Pilot of Hunchback HBK-5M (St. Ives Compact) "Master Sergeant Bruce Wang" needs a 3 to stay conscious.  Rolls 2 : blacks out.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 11 :  - Direct Blow - hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 8 damage to LA.
             SECTION DESTROYED.
            Critical hit on LA. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Double Heat Sink.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  RA
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to RA.
            3 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 4, rolls 8 :  - Direct Blow - hits  RL
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to RL.
            13 Armor remaining.


Weapons fire for Men Shen MS1-O #4 (St. Ives Compact)
    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 7, rolls 8 : hits  LL
        Raven RVN-3L #6 (Capellans) takes 6 damage to LL.
            2 Armor remaining.


    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 7, rolls 9 : hits  RA
        Raven RVN-3L #6 (Capellans) takes 6 damage to RA.
            2 Armor remaining.


    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 7, rolls 11 :  - Direct Blow - hits  RA
        Raven RVN-3L #6 (Capellans) takes 7 damage to RA.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is (11+2) = 13; 3 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on +Medium Laser.


    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 7, rolls 3 : misses


    LRM 15 (Artemis-capable ammo) at Yu Huang Y-H9G #4 (Capellans); needs 8, rolls 8 :  - Glancing Blow -  (ECM prevents bonus)5 missile(s) hit (w/ -4 malus).

        Yu Huang Y-H9G #4 (Capellans) takes 5 damage to LA.
            24 Armor remaining.


Weapons fire for Men Shen MS1-O #4 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 7 :  - Direct Blow - hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to LA.
        7 damage transfers to LT.
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to LT.
            5 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 8 :  - Direct Blow - hits  RT
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to RT.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on +AC/20.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 3 :  - Glancing Blow - hits  CT
        Hunchback HBK-5M (St. Ives Compact) takes 3 damage to CT.
            23 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 3, rolls 10 :  - Direct Blow - hits  LA
        Hunchback HBK-5M (St. Ives Compact) takes 8 damage to LA.
        8 damage transfers to LT.
        Hunchback HBK-5M (St. Ives Compact) takes 8 damage to LT.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Double Heat Sink.


Weapons fire for Men Shen MS1-O #5 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 5, rolls 5 :  - Glancing Blow - hits  (using Rear table) CTR
        Hunchback HBK-5M (St. Ives Compact) takes 3 damage to CTR.
            2 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 5, rolls 8 :  - Direct Blow - hits  (using Rear table) RL
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to RL.
            6 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 5, rolls 6 : hits  (using Rear table) LA
        Hunchback HBK-5M (St. Ives Compact) takes 6 damage to LA.
        6 damage transfers to LTR.
        Hunchback HBK-5M (St. Ives Compact) takes 6 damage to LTR.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is (7+1) = 8; no effect.


    Medium Pulse Laser at Hunchback HBK-5M (St. Ives Compact); needs 5, rolls 10 :  - Direct Blow - hits  (using Rear table) RTR
        Hunchback HBK-5M (St. Ives Compact) takes 7 damage to RTR.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on +AC/20.


Weapons fire for Men Shen MS1-O #6 (Capellans)
    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 8 :  - Direct Blow - hits  LL
        Orion ON1-M (St. Ives Compact) takes 7 damage to LL.
            19 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 10 :  - Direct Blow - hits  CT
        Orion ON1-M (St. Ives Compact) takes 7 damage to CT.
            25 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 8 :  - Direct Blow - hits  RA
        Orion ON1-M (St. Ives Compact) takes 7 damage to RA.
            13 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 5, rolls 5 :  - Glancing Blow - hits  RT
        Orion ON1-M (St. Ives Compact) takes 3 damage to RT.
            19 Armor remaining.


Weapons fire for Vindicator VND-3L #2 (St. Ives Compact)
    ER PPC at Yu Huang Y-H9G (Capellans); needs 9, rolls 9 :  - Glancing Blow - hits  LT
        Yu Huang Y-H9G (Capellans) takes 5 damage to LT.
            14 Armor remaining.


    LRM 5 (Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 9, rolls 7 : misses


Weapons fire for Vindicator VND-3L #3 (St. Ives Compact)
    ER PPC at Spider SDR-7M #5 (Capellans); needs 10, rolls 8 : misses


    LRM 5 (Semi-guided ammo) at Spider SDR-7M #5 (Capellans); needs 10, rolls 11 : 5 missile(s) hit.

        Spider SDR-7M #5 (Capellans) takes 5 damage to LT.
            1 Armor remaining.


Weapons fire for Men Shen MS1-O #7 (Capellans)
    LRM 15 at Hex 2829 of Building #1154033575 (Collapse); needs 7, rolls 11 :  (ECM prevents bonus)12 missile(s) hit.

        Hardened Fortress Building #1154033575 absorbs 12 points of damage. 
        
12 points absorbed by armor. 28 armor remaining.

    Medium Pulse Laser at Hex 2825 of Building #1830556122 (Collapse); needs 4, rolls 7 : hits.

        Hardened Fortress Building #1830556122 absorbs 6 points of damage. 
        
6 points absorbed by armor. 44 armor remaining.


    Medium Pulse Laser at Hex 2825 of Building #1830556122 (Collapse); needs 4, rolls 11 : hits.

        Hardened Fortress Building #1830556122 absorbs 6 points of damage. 
        
6 points absorbed by armor. 38 armor remaining.


Weapons fire for Vindicator VND-3L #4 (St. Ives Compact)
    ER PPC at Cerberus MR-V2 (Capellans); needs 8, rolls 5 : misses


    LRM 5 (Semi-guided ammo) at Cerberus MR-V2 (Capellans); needs 8, rolls 7 : misses


    Medium Pulse Laser at Hex: 3441 (Ignite); needs 2, rolls 7 : hits!
        Needs 7 [7 (Medium Pulse Laser)] to ignite, rolls 10
        Fire started in hex 3441.


Weapons fire for Men Shen MS1-O #5 (St. Ives Compact)
    LRM 15 (Artemis-capable ammo) at Partisan Omni Tank PA-OC (Capellans); needs 8, rolls 7 : misses


    Medium Pulse Laser at Raven RVN-3L #7 (Capellans); needs 11, rolls 9 : misses


    Medium Pulse Laser at Raven RVN-3L #7 (Capellans); needs 11, rolls 10 : misses


    Medium Pulse Laser at Raven RVN-3L #7 (Capellans); needs 11, rolls 7 : misses


Weapons fire for Hunchback HBK-5M #2 (St. Ives Compact)
    Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 5 : misses


    Medium Laser at Spider SDR-7M #5 (Capellans); needs 11, rolls 9 : misses


    AC/20 at Spider SDR-7M #5 (Capellans); needs 11, rolls 5 : misses


    Small Pulse Laser at Spider SDR-7M #5 (Capellans); needs 9, rolls 10 : hits  LL
        Spider SDR-7M #5 (Capellans) takes 3 damage to LL.
            2 Armor remaining.


Weapons fire for Vindicator VND-3L #5 (St. Ives Compact)
    ER PPC at Spider SDR-7M #5 (Capellans); needs 10, rolls 10 :  - Glancing Blow - hits  LL
        Spider SDR-7M #5 (Capellans) takes 5 damage to LL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LL. Roll is (7-2) = 5; no effect.


    Medium Pulse Laser at Spider SDR-7M #5 (Capellans); needs 12, rolls 11 : misses


    LRM 5 (Semi-guided ammo) at Jinggau JN-G8A (Capellans); needs 9, rolls 5 : misses


Weapons fire for Yu Huang Y-H9G #2 (Capellans)
    ER PPC at Kirghiz Legacy Mk II (Cameron's Legacy); needs 8, rolls 11 :  - Direct Blow - hits  NOS
        Kirghiz Legacy Mk II (Cameron's Legacy) takes 11 damage to NOS.
            73 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (5+1) = 6 : no effect.


    Medium Pulse Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 10, rolls 7 : misses


    Medium Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 10, rolls 9 : misses


    Medium Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 10, rolls 11 : hits  LWG
        Kirghiz Legacy Mk II (Cameron's Legacy) takes 5 damage to LWG.
            57 Armor remaining.


    LB 20-X AC (Cluster ammo) at Kirghiz Legacy Mk II (Cameron's Legacy); needs 7, rolls 11 :  - Direct Blow - 20 pellet(s) hit (w/ +2 bonus).

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to RWG.
            61 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            72 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to RWG.
            60 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            71 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to LWG.
            56 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to RWG.
            59 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to RWG.
            58 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            70 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to LWG.
            55 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            69 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            68 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            67 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            66 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            65 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            64 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            63 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            62 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            61 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to NOS.
            60 Armor remaining.

        Kirghiz Legacy Mk II (Cameron's Legacy) takes 1 damage to RWG.
            57 Armor remaining.


Weapons fire for Ti Ts'ang TSG-9H (St. Ives Compact)
    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 5 : misses


    ER Small Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 6 : misses


    ER Small Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 6 : misses


    ER Small Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  LL
        Striker STC-2D #2 (Capellans) takes 4 damage to LL.
            3 Armor remaining.


    ER Small Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  CT
        Striker STC-2D #2 (Capellans) takes 1 damage to CT.
            39 Armor remaining.


    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 6 : misses


    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 6 : misses


    ER Medium Laser at Striker STC-2D #2 (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  RT
        Striker STC-2D #2 (Capellans) takes 4 damage to RT.
            22 Armor remaining.


Weapons fire for Yu Huang Y-H9G #3 (Capellans)
    ER PPC at Kirghiz Legacy Mk II (Cameron's Legacy); needs 9, rolls 8 : misses


    Medium Pulse Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 11, rolls 7 : misses


    Medium Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 11, rolls 8 : misses


    Medium Laser at Kirghiz Legacy Mk II (Cameron's Legacy); needs 11, rolls 7 : misses


    LB 20-X AC (Cluster ammo) at Kirghiz Legacy Mk II (Cameron's Legacy); needs 8, rolls 7 : misses


Weapons fire for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    ER Medium Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 11 :  - Direct Blow - hits  LT
        Raven RVN-3L #5 (Capellans) takes 5 damage to LT.
            6 Armor remaining.


    ER Small Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 9 : hits  RT
        Raven RVN-3L #5 (Capellans) takes 3 damage to RT.
            8 Armor remaining.


    ER Small Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 9 : hits  CT
        Raven RVN-3L #5 (Capellans) takes 3 damage to CT.
            8 Armor remaining.


    ER Small Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 8 : hits  CT
        Raven RVN-3L #5 (Capellans) takes 3 damage to CT.
            5 Armor remaining.


    ER Small Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  LL
        Raven RVN-3L #5 (Capellans) takes 4 damage to LL.
            4 Armor remaining.


    ER Medium Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  RA
        Raven RVN-3L #5 (Capellans) takes 5 damage to RA.
            3 Armor remaining.


    ER Medium Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  RL
        Raven RVN-3L #5 (Capellans) takes 2 damage to RL.
            0 Armor remaining.


    ER Medium Laser at Raven RVN-3L #5 (Capellans); needs 7, rolls 4 : misses


Weapons fire for Yu Huang Y-H9G #4 (Capellans)
    ER PPC at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 9, rolls 6 : misses


    LRM 10 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 9, rolls 6 : misses


    LB 20-X AC (Cluster ammo) at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 10, rolls 8 : misses


Weapons fire for Ti Ts'ang TSG-9H #3 (St. Ives Compact)
    ER Medium Laser at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 6 : misses


    ER Medium Laser at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 5 : misses


    ER Medium Laser at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 6 : misses


    ER Medium Laser at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 12 :  - Direct Blow - hits  CT
        Grand Titan T-IT-N10M (Capellans) takes 6 damage to CT.
            28 Armor remaining.


    ER Medium Laser at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 7 : misses


Weapons fire for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    ER Small Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 9 : hits  (using Rear table) RR
        Pilum Heavy Tank (Standard) #6 (Capellans) takes 3 damage to RR.
            30 Armor remaining.


    ER Small Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 8 :  - Glancing Blow - hits  (using Rear table) TU
        Pilum Heavy Tank (Standard) #6 (Capellans) takes 1 damage to TU.
            39 Armor remaining.


    ER Small Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 7 : misses


    ER Small Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 7 : misses


    ER Medium Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 5 : misses


    ER Medium Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 9 : hits  (using Rear table) RR
        Pilum Heavy Tank (Standard) #6 (Capellans) takes 4 damage to RR.
            26 Armor remaining.


    ER Medium Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 10 : hits  (using Rear table) RR
        Pilum Heavy Tank (Standard) #6 (Capellans) takes 4 damage to RR.
            22 Armor remaining.


    ER Medium Laser at Pilum Heavy Tank (Standard) #6 (Capellans); needs 8, rolls 5 : misses


Weapons fire for Yu Huang Y-H9G #5 (Capellans)
    ER PPC at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 14, rolls 8 : misses


    LRM 10 at Grendel (Mongrel) Legacy A #3 (Cameron's Legacy); needs 14, rolls 7 : misses


    LB 20-X AC (Cluster ammo) at Men Shen MS1-O #4 (St. Ives Compact); needs 13, rolls 8 : misses


Weapons fire for Atlas AS7-K #8 (Capellans)
    ER Large Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 6 : misses


    Gauss Rifle at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 9 : hits  LL
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 15 damage to LL.
            13 Armor remaining.


Weapons fire for Grand Titan T-IT-N10M (Capellans)
    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 3 : misses


    Large Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 11 : hits  LA
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 9 damage to LA.
            11 Armor remaining.


    Large Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 4 : misses


Weapons fire for Striker STC-2D (Capellans)
    ER PPC at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 9 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  CT
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 3 damage to CT.
            27 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 5 : misses


Weapons fire for Atlas AS7-K #9 (Capellans)
    ER Large Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 6 : misses


    LRM 20 at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 7 : misses


    Gauss Rifle at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 8, rolls 11 :  - Direct Blow - hits  LL
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 16 damage to LL.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LL. Roll is (7+4) = 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Upper Leg.


Weapons fire for Striker STC-2D #2 (Capellans)
    ER PPC at Ti Ts'ang TSG-9H (St. Ives Compact); needs 8, rolls 9 : hits  LA
        Ti Ts'ang TSG-9H (St. Ives Compact) takes 10 damage to LA.
            10 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H (St. Ives Compact); needs 6, rolls 4 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (St. Ives Compact); needs 6, rolls 9 :  - Direct Blow - hits  RA
        Ti Ts'ang TSG-9H (St. Ives Compact) takes 7 damage to RA.
            13 Armor remaining.


    AC/5 at Shadow Cat Legacy A (Cameron's Legacy); needs 9, rolls 3 : misses


Weapons fire for Striker STC-2D #3 (Capellans)
    ER PPC at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 4 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 2 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 9 : misses


    AC/5 at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 6 : misses


Weapons fire for Striker STC-2D #4 (Capellans)
    ER PPC at Ti Ts'ang TSG-9H (St. Ives Compact); needs 10, rolls 7 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (St. Ives Compact); needs 8, rolls 7 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H (St. Ives Compact); needs 8, rolls 10 : hits  (using Right Side table) RL
        Ti Ts'ang TSG-9H (St. Ives Compact) takes 6 damage to RL.
            22 Armor remaining.


    AC/5 at Shadow Cat Legacy A (Cameron's Legacy); needs 11, rolls 7 : misses


Weapons fire for Striker STC-2D #5 (Capellans)
    ER PPC at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 7 : misses


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 10 : hits  (using Right Side table) RT
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 6 damage to RT.
            16 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 9, rolls 8 : misses


    AC/5 at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 5 : misses


Weapons fire for Jinggau JN-G8A #5 (Capellans)
    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 9, rolls 6 : misses


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 9, rolls 7 : misses


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  LL
        Orion ON1-M (St. Ives Compact) takes 2 damage to LL.
            17 Armor remaining.


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 9, rolls 9 :  - Glancing Blow - hits  RL
        Orion ON1-M (St. Ives Compact) takes 2 damage to RL.
            30 Armor remaining.


Weapons fire for Jinggau JN-G8A #6 (Capellans)
    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 4, rolls 5 : hits  LT
        Orion ON1-M (St. Ives Compact) takes 5 damage to LT.
            11 Armor remaining.


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 4, rolls 9 :  - Direct Blow - hits  RA
        Orion ON1-M (St. Ives Compact) takes 6 damage to RA.
            7 Armor remaining.


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 4, rolls 9 :  - Direct Blow - hits  CT
        Orion ON1-M (St. Ives Compact) takes 6 damage to CT.
            19 Armor remaining.


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 4, rolls 5 : hits  RT
        Orion ON1-M (St. Ives Compact) takes 5 damage to RT.
            14 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 4, rolls 11 :  - Direct Blow - hits  LL
        Orion ON1-M (St. Ives Compact) takes 8 damage to LL.
            9 Armor remaining.


    Gauss Rifle at Orion ON1-M (St. Ives Compact); needs 4, rolls 9 :  - Direct Blow - hits  LL
        Orion ON1-M (St. Ives Compact) takes 16 damage to LL.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is (3+4) = 7; no effect.


Weapons fire for Jinggau JN-G8A #7 (Capellans)
    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 8, rolls 6 : misses


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 8, rolls 5 : misses


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 8, rolls 11 :  - Direct Blow - hits  LA
        Orion ON1-M (St. Ives Compact) takes 6 damage to LA.
            11 Armor remaining.


    ER Medium Laser at Orion ON1-M (St. Ives Compact); needs 8, rolls 8 :  - Glancing Blow - hits  RL
        Orion ON1-M (St. Ives Compact) takes 2 damage to RL.
            28 Armor remaining.


    Medium Pulse Laser at Orion ON1-M (St. Ives Compact); needs 8, rolls 4 : misses


    Gauss Rifle at Orion ON1-M (St. Ives Compact); needs 8, rolls 4 : misses


Weapons fire for Jinggau JN-G8A #8 (Capellans)
    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 9 : hits  RT
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 5 damage to RT.
            12 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 6 : misses


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 10 : hits  LA
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 5 damage to LA.
            6 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 4 : misses


    Medium Pulse Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 5 : misses


    Gauss Rifle at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 6 : misses


Weapons fire for Blackjack BJ-3 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 9 : misses


    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 7 : misses


Weapons fire for Blackjack BJ-3 #2 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 9 : misses


    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 4 : misses


Weapons fire for Blackjack BJ-3 #3 (Capellans)
    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 5 : misses


    PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 4 : misses


Weapons fire for Vindicator VND-5L (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 6, rolls 10 :  - Direct Blow - hits  CT
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 11 damage to CT.
            11 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 8, rolls 4 : misses


Weapons fire for Vindicator VND-5L #2 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow - hits  LT
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 5 damage to LT.
            12 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 9 : misses


Weapons fire for Vindicator VND-5L #3 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 10, rolls 10 :  - Glancing Blow - hits  RL
        Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) takes 5 damage to RL.
            15 Armor remaining.


    ER Medium Laser at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 12, rolls 5 : misses


Weapons fire for Vindicator VND-5L #4 (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L #2 (St. Ives Compact); needs 11, rolls 7 : misses


Weapons fire for Raven RVN-3L #5 (Capellans)
    Narc at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 7, rolls 5 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 7, rolls 8 : hits  LL
        Ti Ts'ang TSG-9H #2 (St. Ives Compact) takes 5 damage to LL.
            23 Armor remaining.


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 7, rolls 9 : hits  RA
        Ti Ts'ang TSG-9H #2 (St. Ives Compact) takes 5 damage to RA.
            15 Armor remaining.


    SRM 6 (Narc-capable ammo) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 7, rolls 6 : misses


Weapons fire for Raven RVN-3L #6 (Capellans)
    Narc at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 9, rolls 11 : hits Ti Ts'ang TSG-9H #2 (St. Ives Compact).  Pod attached to LT.


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 9, rolls 6 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 9, rolls 10 : hits  LA
        Ti Ts'ang TSG-9H #2 (St. Ives Compact) takes 5 damage to LA.
            15 Armor remaining.


    SRM 6 (Narc-capable ammo) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 9, rolls 8 : misses


Weapons fire for Raven RVN-3L #7 (Capellans)
    Narc at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 10, rolls 7 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 10, rolls 8 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 10, rolls 7 : misses


    SRM 6 (Narc-capable ammo) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 10, rolls 8 : misses


Weapons fire for Raven RVN-3L #8 (Capellans)
    Narc at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 11, rolls 5 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 11, rolls 8 : misses


    Medium Laser at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 11, rolls 3 : misses


    SRM 6 (Narc-capable ammo) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 11, rolls 2 : misses


Weapons fire for Spider SDR-OA (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 9 :  - Direct Blow - hits  RA
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to RA.
        7 damage transfers to RT.
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to RT.
        7 damage transfers to CT.
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to CT.
            0 Armor remaining.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits  LL
        Falconer FLC-8R (St. Ives Compact) takes 7 damage to LL.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LL. Roll is (3+2) = 5; no effect.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 4, rolls 12 :  - Direct Blow - hits  CT
        Falconer FLC-8R (St. Ives Compact) takes 8 damage to CT.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on Engine.


    Small Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 6, rolls 5 : misses


Weapons fire for Spider SDR-7M #5 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 6, rolls 7 : hits  LT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 6 damage to LT.
            12 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits  RT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 7 damage to RT.
             SECTION DESTROYED.
        2 damage transfers to CT.
            Critical hit on RT. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on +AC/20.
        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to CT.
            20 Armor remaining.


Weapons fire for Spider SDR-7M #6 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 7, rolls 6 : misses


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 7, rolls 9 : hits  LL
        Falconer FLC-8R (St. Ives Compact) takes 6 damage to LL.
             5 Internal Structure remaining.
            Critical hit on LL. Roll is (7+1) = 8; no effect.


Weapons fire for Spider SDR-7M #7 (Capellans)
    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  RT
        Falconer FLC-8R (St. Ives Compact) takes 3 damage to RT.
        3 damage transfers to CT.
        Falconer FLC-8R (St. Ives Compact) takes 3 damage to CT.
             9 Internal Structure remaining.
            Critical hit on CT. Roll is (6-2) = 4; no effect.


    Medium Pulse Laser at Falconer FLC-8R (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  CT
        Falconer FLC-8R (St. Ives Compact) takes 3 damage to CT.
             6 Internal Structure remaining.
            Critical hit on CT. Roll is (2-2) = 0; no effect.


Weapons fire for Raven RVN-4L (Capellans)
    Narc at Cataphract CTF-3L (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits Cataphract CTF-3L (St. Ives Compact).  Pod attached to RT.


    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 6, rolls 6 :  - Glancing Blow - hits  LA
        Cataphract CTF-3L (St. Ives Compact) takes 2 damage to LA.
            20 Armor remaining.


    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits  LL
        Cataphract CTF-3L (St. Ives Compact) takes 6 damage to LL.
            13 Armor remaining.


    SRM 6 (Narc-capable ammo) at Cataphract CTF-3L (St. Ives Compact); needs 6, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Raven RVN-4L #2 (Capellans)
    Narc at Cataphract CTF-3L (St. Ives Compact); needs 7, rolls 9 : hits Cataphract CTF-3L (St. Ives Compact).  Pod attached to LL.


    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 7, rolls 10 :  - Direct Blow - hits  RL
        Cataphract CTF-3L (St. Ives Compact) takes 6 damage to RL.
            13 Armor remaining.


    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  RT
        Cataphract CTF-3L (St. Ives Compact) takes 2 damage to RT.
            14 Armor remaining.


    SRM 6 (Narc-capable ammo) at Cataphract CTF-3L (St. Ives Compact); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

Weapons fire for Raven RVN-4L #4 (Capellans)
    Narc at Cataphract CTF-3L (St. Ives Compact); needs 8, rolls 12 :  - Direct Blow - hits Cataphract CTF-3L (St. Ives Compact).  Pod attached to RT (critical).


    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Cataphract CTF-3L (St. Ives Compact); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    SRM 6 (Narc-capable ammo) at Cataphract CTF-3L (St. Ives Compact); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..



Summoner (Thor) Prime (Cameron's Legacy) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 3, rolls 6 : succeeds.

Falconer FLC-8R #2 (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 4, rolls 9 : succeeds.

Hunchback HBK-5M (St. Ives Compact) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Hunchback HBK-5M (St. Ives Compact) falls on its rear, suffering 5 damage.
        Hunchback HBK-5M (St. Ives Compact) takes 5 damage to LA.
        5 damage transfers to LTR.
        Hunchback HBK-5M (St. Ives Compact) takes 5 damage to LTR.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on AC/20 Ammo (4).
            *** AC/20 Ammo EXPLODES!  80 DAMAGE! ***
                Hunchback HBK-5M (St. Ives Compact) takes 80 damage to LT.
                     SECTION DESTROYED.
                    remaining 78 damage prevented by CASE.
                    Critical hit on LT.         Roll is (9+4) = 13;         3 locations.
                    CRITICAL HIT on Double Heat Sink.
                    Location has no more hittable critical slots.

        Pilot of Hunchback HBK-5M (St. Ives Compact) "Master Sergeant Bruce Wang" takes 2 damage (3 total hits).

            Location has no more hittable critical slots.
    
Pilot of Hunchback HBK-5M (St. Ives Compact) "Master Sergeant Bruce Wang" cannot avoid damage.
        Pilot of Hunchback HBK-5M (St. Ives Compact) "Master Sergeant Bruce Wang" takes 1 damage (4 total hits).


Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 9 : succeeds.

Orion ON1-M (St. Ives Compact) must make 1 piloting skill roll(s) (80+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 4 (80+ damage) - 1 (weight class modifier)); needs 9, rolls 9 : succeeds.

Hunchback HBK-5M #2 (St. Ives Compact) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage) + 0 (weight class modifier)); needs 9, rolls 6 : falls.
    Hunchback HBK-5M #2 (St. Ives Compact) falls on its front, suffering 5 damage.
        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to LT.
            7 Armor remaining.

Pilot of Hunchback HBK-5M #2 (St. Ives Compact) "Private Ofelia Mochtarev" must roll 9 to avoid damage; rolls 4 : fails.
        Pilot of Hunchback HBK-5M #2 (St. Ives Compact) "Private Ofelia Mochtarev" takes 1 damage (1 total hits).
        
Pilot of Hunchback HBK-5M #2 (St. Ives Compact) "Private Ofelia Mochtarev" needs a 3 to stay conscious.  Rolls 6 : successful!


Vindicator VND-3L #5 (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 4, rolls 6 : succeeds.

Ti Ts'ang TSG-9H (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 4, rolls 3 : falls.
Ti Ts'ang TSG-9H (St. Ives Compact) goes back to the hull down position instead of falling to the ground.

Ti Ts'ang TSG-9H #3 (St. Ives Compact) must make 2 piloting skill roll(s) (leg/foot actuator hit; 40+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (40+ damage)); needs 7, rolls 10 : succeeds.
    Roll #2, (4 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.

Yu Huang Y-H9G (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 2, rolls 7 : succeeds.

Anvil ANV-3M (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier)); needs 3, rolls 4 : succeeds.

Thunder THR-1L (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 3, rolls 6 : succeeds.

Jinggau JN-G8A (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 5, rolls 8 : succeeds.

Stalker STK-5S #2 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [3 (Base piloting skill) + 2 (Sprinting)].
    Roll #1, (3 (Base piloting skill) + 2 (Sprinting) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 11 : succeeds.

Men Shen MS1-O (Capellans) must make 6 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; hip actuator hit; leg/foot actuator hit; leg destroyed; 60+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Men Shen MS1-O (Capellans) falls on its front, suffering 6 damage.
        Men Shen MS1-O (Capellans) takes 5 damage to RT.
            0 Armor remaining.
        Men Shen MS1-O (Capellans) takes 1 damage to CT.
            4 Armor remaining.

Pilot of Men Shen MS1-O (Capellans) "Sao-wei Ksenya Yakushov" must roll 16 to avoid damage; rolls 6 : fails.
        Pilot of Men Shen MS1-O (Capellans) "Sao-wei Ksenya Yakushov" takes 1 damage (1 total hits).
        
Pilot of Men Shen MS1-O (Capellans) "Sao-wei Ksenya Yakushov" needs a 3 to stay conscious.  Rolls 11 : successful!


Men Shen MS1-O #2 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 8 : succeeds.

Men Shen MS1-O #3 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 5, rolls 7 : succeeds.

Men Shen MS1-O #5 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 2 (40+ damage) + 0 (weight class modifier)); needs 4, rolls 4 : succeeds.

Men Shen MS1-O #6 (Capellans) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; 40+ damage).
The base target is 9 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 2 (Left Leg Hip Actuator destroyed)].
    Roll #1, (5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 2 (Left Leg Hip Actuator destroyed) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 2 (40+ damage)); needs 13, rolls 8 : falls.
    Men Shen MS1-O #6 (Capellans) falls on its right side, suffering 6 damage.
        Men Shen MS1-O #6 (Capellans) takes 5 damage to RL.
             SECTION DESTROYED.
            Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on Foot.
            Location has no more hittable critical slots.
        Men Shen MS1-O #6 (Capellans) takes 1 damage to LA.
            11 Armor remaining.

Pilot of Men Shen MS1-O #6 (Capellans) "Chang López" must roll 13 to avoid damage; rolls 7 : fails.
        Pilot of Men Shen MS1-O #6 (Capellans) "Chang López" takes 1 damage (2 total hits).
        
Pilot of Men Shen MS1-O #6 (Capellans) "Chang López" needs a 5 to stay conscious.  Rolls 8 : successful!


Yu Huang Y-H9G #2 (Capellans) must make 1 piloting skill roll(s) (120+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 6 (120+ damage) - 2 (weight class modifier)); needs 7, rolls 8 : succeeds.

Jinggau JN-G8A #6 (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier)); needs 6, rolls 7 : succeeds.

Jinggau JN-G8A #8 (Capellans) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Jinggau JN-G8A #8 (Capellans) falls on its left side, suffering 7 damage.
        Jinggau JN-G8A #8 (Capellans) takes 5 damage to LA.
            6 Armor remaining.
        Jinggau JN-G8A #8 (Capellans) takes 2 damage to RL.
            5 Armor remaining.
    
Pilot of Jinggau JN-G8A #8 (Capellans) "Khai Tuan" cannot avoid damage.
        Pilot of Jinggau JN-G8A #8 (Capellans) "Khai Tuan" takes 1 damage (2 total hits).


Raven RVN-3L #5 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 1 (weight class modifier)); needs 5, rolls 11 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Falconer FLC-8R #2 (St. Ives Compact)
    Kick (Left leg) at Pilum Heavy Tank (Standard) #4 (Capellans); needs 6, rolls 5 : misses.

Physical attacks for Cataphract CTF-3L (St. Ives Compact)
    Kick (Left leg) at Raven RVN-4L (Capellans); needs 8, rolls 10 : hits (using Kick table) LL
        Raven RVN-4L (Capellans) takes 14 damage to LL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LL. Roll is (10+2) = 12; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Foot.


Physical attacks for Vindicator VND-3L (St. Ives Compact)
    Kick (Left leg) at Men Shen MS1-O #5 (Capellans); needs 5, rolls 8 :  - Direct Blow - hits (using Kick table) LL
        Men Shen MS1-O #5 (Capellans) takes 10 damage to LL.
            14 Armor remaining.


Physical attacks for Ti Ts'ang TSG-9H (St. Ives Compact)
    Hatchet attack on Striker STC-2D #4 (Capellans); needs 6, rolls 4 : misses.

Physical attacks for Men Shen MS1-O #2 (Capellans)
    Kick (Left leg) at Hunchback HBK-5M (St. Ives Compact); needs -2, rolls 7 :  - Direct Blow - hits (using Rear table) LL
        Hunchback HBK-5M (St. Ives Compact) takes 12 damage to LL.
            8 Armor remaining.


Physical attacks for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    Hatchet attack on Raven RVN-3L #5 (Capellans); needs 5, rolls 10 :  - Direct Blow - hits (using Kick table) LL
        Raven RVN-3L #5 (Capellans) takes 26 damage to LL.
            Armor destroyed.
             SECTION DESTROYED.
        14 damage transfers to LT.
            Critical hit on LL. Roll is (12+5) = 17;LIMB BLOWN OFF Left Leg blown off.
        Raven RVN-3L #5 (Capellans) takes 14 damage to LT.
            Armor destroyed.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
            Critical hit on LT. Roll is (8+5) = 13; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Narc Pods (6).
            *** Narc Pods EXPLODES!  12 DAMAGE! ***
                Raven RVN-3L #5 (Capellans) takes 12 damage to LT.
                    remaining 12 damage prevented by CASE.
        *** Raven RVN-3L #5 (Capellans) DESTROYED by engine destruction! ***
                    
Sang-wei Angeline Wright has abandoned Raven RVN-3L #5 (Capellans).

        Pilot of Raven RVN-3L #5 (Capellans) "Sang-wei Angeline Wright" has ejected, so no damage is dealt!



Physical attacks for Men Shen MS1-O #5 (Capellans)
    Kick (Left leg) at Vindicator VND-3L (St. Ives Compact); needs 3, rolls 11 :  - Direct Blow - hits (using Kick table) RL
        Vindicator VND-3L (St. Ives Compact) takes 13 damage to RL.
            5 Armor remaining.


Physical attacks for Striker STC-2D (Capellans)
    Punch (Left Arm) at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 11, rolls 8 : misses.
    Punch (Right Arm) at Ti Ts'ang TSG-9H #3 (St. Ives Compact); needs 10, rolls 9 : misses.

Physical attacks for Striker STC-2D #4 (Capellans)
    Kick (Left leg) at Ti Ts'ang TSG-9H (St. Ives Compact); needs 9, rolls 7 : misses.

Physical attacks for Raven RVN-3L #5 (Capellans)
    Kick (Left leg) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 5, rolls 10 :  - Direct Blow - hits (using Punch table) RT
        Ti Ts'ang TSG-9H #2 (St. Ives Compact) takes 8 damage to RT.
            14 Armor remaining.


Physical attacks for Raven RVN-3L #6 (Capellans)
    Kick (Left leg) at Ti Ts'ang TSG-9H #2 (St. Ives Compact); needs 5, rolls 11 :  - Direct Blow - hits (using Punch table) RT
        Ti Ts'ang TSG-9H #2 (St. Ives Compact) takes 9 damage to RT.
            5 Armor remaining.


Physical attacks for Spider SDR-7M #5 (Capellans)
    Kick (Left leg) at Hunchback HBK-5M #2 (St. Ives Compact); needs 2, rolls 3 : hits LA
        Hunchback HBK-5M #2 (St. Ives Compact) takes 6 damage to LA.
            0 Armor remaining.


Physical attacks for Spider SDR-7M #6 (Capellans)
    Kick (Left leg) at Falconer FLC-8R #2 (St. Ives Compact); needs 6, rolls 11 :  - Direct Blow - hits (using Kick table) LL
        Falconer FLC-8R #2 (St. Ives Compact) takes 7 damage to LL.
            3 Armor remaining.


Physical attacks for Spider SDR-7M #7 (Capellans)
    Kick (Left leg) at Falconer FLC-8R #2 (St. Ives Compact); needs 7, rolls 9 : hits (using Right Side Kick table) RL
        Falconer FLC-8R #2 (St. Ives Compact) takes 6 damage to RL.
            10 Armor remaining.


Physical attacks for Raven RVN-4L (Capellans)
    Kick (Left leg) at Cataphract CTF-3L (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - hits (using Kick table) RL
        Cataphract CTF-3L (St. Ives Compact) takes 8 damage to RL.
            5 Armor remaining.


Physical attacks for Ti Ts'ang TSG-9H #3 (St. Ives Compact)
    Kick (Right leg) at Striker STC-2D (Capellans); needs 5, rolls 8 :  - Direct Blow - hits (using Left Side Kick table) LL
        Striker STC-2D (Capellans) takes 26 damage to LL.
            8 Armor remaining.


Physical attacks for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    Hatchet attack on Pilum Heavy Tank (Standard) #5 (Capellans); needs 7, rolls 3 : misses.

Falconer FLC-8R #2 (St. Ives Compact) must make 3 piloting skill roll(s) (missed a kick; was kicked; was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked) + 0 (was kicked)); needs 4, rolls 10 : succeeds.
    Roll #2, (4 (Base piloting skill) + 0 (was kicked) - 1 (weight class modifier -1) + 0 (missed a kick) + 0 (was kicked)); needs 3, rolls 8 : succeeds.
    Roll #3, (4 (Base piloting skill) + 0 (was kicked) - 1 (weight class modifier -1) + 0 (missed a kick) + 0 (was kicked)); needs 3, rolls 11 : succeeds.

Cataphract CTF-3L (St. Ives Compact) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) - 1 (weight class modifier -1)); needs 4, rolls 4 : succeeds.

Vindicator VND-3L (St. Ives Compact) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 3, rolls 11 : succeeds.

Ti Ts'ang TSG-9H #2 (St. Ives Compact) must make 2 piloting skill roll(s) (was kicked; was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) - 1 (weight class modifier -1) + 0 (was kicked)); needs 2, rolls 9 : succeeds.
    Roll #2, (3 (Base piloting skill) + 0 (was kicked) - 1 (weight class modifier -1) + 0 (was kicked)); needs 2, rolls 3 : succeeds.

Men Shen MS1-O #5 (Capellans) must make 1 piloting skill roll(s) (was kicked).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 0 (was kicked) + 0 (weight class modifier 0)); needs 2, rolls 4 : succeeds.

Striker STC-2D (Capellans) must make 2 piloting skill roll(s) (was kicked; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) - 2 (weight class modifier -2) + 1 (20+ damage)); needs 3, rolls 5 : succeeds.
    Roll #2, (4 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier) + 0 (was kicked)); needs 3, rolls 2 : falls.
Striker STC-2D (Capellans) goes back to the hull down position instead of falling to the ground.

Striker STC-2D #4 (Capellans) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.

Raven RVN-4L (Capellans) must make 3 piloting skill roll(s) (hip actuator hit; leg/foot actuator hit; was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 7 : succeeds.
    Roll #2, (3 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 0 (was kicked)); needs 6, rolls 5 : falls.
Raven RVN-4L (Capellans) goes back to the hull down position instead of falling to the ground.

Heat Phase
-------------------
Ebon Jaguar (Cauldron-Born) D (Cameron's Legacy) gains 25 heat, sinks 25 heat and is now at 0 heat.
Timber Wolf (Mad Cat) Prime (Cameron's Legacy) gains 39 heat, sinks 38 heat and is now at 1 heat.
Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy) gains 36 heat, sinks 32 heat and is now at 4 heat.
Ryoken (Stormcrow) C (Cameron's Legacy) gains 21 heat, sinks 20 heat and is now at 1 heat.
Nova (Black Hawk) Legacy C (Cameron's Legacy) gains 32 heat, sinks 28 heat and is now at 4 heat.
Nova (Black Hawk) A (Cameron's Legacy) gains 39 heat, sinks 36 heat and is now at 3 heat.
Grendel (Mongrel) Legacy A (Cameron's Legacy) gains 26 heat, sinks 22 heat and is now at 4 heat.
Grendel (Mongrel) Legacy (Cameron's Legacy) gains 31 heat, sinks 22 heat and is now at 9 heat.
Summoner (Thor) Prime (Cameron's Legacy) gains 27 heat, sinks 27 heat and is now at 0 heat.
Summoner (Thor) Legacy (Cameron's Legacy) gains 33 heat, sinks 33 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Legacy (Cameron's Legacy) gains 34 heat, sinks 32 heat and is now at 2 heat.
Summoner (Thor) Legacy B (Cameron's Legacy) gains 21 heat, sinks 21 heat and is now at 0 heat.
Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy) gains 21 heat, sinks 21 heat and is now at 0 heat.
Grendel (Mongrel) Legacy A #2 (Cameron's Legacy) gains 23 heat, sinks 22 heat and is now at 1 heat.
Shadow Cat Legacy A (Cameron's Legacy) gains 25 heat, sinks 25 heat and is now at 0 heat.
Grendel (Mongrel) Legacy A #3 (Cameron's Legacy) gains 19 heat, sinks 21 heat and is now at 0 heat.
Nova Cat AIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Zeus ZEU-OAIV (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV #2 (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OAIV #3 (Cameron's Legacy) gains 20 heat, sinks 20 heat and is now at 0 heat.
Kirghiz Legacy B (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700a (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700a #2 (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Riever F-700 Legacy (Cameron's Legacy) gains 42 heat, sinks 42 heat and is now at 0 heat.
Kirghiz Legacy A (Cameron's Legacy) gains 49 heat, sinks 48 heat and is now at 1 heat.
Kirghiz Legacy A #2 (Cameron's Legacy) gains 49 heat, sinks 48 heat and is now at 1 heat.
Kirghiz Legacy Mk II (Cameron's Legacy) gains 0 heat, sinks 0 heat and is now at 0 heat.
Hellbringer (Loki) B (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Wolverine WVR-OR (St. Ives Compact) gains 24 heat, sinks 22 heat and is now at 2 heat.
Falconer FLC-8R #2 (St. Ives Compact) gains 15 heat, sinks 15 heat and is now at 0 heat.
Cataphract CTF-3L (St. Ives Compact) gains 35 heat, sinks 32 heat and is now at 3 heat.
Men Shen MS1-O (St. Ives Compact) gains 22 heat, sinks 20 heat and is now at 2 heat.
Hunchback HBK-5M (St. Ives Compact) gains 17 heat, sinks 17 heat and is now at 0 heat.
Vindicator VND-3L (St. Ives Compact) gains 23 heat, sinks 23 heat and is now at 0 heat.
Snake SNK-1V (St. Ives Compact) gains 7 heat, sinks 7 heat and is now at 0 heat.
Men Shen MS1-O #2 (St. Ives Compact) gains 22 heat, sinks 20 heat and is now at 2 heat.
Men Shen MS1-O #3 (St. Ives Compact) gains 22 heat, sinks 20 heat and is now at 2 heat.
Huron Warrior HUR-WO-R4L (St. Ives Compact) gains 6 heat, sinks 10 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4L #2 (St. Ives Compact) gains 18 heat, sinks 11 heat and is now at 11 heat.
Helios HEL-3D (St. Ives Compact) gains 19 heat, sinks 19 heat and is now at 0 heat.
Orion ON1-M (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Anvil ANV-3M (St. Ives Compact) gains 21 heat, sinks 23 heat and is now at 0 heat.
Tarantula ZPH-1A (St. Ives Compact) gains 14 heat, sinks 14 heat and is now at 0 heat.
Duan Gung D9-G9 (St. Ives Compact) gains 11 heat, sinks 11 heat and is now at 0 heat.
Raven RVN-3L #2 (St. Ives Compact) gains 12 heat, sinks 11 heat and is now at 2 heat.
Men Shen MS1-O #4 (St. Ives Compact) gains 21 heat, sinks 20 heat and is now at 4 heat.
Vindicator VND-3L #2 (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Vindicator VND-3L #3 (St. Ives Compact) gains 18 heat, sinks 18 heat and is now at 0 heat.
Vindicator VND-3L #4 (St. Ives Compact) gains 22 heat, sinks 22 heat and is now at 0 heat.
Men Shen MS1-O #5 (St. Ives Compact) gains 19 heat, sinks 20 heat and is now at 2 heat.
Hunchback HBK-5M #2 (St. Ives Compact) gains 17 heat, sinks 17 heat and is now at 0 heat.
Vindicator VND-3L #5 (St. Ives Compact) gains 22 heat, sinks 22 heat and is now at 0 heat.
Ti Ts'ang TSG-9H (St. Ives Compact) gains 26 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #2 (St. Ives Compact) gains 26 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #3 (St. Ives Compact) gains 26 heat, sinks 26 heat and is now at 9 heat.
Ti Ts'ang TSG-9H #4 (St. Ives Compact) gains 26 heat, sinks 26 heat and is now at 9 heat.
Archer ARC-OD (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #2 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #3 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #4 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #5 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #6 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #7 (St. Ives Compact) gains 20 heat, sinks 20 heat and is now at 0 heat.
Archer ARC-OD #8 (St. Ives Compact) gains 21 heat, sinks 21 heat and is now at 0 heat.
Mad Dog (Vulture) C (Capellans) gains 32 heat, sinks 32 heat and is now at 0 heat.
Ebon Jaguar (Cauldron-Born) A (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hellbringer (Loki) B (Capellans) gains 13 heat, sinks 13 heat and is now at 0 heat.
Awesome AWS-9M (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Atlas AS7-K (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Duan Gung D9-G9 (Capellans) gains 6 heat, sinks 6 heat and is now at 0 heat.
Cerberus MR-V2 (Capellans) gains 4 heat, sinks 4 heat and is now at 0 heat.
Yu Huang Y-H9G (Capellans) gains 33 heat, sinks 26 heat and is now at 7 heat.
Subtracting 4 heat due to combat computer...
Stalker STK-5S (Capellans) gains 6 heat, sinks 6 heat and is now at 0 heat.
Awesome AWS-9M #2 (Capellans) gains 47 heat, sinks 40 heat and is now at 7 heat.
Anvil ANV-3M (Capellans) gains 28 heat, sinks 24 heat and is now at 4 heat.
Helios HEL-3D (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Huron Warrior HUR-WO-R4L (Capellans) gains 19 heat, sinks 11 heat and is now at 11 heat.
Huron Warrior HUR-WO-R4L #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunder THR-1L (Capellans) gains 23 heat, sinks 22 heat and is now at 1 heat.
Ti Ts'ang TSG-9H (Capellans) gains 35 heat, sinks 26 heat and is now at 9 heat.
Thunder THR-1L #2 (Capellans) gains 23 heat, sinks 22 heat and is now at 1 heat.
Hunchback HBK-5M (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Jinggau JN-G8A (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #2 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #3 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #4 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Spider SDR-7M (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Spider SDR-7M #2 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Spider SDR-7M #3 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Spider SDR-7M #4 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Raven RVN-3L (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Raven RVN-3L #2 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L #3 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Raven RVN-3L #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Subtracting 3 heat due to combat computer...
Stalker STK-5S #2 (Capellans) gains 0 heat, sinks 0 heat and is now at 0 heat.
Subtracting 3 heat due to combat computer...
Stalker STK-5S #3 (Capellans) gains 0 heat, sinks 0 heat and is now at 0 heat.
Atlas AS7-K #2 (Capellans) gains 21 heat, sinks 20 heat and is now at 1 heat.
Atlas AS7-K #3 (Capellans) gains 2 heat, sinks 2 heat and is now at 0 heat.
Men Shen MS1-O (Capellans) gains 17 heat, sinks 20 heat and is now at 0 heat.
Men Shen MS1-O #2 (Capellans) gains 17 heat, sinks 20 heat and is now at 0 heat.
Men Shen MS1-O #3 (Capellans) gains 17 heat, sinks 20 heat and is now at 0 heat.
Men Shen MS1-O #5 (Capellans) gains 18 heat, sinks 20 heat and is now at 1 heat.
Men Shen MS1-O #6 (Capellans) gains 17 heat, sinks 20 heat and is now at 0 heat.
Men Shen MS1-O #7 (Capellans) gains 15 heat, sinks 18 heat and is now at 0 heat.
Catapult CPLT-C3 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #2 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #3 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Catapult CPLT-C3 #4 (Capellans) gains 10 heat, sinks 10 heat and is now at 0 heat.
Yu Huang Y-H9G #2 (Capellans) gains 33 heat, sinks 26 heat and is now at 7 heat.
Yu Huang Y-H9G #3 (Capellans) gains 33 heat, sinks 26 heat and is now at 7 heat.
Yu Huang Y-H9G #4 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Yu Huang Y-H9G #5 (Capellans) gains 27 heat, sinks 26 heat and is now at 1 heat.
Atlas AS7-K #4 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #5 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #6 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #7 (Capellans) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS7-K #8 (Capellans) gains 15 heat, sinks 15 heat and is now at 0 heat.
Grand Titan T-IT-N10M (Capellans) gains 26 heat, sinks 24 heat and is now at 2 heat.
Striker STC-2D (Capellans) gains 25 heat, sinks 24 heat and is now at 1 heat.
Atlas AS7-K #9 (Capellans) gains 21 heat, sinks 20 heat and is now at 1 heat.
Striker STC-2D #2 (Capellans) gains 26 heat, sinks 24 heat and is now at 2 heat.
Striker STC-2D #3 (Capellans) gains 26 heat, sinks 24 heat and is now at 2 heat.
Striker STC-2D #4 (Capellans) gains 26 heat, sinks 24 heat and is now at 2 heat.
Striker STC-2D #5 (Capellans) gains 26 heat, sinks 24 heat and is now at 2 heat.
Jinggau JN-G8A #5 (Capellans) gains 23 heat, sinks 24 heat and is now at 0 heat.
Jinggau JN-G8A #6 (Capellans) gains 26 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #7 (Capellans) gains 26 heat, sinks 26 heat and is now at 1 heat.
Jinggau JN-G8A #8 (Capellans) gains 27 heat, sinks 26 heat and is now at 2 heat.
Blackjack BJ-3 (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Blackjack BJ-3 #2 (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Blackjack BJ-3 #3 (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Vindicator VND-5L (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Vindicator VND-5L #2 (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Vindicator VND-5L #3 (Capellans) gains 22 heat, sinks 20 heat and is now at 4 heat.
Vindicator VND-5L #4 (Capellans) gains 17 heat, sinks 19 heat and is now at 0 heat.
Raven RVN-3L #6 (Capellans) gains 12 heat, sinks 11 heat and is now at 2 heat.
Raven RVN-3L #7 (Capellans) gains 12 heat, sinks 11 heat and is now at 2 heat.
Raven RVN-3L #8 (Capellans) gains 12 heat, sinks 11 heat and is now at 1 heat.
Spider SDR-7M #5 (Capellans) gains 16 heat, sinks 10 heat and is now at 12 heat.
Spider SDR-7M #6 (Capellans) gains 15 heat, sinks 10 heat and is now at 11 heat.
Spider SDR-7M #7 (Capellans) gains 16 heat, sinks 10 heat and is now at 12 heat.
Raven RVN-4L (Capellans) gains 16 heat, sinks 16 heat and is now at 0 heat.
Raven RVN-4L #2 (Capellans) gains 16 heat, sinks 16 heat and is now at 0 heat.
Raven RVN-4L #4 (Capellans) gains 16 heat, sinks 16 heat and is now at 0 heat.

Control Rolls
-------------------

Kirghiz Legacy Mk II (Cameron's Legacy) must make 1 control roll(s) (damage threshold exceeded).
The base target is 2 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) - 1 (maneuvering ace) + 0 (damage threshold exceeded)].
    Roll #1, (damage threshold exceeded); needs 2, rolls 11 : succeeds.

End Phase
-------------------
Light smoke cloud drifts to 1931 and 1830 and 2030.
Light smoke cloud drifts to 2014 and 1914 and 2114.
Light smoke cloud drifts to 2232 and 2132 and 2332.
Light smoke cloud drifts to 2738 and 2637 and 2837.
Light smoke cloud drifts to 3848 and 3748 and 3948.
Light smoke cloud drifts to 4546 and 4445 and 4645.
Light smoke cloud drifts to 4749 and 4648 and 4848.
Light smoke cloud drifts to 5045 and 4945 and 5145.
Fire at 1929 is burning brightly.
    Terrain burns for 15 damage.
Fire at 2012 is burning brightly.
    Terrain burns for 15 damage.
Fire at 2230 is burning brightly.
    Terrain burns for 15 damage.
Fire at 2736 is burning brightly.
    Terrain burns for 15 damage.
Fire at 3846 is burning brightly.
    Terrain burns for 15 damage.
Fire at 4544 is burning brightly.
    Terrain burns for 15 damage.
Fire at 4747 is burning brightly.
    Terrain burns for 15 damage.
Fire at 5043 is burning brightly.
    Terrain burns for 15 damage.
Light smoke fills 1930.
Light smoke fills 1829.
Light smoke fills 2029.
Light smoke fills 2013.
Light smoke fills 1913.
Light smoke fills 2113.
Light smoke fills 2231.
Light smoke fills 2131.
Light smoke fills 2331.
Light smoke fills 2737.
Light smoke fills 2636.
Light smoke fills 2836.
Fire at 2837 was started this round.
Light smoke fills 2838.
Light smoke fills 2738.
Light smoke fills 2938.
Fire at 3441 was started this round.
Light smoke fills 3442.
Light smoke fills 3342.
Light smoke fills 3542.
Light smoke fills 3847.
Light smoke fills 3747.
Light smoke fills 3947.
Light smoke fills 4545.
Light smoke fills 4444.
Light smoke fills 4644.
Light smoke fills 4748.
Light smoke fills 4647.
Light smoke fills 4847.
Light smoke fills 5044.
Light smoke fills 4944.
Light smoke fills 5144.
Fire at 5648 was started this round.
Light smoke fills 5649.
Light smoke fills 5549.
Light smoke fills 5749.
MechWarrior Master Sergeant Ghi-cheng Muljana (St. Ives Compact) has been picked up by Men Shen MS1-O #6 (Capellans).
MechWarrior Sergeant Bian Ngo (St. Ives Compact) has been picked up by Wolverine WVR-OR (St. Ives Compact).
Initiative Phase for Deployment for Round #3
-------------------
Team 1 rolls a 15[8+7].
    Cameron's Legacy rolls a 7[7+0].
    St. Ives Compact rolls a 5[5+0].
Capellans rolls a 11[6+5].
Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.


Targeting Phase
-------------------
Weapons fire for Field Artillery (Arrow IV) (Cameron's Legacy)
    Arrow IV, will land in 0 turn(s).

Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV, will land in 0 turn(s).

Weapons fire for Field Artillery (Arrow IV) #3 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Field Artillery (Arrow IV) #4 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Nova Cat AIV (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)
    Arrow IV, will land in 2 turn(s).

    Arrow IV, will land in 2 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #3 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #4 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #5 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #6 (Cameron's Legacy)
    Long Tom, will land in 1 turn(s).

Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #2 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #3 (St. Ives Compact)
    Arrow IV, will land in 1 turn(s).

    Arrow IV, will land in 1 turn(s).

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV, will land in 0 turn(s).

    Arrow IV, will land in 0 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Pilum Heavy Tank (Arrow IV) #4 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #2 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #3 (Capellans)
    Arrow IV, will land in 1 turn(s).

Weapons fire for Catapult CPLT-C3 #4 (Capellans)
    Arrow IV, will land in 1 turn(s).



Movement Phase
-------------------

Chang López ejects from a Men Shen MS1-O #6 (Capellans).
    
Men Shen MS1-O #6 (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 8 [5 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 8 : succeeds.
            The pilot ejects safely!
*** Men Shen MS1-O #6 (Capellans) DESTROYED by ejection! ***
*** MechWarrior Master Sergeant Ghi-cheng Muljana (St. Ives Compact) was trapped in the wreckage. ***

Sang-wei Lambert Oerlemans ejects from a Jinggau JN-G8A #5 (Capellans).
    
Jinggau JN-G8A #5 (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 6 [3 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 7 : succeeds.
            The pilot ejects safely!
*** Jinggau JN-G8A #5 (Capellans) DESTROYED by ejection! ***

Sao-wei Ksenya Yakushov ejects from a Men Shen MS1-O (Capellans).
    
Men Shen MS1-O (Capellans) must make a piloting skill check (landing in clear terrain).
    Needs 6 [3 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
*** Men Shen MS1-O (Capellans) DESTROYED by ejection! ***

Hunchback HBK-5M #2 (St. Ives Compact) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Huron Warrior HUR-WO-R4L #2 (Capellans) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
Huron Warrior HUR-WO-R4L #2 (Capellans) goes back to the hull down position instead of falling to the ground.

Striker STC-2D (Capellans) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.

Men Shen MS1-O #7 (Capellans) must make a piloting skill check (no/minimal arms).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 2 (no/minimal arms)], rolls 8 : succeeds.

Atlas AS7-K #7 (Capellans) must make a piloting skill check (getting up).
Needs 6 [6 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.

Partisan Omni Tank PA-OCM (Capellans) is abandoned by its crew.
*** Partisan Omni Tank PA-OCM (Capellans) DESTROYED by ejection! ***

Von Luckner Heavy Tank VNL-K70 (Capellans) must make a piloting skill check while moving in hex 2750 (reckless driving on pavement).
Needs 3 [3 (Base piloting skill) + 0 (reckless driving on pavement)], rolls 9 : succeeds.


Von Luckner Heavy Tank VNL-K70 #2 (Capellans) must make a piloting skill check while moving in hex 2750 (reckless driving on pavement).
Needs 3 [3 (Base piloting skill) + 0 (reckless driving on pavement)], rolls 12 : succeeds.


Sturmfeur Heavy Tank (Standard) (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 9 : succeeds.


Sturmfeur Heavy Tank (Standard) #2 (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 5 : succeeds.


Sturmfeur Heavy Tank (Standard) (Cameron's Legacy) must make a piloting skill check while moving in hex 4033 (reckless driving on pavement).
Needs 2 [3 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 10 : succeeds.


Demolisher II Heavy Tank (Legacy) (Cameron's Legacy) must make a piloting skill check while moving in hex 4335 (reckless driving on pavement).
Needs 3 [3 (Base piloting skill) + 0 (reckless driving on pavement)], rolls 12 : succeeds.


Sturmfeur Heavy Tank (Standard) #7 (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 4 : succeeds.


Sturmfeur Heavy Tank (Standard) #8 (Capellans) must make a piloting skill check while moving in hex 2252 (reckless driving on pavement).
Needs 4 [5 (Base piloting skill) - 1 (reckless driving on pavement)], rolls 8 : succeeds.


Men Shen MS1-O (St. Ives Compact) checking for MASC failure:
    Needs 0, rolls 5 : succeeds.

Men Shen MS1-O #3 (St. Ives Compact) checking for MASC failure:
    Needs 0, rolls 7 : succeeds.

Men Shen MS1-O #3 (St. Ives Compact) must make a piloting skill check while moving in hex 2429 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : succeeds.


Ti Ts'ang TSG-9H (St. Ives Compact) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.

Men Shen MS1-O #3 (Capellans) must make a piloting skill check while moving in hex 2429 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.


Men Shen MS1-O #2 (Capellans) must make a piloting skill check while moving in hex 2429 (running & turning on pavement).
Needs 2 [4 (Base piloting skill) - 2 (running & turning on pavement)], rolls 7 : succeeds.


Ti Ts'ang TSG-9H #3 (St. Ives Compact) must make a piloting skill check while moving in hex 6051 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 1 (Left Leg Upper Leg Actuator destroyed) - 1 (running & turning on pavement)], rolls 3 : falls.
Ti Ts'ang TSG-9H #3 (St. Ives Compact) falls 0 level(s) into hex 6051
    Ti Ts'ang TSG-9H #3 (St. Ives Compact) falls on its right side, suffering 6 damage.
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 5 damage to RT.
            11 Armor remaining.
        Ti Ts'ang TSG-9H #3 (St. Ives Compact) takes 1 damage to RA.
            19 Armor remaining.

Pilot of Ti Ts'ang TSG-9H #3 (St. Ives Compact) "Private Dien Cai" must roll 4 to avoid damage; rolls 5 : succeeds.
    Ti Ts'ang TSG-9H #3 (St. Ives Compact) suffers 0 damage from the skid.

    Skid ends.

Raven RVN-4L (Capellans) must make a piloting skill check (no/minimal arms).
Needs 5 [3 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) - 2 (careful stand) + 0 (getting up) + 2 (no/minimal arms)], rolls 7 : succeeds.

Offboard Attack Phase
-------------------
Weapons fire for Raven RVN-3L #2 (St. Ives Compact)
    TAG at Pilum Heavy Tank (Standard) #3 (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits, target tagged.


Weapons fire for Ti Ts'ang TSG-9H (St. Ives Compact)
    TAG at Striker STC-2D #3 (Capellans); needs 6, rolls 11 :  - Direct Blow - hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OC (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 10, rolls 11 : hits, target tagged.


Weapons fire for Ti Ts'ang TSG-9H #2 (St. Ives Compact)
    TAG at Pilum Heavy Tank (Standard) #5 (Capellans); needs 5, rolls 4 : misses


Weapons fire for Ti Ts'ang TSG-9H #3 (St. Ives Compact)
    TAG at Grand Titan T-IT-N10M (Capellans); needs 11, rolls 8 : misses


Weapons fire for Partisan Omni Tank PA-OC #2 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 5 : misses


Weapons fire for Partisan Omni Tank PA-OC #3 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 2 : misses


Weapons fire for Ti Ts'ang TSG-9H #4 (St. Ives Compact)
    TAG at Pilum Heavy Tank (Standard) #5 (Capellans); needs 7, rolls 4 : misses


Weapons fire for Partisan Omni Tank PA-OC #4 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 11 :  - Glancing Blow - hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OC #5 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 10 : misses


Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    TAG at Jinggau JN-G8A #6 (Capellans); needs 7, rolls 5 : misses


Weapons fire for Partisan Omni Tank PA-OC #6 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 9 : misses


Weapons fire for Summoner (Thor) Legacy B (Cameron's Legacy)
    Light TAG at Yu Huang Y-H9G (Capellans); needs 9, rolls 6 : misses


Weapons fire for Partisan Omni Tank PA-OC #7 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 11, rolls 9 : misses


Weapons fire for Hex Medium Laser & TAG MLx6wTAG (Cameron's Legacy)
    TAG at Yu Huang Y-H9G (Capellans); needs 8, rolls 8 :  - Glancing Blow - hits, target tagged.


Weapons fire for Hex Medium Laser & TAG MLx6wTAG #2 (Cameron's Legacy)
    TAG at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 8 : hits, target tagged.


Weapons fire for Partisan Omni Tank PA-OC #8 (Capellans)
    TAG at Men Shen MS1-O #4 (St. Ives Compact); needs 8, rolls 12 :  - Direct Blow - hits, target tagged.


Weapons fire for Ti Ts'ang TSG-9H (Capellans)
    TAG at Mad Cat (Timber Wolf) Legacy (Cameron's Legacy); needs 9, rolls 3 : misses


Weapons fire for Raven RVN-3L (Capellans)
    TAG at Vindicator VND-3L #2 (St. Ives Compact); needs 10, rolls 9 : misses


Weapons fire for Raven RVN-3L #2 (Capellans)
    TAG at Vindicator VND-3L #2 (St. Ives Compact); needs 10, rolls 3 : misses


Weapons fire for Raven RVN-3L #3 (Capellans)
    TAG at Vindicator VND-3L #2 (St. Ives Compact); needs 10, rolls 4 : misses


Weapons fire for Raven RVN-3L #4 (Capellans)
    TAG at Vindicator VND-3L #2 (St. Ives Compact); needs 11, rolls 4 : misses


Weapons fire for Raven RVN-3L #6 (Capellans)
    TAG at Wolverine WVR-OR (St. Ives Compact); needs 10, rolls 3 : misses


Weapons fire for Raven RVN-3L #7 (Capellans)
    TAG at Wolverine WVR-OR (St. Ives Compact); needs 8, rolls 9 : hits, target tagged.


Weapons fire for Raven RVN-3L #8 (Capellans)
    TAG at Wolverine WVR-OR (St. Ives Compact); needs 12, rolls 7 : misses


Weapons fire for Raven RVN-4L (Capellans)
    TAG at Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy); needs 10, rolls 8 : misses


Weapons fire for Raven RVN-4L #2 (Capellans)
    TAG at Timber Wolf (Mad Cat) Prime (Cameron's Legacy); needs 7, rolls 6 : misses


Weapons fire for Raven RVN-4L #4 (Capellans)
    TAG at Timber Wolf (Mad Cat) Prime (Cameron's Legacy); needs 8, rolls 8 :  - Glancing Blow - hits, target tagged.


Weapons fire for Nova Cat AIV (Cameron's Legacy)
    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 2 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
        Hex 2453: terrain takes 20 damage.
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
        Hex 2253: terrain takes 20 damage.

    Arrow IV at Hex: 2354 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2354.
        Hex 2354: terrain takes 40 damage.
        Hex 2453: terrain takes 20 damage.
        Hex 2355: terrain takes 20 damage.
        Hex 2254: terrain takes 20 damage.
        Hex 2253: terrain takes 20 damage.

Weapons fire for Archer ARC-OAIV (Cameron's Legacy)
    Arrow IV at Hex: 2042 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 2042.

    Arrow IV at Hex: 2042 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 2042.

Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 4 :  - Glancing Blow - hits  FR
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to FR.
            20 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to LS.
            19 Armor remaining.


Weapons fire for Field Artillery (Arrow IV) #3 (Cameron's Legacy)
    Arrow IV at Yu Huang Y-H9G (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  LA
        Yu Huang Y-H9G (Capellans) takes 20 damage to LA.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LA. Roll is (5+4) = 9; 1 location.
            CRITICAL HIT on Shoulder.
        Terrain takes 10 damage.


Weapons fire for Field Artillery (Arrow IV) #4 (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 2 : misses

        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 5 damage to LS.
            28 Armor remaining.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
            6 Armor remaining.


Weapons fire for Nova Cat AIV (Cameron's Legacy)
    Arrow IV at Striker STC-2D #3 (Capellans); needs 4, rolls 5 : hits  LT
        Striker STC-2D #3 (Capellans) takes 20 damage to LT.
            6 Armor remaining.
        Terrain takes 10 damage.


    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 9 :  - Direct Blow - hits  (using Right Side table) RS
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to RS.
            13 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to RS.
            28 Armor remaining.


Weapons fire for Archer ARC-OAIV (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  (using Right Side table) RR
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to RR.
            13 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to TU.
            23 Armor remaining.


    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 10 :  - Direct Blow - hits  (using Right Side table) TU
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to TU.
            20 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to TU.
            18 Armor remaining.




Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)
    Arrow IV at Striker STC-2D #3 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  RA
        Striker STC-2D #3 (Capellans) takes 20 damage to RA.
            6 Armor remaining.
        Terrain takes 10 damage.


    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 12 :  - Direct Blow - hits  (using Right Side table) RS
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to RS.
            Armor destroyed.
             SECTION DESTROYED.
*** Pilum Heavy Tank (Standard) #3 (Capellans) DESTROYED by damage! ***
            Chance for motive system damage. Roll is 9; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on RS. Roll is (9+2) = 11; Engine destroyed.  Immobile.
        Terrain takes 10 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Vehicle Crew Yi-si-ben-bing Ka-yan Park (Capellans) takes 10 damage to MEN.
             PLATOON KILLED,
*** Vehicle Crew Yi-si-ben-bing Ka-yan Park (Capellans) DESTROYED by damage! ***
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to RR.
            28 Armor remaining.




Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Cameron's Legacy)
    Long Tom at Hex: 2042 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 2042.
        Hex 2241: terrain takes 10 damage.
Atlas AS7-K #7 (Capellans) hit for 5 damage.
        Atlas AS7-K #7 (Capellans) takes 5 damage to CT.
            42 Armor remaining.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Cameron's Legacy)
    Long Tom at Hex: 1547 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 5 : hits the intended hex 1547.
        Hex 1647: terrain takes 30 damage.
             Light Woods converted to Rough!
        Hex 1548: terrain takes 30 damage.
             Light Woods converted to Rough!
Atlas AS7-K (Capellans) hit for 15 damage.
        Atlas AS7-K (Capellans) takes 5 damage to RT.
            27 Armor remaining.
        Atlas AS7-K (Capellans) takes 5 damage to LL (critical).
            36 Armor remaining.
            Critical hit on LL. Roll is 8; no effect.
        Atlas AS7-K (Capellans) takes 5 damage to RL.
            36 Armor remaining.
Atlas AS7-K #4 (Capellans) hit (using Right Side table) for 5 damage.
        Atlas AS7-K #4 (Capellans) takes 5 damage to LA.
            29 Armor remaining.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #3 (Cameron's Legacy)
    Long Tom at Hex: 1544 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 3 : hits the intended hex 1544.
        Hex 1544: terrain takes 50 damage.
        Hex 1543: terrain takes 30 damage.
Atlas AS7-K #5 (Capellans) hit (using Left Side table) for 15 damage.
        Atlas AS7-K #5 (Capellans) takes 5 damage to CTR.
            9 Armor remaining.
        Atlas AS7-K #5 (Capellans) takes 5 damage to LT.
            27 Armor remaining.
        Atlas AS7-K #5 (Capellans) takes 5 damage to RTR.
            5 Armor remaining.
Atlas AS7-K #4 (Capellans) hit for 15 damage.
        Atlas AS7-K #4 (Capellans) takes 5 damage to RT.
            27 Armor remaining.
        Atlas AS7-K #4 (Capellans) takes 5 damage to LL.
            36 Armor remaining.
        Atlas AS7-K #4 (Capellans) takes 5 damage to LL.
            31 Armor remaining.
Atlas AS7-K #6 (Capellans) hit (using Left Side table) for 5 damage.
        Atlas AS7-K #6 (Capellans) takes 5 damage to LA.
            29 Armor remaining.
        Hex 1344: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #4 (Cameron's Legacy)
    Long Tom at Hex: 5848 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 5848.
        Hex 5848: terrain takes 50 damage.
             Light Woods converted to Rough!
        Hex 5847: terrain takes 30 damage.
             Light Woods converted to Rough!
Striker STC-2D #5 (Capellans) hit for 15 damage.
        Striker STC-2D #5 (Capellans) takes 5 damage to LL.
            26 Armor remaining.
        Striker STC-2D #5 (Capellans) takes 5 damage to LT.
            21 Armor remaining.
        Striker STC-2D #5 (Capellans) takes 5 damage to RL.
            28 Armor remaining.
        Hex 5950: terrain takes 10 damage.
        Hex 5850: terrain takes 10 damage.
Ti Ts'ang TSG-9H (St. Ives Compact) hit for 5 damage.
        Ti Ts'ang TSG-9H (St. Ives Compact) takes 5 damage to RT.
            17 Armor remaining.
        Hex 5750: terrain takes 10 damage.
Striker STC-2D #3 (Capellans) hit for 5 damage.
        Striker STC-2D #3 (Capellans) takes 5 damage to LL.
            29 Armor remaining.
        Hex 5649: terrain takes 10 damage.
        Hex 5648: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #5 (Cameron's Legacy)
    Long Tom at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 8 :  - Direct Blow - hits  FR
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 15 damage to FR.
            5 Armor remaining.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
            1 Armor remaining.


Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #6 (Cameron's Legacy)
    Long Tom at Ti Ts'ang TSG-9H (Capellans); needs 4, rolls 9 :  - Direct Blow - hits  (using Right Side table) RL
        Ti Ts'ang TSG-9H (Capellans) takes 15 damage to RL.
            11 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Archer ARC-OD #2 (St. Ives Compact)
    Arrow IV at Hex: 0464 (Artillery); needs 11, rolls 9 : misses and scatters to hex 0664.
Pilum Heavy Tank (Arrow IV) (Capellans) hit for 10 damage.
        Pilum Heavy Tank (Arrow IV) (Capellans) takes 5 damage to FR.
            35 Armor remaining.
        Pilum Heavy Tank (Arrow IV) (Capellans) takes 5 damage to LS.
            28 Armor remaining.
Pilum Heavy Tank (Arrow IV) #2 (Capellans) hit for 10 damage.
        Pilum Heavy Tank (Arrow IV) #2 (Capellans) takes 5 damage to FR.
            35 Armor remaining.
        Pilum Heavy Tank (Arrow IV) #2 (Capellans) takes 5 damage to FR.
            30 Armor remaining.

    Arrow IV at Hex: 0263 (Artillery); needs 11, rolls 8 : misses and scatters off the board.

Weapons fire for Archer ARC-OD #3 (St. Ives Compact)
    Arrow IV at Hex: 4744 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 6 : hits the intended hex 4744.
        Hex 4744: terrain takes 40 damage.
        Hex 4743: terrain takes 20 damage.
        Hex 4644: terrain takes 20 damage.
Pilum Heavy Tank (Standard) #4 (Capellans) hit (using Right Side table) for 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to RS.
            23 Armor remaining.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to RS.
            18 Armor remaining.

    Arrow IV at Hex: 4744 (Artillery), the shot is an automatic hit (Artillery firing at designated artillery target.), rolls 7 : hits the intended hex 4744.
        Hex 4744: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 4743: terrain takes 20 damage.
        Hex 4644: terrain takes 20 damage.
Pilum Heavy Tank (Standard) #4 (Capellans) hit (using Right Side table) for 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to TU.
            13 Armor remaining.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to RS.
            13 Armor remaining.

Weapons fire for Pilum Heavy Tank (Arrow IV) (Capellans)
    Arrow IV at Hex: 3535 (Artillery); needs 8, rolls 4 : misses and scatters to hex 3933.
        Hex 3933: terrain takes 40 damage.
        Heavy Standard Building #147515683 absorbs 20 points of damage. 
        Hex 3932: terrain takes 20 damage.
        Hex 4032: terrain takes 20 damage.
        Hex 4033: terrain takes 20 damage.
        Hex 3934: terrain takes 20 damage.
        Heavy Standard Building #147515683 absorbs 10 points of damage. 
        Hex 3833: terrain takes 20 damage.
        Hex 3832: terrain takes 20 damage.

Weapons fire for Pilum Heavy Tank (Arrow IV) #2 (Capellans)
    Arrow IV at Hex: 3535 (Artillery); needs 9, rolls 7 : misses and scatters to hex 3334.
        Hex 3334: terrain takes 40 damage.
        Hardened Fortress Building #318758299 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
        Hex 3434: terrain takes 20 damage.
Summoner (Thor) Prime (Cameron's Legacy) hit (using Rear table) for 10 damage.
        Summoner (Thor) Prime (Cameron's Legacy) takes 5 damage to RA.
            11 Armor remaining.
        Summoner (Thor) Prime (Cameron's Legacy) takes 5 damage to LA.
            12 Armor remaining.
        Hex 3233: terrain takes 20 damage.

Weapons fire for Pilum Heavy Tank (Arrow IV) #3 (Capellans)
    Arrow IV at Hex: 3836 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3834.
        Hex 3834: terrain takes 40 damage.
        Hex 3833: terrain takes 20 damage.
        Hex 3934: terrain takes 20 damage.
        Heavy Standard Building #147515683 absorbs 10 points of damage. 
        Hex 3935: terrain takes 20 damage.

Weapons fire for Pilum Heavy Tank (Arrow IV) #4 (Capellans)
    Arrow IV at Hex: 3836 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3636.
        Hardened Fortress Building #318758299 absorbs 10 points of damage. 
        
10 points absorbed by armor. 30 armor remaining.
        Hardened Fortress Building #318758299 absorbs 10 points of damage. 
        
10 points absorbed by armor. 40 armor remaining.
        Hex 3637: terrain takes 20 damage.
        Hex 3537: terrain takes 20 damage.

Weapons fire for Catapult CPLT-C3 (Capellans)
    Arrow IV at Hex: 2830 (Artillery); needs 9, rolls 6 : misses and scatters to hex 2531.
        Hex 2531: terrain takes 40 damage.
        Hex 2631: terrain takes 20 damage.
        Hex 2532: terrain takes 20 damage.
Anvil ANV-3M (Capellans) hit for 10 damage.
        Anvil ANV-3M (Capellans) takes 5 damage to CT.
            3 Armor remaining.
        Anvil ANV-3M (Capellans) takes 5 damage to RA.
            3 Armor remaining.
Raven RVN-4L #2 (Capellans) hit for 10 damage.
        Raven RVN-4L #2 (Capellans) takes 5 damage to RL.
            5 Armor remaining.
        Raven RVN-4L #2 (Capellans) takes 5 damage to LA.
            5 Armor remaining.
        Hex 2430: terrain takes 20 damage.

Weapons fire for Catapult CPLT-C3 #2 (Capellans)
    Arrow IV at Hex: 2830 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2833.

Weapons fire for Catapult CPLT-C3 #3 (Capellans)
    Arrow IV at Hex: 2823 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3024.
        Hex 3025: terrain takes 20 damage.
        Hex 2925: terrain takes 20 damage.

Weapons fire for Catapult CPLT-C3 #4 (Capellans)
    Arrow IV at Hex: 2823 (Artillery); needs 11, rolls 5 : misses and scatters to hex 2221.
Men Shen MS1-O (St. Ives Compact) hit (using Left Side table) for 20 damage.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to LT.
            15 Armor remaining.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to LL.
            19 Armor remaining.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to LA.
            12 Armor remaining.
        Men Shen MS1-O (St. Ives Compact) takes 5 damage to LL.
            14 Armor remaining.
        Hex 2222: terrain takes 20 damage.
Jinggau JN-G8A #7 (Capellans) hit for 10 damage.
        Jinggau JN-G8A #7 (Capellans) takes 5 damage to LA.
            12 Armor remaining.
        Jinggau JN-G8A #7 (Capellans) takes 5 damage to RT.
            19 Armor remaining.

Weapons fire for Field Artillery (Arrow IV) (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 5 : hits  TU
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to TU.
            0 Armor remaining.
            Critical hit on TU. Roll is 9;Critical hit on LRM 15.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to TU.
            8 Armor remaining.


Weapons fire for Field Artillery (Arrow IV) #2 (Cameron's Legacy)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  FR
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to FR.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on FR. Roll is (2+1) = 3; no effect.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on FR. Roll is 4; no effect.





Weapons fire for Nova Cat AIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV (Cameron's Legacy)


Weapons fire for Zeus ZEU-OAIV (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #2 (Cameron's Legacy)


Weapons fire for Archer ARC-OAIV #3 (Cameron's Legacy)







Weapons fire for Archer ARC-OD (St. Ives Compact)
    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)


Weapons fire for Archer ARC-OD #2 (St. Ives Compact)


Weapons fire for Archer ARC-OD #3 (St. Ives Compact)

Weapons fire for Archer ARC-OD #4 (St. Ives Compact)
    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Archer ARC-OD #5 (St. Ives Compact)
    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

    Arrow IV at Ti Ts'ang TSG-9H (Capellans), but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Archer ARC-OD #6 (St. Ives Compact)
    Arrow IV at Striker STC-2D #3 (Capellans); needs 4, rolls 10 :  - Direct Blow - hits  CT
        Striker STC-2D #3 (Capellans) takes 20 damage to CT.
            20 Armor remaining.
        Terrain takes 10 damage.


    Arrow IV at Striker STC-2D #3 (Capellans); needs 4, rolls 5 : hits  LL
        Striker STC-2D #3 (Capellans) takes 20 damage to LL.
            9 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Archer ARC-OD #7 (St. Ives Compact)
    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 6 : hits  TU
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to TU.
             SECTION DESTROYED.
            Critical hit on TU. Roll is 7; LRM 15 malfunctions.
        Terrain takes 10 damage.
        Pilum Heavy Tank (Standard) #4 (Capellans) takes 5 damage to FR.
             SECTION DESTROYED.
*** Pilum Heavy Tank (Standard) #4 (Capellans) DESTROYED by damage! ***
            Critical hit on FR. Roll is 7; Medium Pulse Laser malfunctions.


    Arrow IV at Pilum Heavy Tank (Standard) #3 (Capellans); needs 4, rolls 6 : hits  LS
        Pilum Heavy Tank (Standard) #3 (Capellans) takes 20 damage to LS.
            8 Armor remaining.
        Terrain takes 10 damage.


Weapons fire for Archer ARC-OD #8 (St. Ives Compact)
    Arrow IV at Yu Huang Y-H9G (Capellans); needs 4, rolls 6 : hits  RT
        Yu Huang Y-H9G (Capellans) takes 20 damage to RT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on RT. Roll is (5+3) = 8; no effect.
        Terrain takes 10 damage.


    Arrow IV at Ti Ts'ang TSG-9H (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  (using Rear table) RA
        Ti Ts'ang TSG-9H (Capellans) takes 20 damage to RA.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RA. Roll is (6+4) = 10; 1 location.
            CRITICAL HIT on Upper Arm.
        Terrain takes 10 damage.












Men Shen MS1-O (St. Ives Compact) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 4, rolls 12 : succeeds.

Yu Huang Y-H9G (Capellans) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 3, rolls 7 : succeeds.

Ti Ts'ang TSG-9H (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage) - 1 (weight class modifier)); needs 3, rolls 7 : succeeds.

Atlas AS7-K #4 (Capellans) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 1, rolls 8 : succeeds.

Striker STC-2D #3 (Capellans) must make 1 piloting skill roll(s) (80+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 6, rolls 8 : succeeds.

Kirghiz Legacy B (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Riever F-700a (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Riever F-700a #2 (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Riever F-700 Legacy (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Kirghiz Legacy A (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Kirghiz Legacy Mk II (Cameron's Legacy) loses 1 altitude(s) from weapon attack.

Weapon Attack Phase
-------------------
Nova (Black Hawk) Legacy C (Cameron's Legacy) needs a 4 for Ghost Targets, rolls a 11: ghost targets active.
Summoner (Thor) Prime (Cameron's Legacy) needs a 5 for Ghost Targets, rolls a 9: ghost targets active.

Weapons fire for Ebon Jaguar (Cauldron-Born) Prime (Cameron's Legacy)
    Ultra AC/5 at Men Shen MS1-O #2 (Capellans); needs 7, rolls 9 : 
        Men Shen MS1-O #2 (Capellans) takes 5 damage to RTR.
            1 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Men Shen MS1-O #2 (Capellans); needs 7, rolls 6 : misses


    ER PPC at Men Shen MS1-O #2 (Capellans); needs 7, rolls 4 : misses


    LRM 10 ((Clan) Semi-guided ammo) at Men Shen MS1-O #2 (Capellans); needs 7, rolls 12 :  - Direct Blow - 8 missile(s) hit (using Left Side table) (w/ +2 bonus).

        Men Shen MS1-O #2 (Capellans) takes 5 damage to LL.
            13 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 3 damage to RL.
            13 Armor remaining.


    ER Medium Laser at Men Shen MS1-O #2 (Capellans); needs 7, rolls 5 : misses


    Streak SRM 6 at Men Shen MS1-O #2 (Capellans); needs 7, rolls 6 : fails to achieve lock.

Weapons fire for Mad Dog (Vulture) C (Capellans)
    ER PPC at Huron Warrior HUR-WO-R4L (St. Ives Compact); needs 10, rolls 4 : misses


    ER PPC at Huron Warrior HUR-WO-R4L (St. Ives Compact); needs 10, rolls 2 : misses


Weapons fire for Ebon Jaguar (Cauldron-Born) D (Cameron's Legacy)
    Ultra AC/10 at Men Shen MS1-O #5 (Capellans); needs 5, rolls 9 :  - Direct Blow - 
        Men Shen MS1-O #5 (Capellans) takes 11 damage to LA.
        11 damage transfers to LT.
        Men Shen MS1-O #5 (Capellans) takes 11 damage to LT.
            2 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O #5 (Capellans); needs 5, rolls 6 : 
        Men Shen MS1-O #5 (Capellans) takes 10 damage to CT.
            16 Armor remaining.


    Ultra AC/10 at Men Shen MS1-O #5 (Capellans); needs 5, rolls 11 :  - Direct Blow - 
        Men Shen MS1-O #5 suffers no damage. (RL behind cover)
            Hardened Fortress Building #1154033575 blocks the shot and takes 12 points of damage. 
            
12 points absorbed by armor. 16 armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Men Shen MS1-O #5 (Capellans); needs 5, rolls 7 : 
        Men Shen MS1-O #5 suffers no damage. (RA behind cover)
            Hardened Fortress Building #1154033575 blocks the shot and takes 10 points of damage. 
            
10 points absorbed by armor. 6 armor remaining.


    ER Large Laser at Men Shen MS1-O #5 (Capellans); needs 6, rolls 11 :  - Direct Blow - hits  (using Partial cover (right side vertical) table) RA
        Men Shen MS1-O #5 suffers no damage. (RA behind cover)
            Hardened Fortress Building #1154033575 blocks the shot and takes 11 points of damage. 
            
6 points absorbed by armor. 0 armor remaining.
            
Damage reduced to 2 due to building scale.


    ER Small Laser at Men Shen MS1-O #5 (Capellans); needs 6, rolls 7 : hits  (using Partial cover (right side vertical) table) LT
        Men Shen MS1-O #5 (Capellans) takes 5 damage to LT.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.


    ER Small Laser at Men Shen MS1-O #5 (Capellans); needs 6, rolls 7 : hits  (using Partial cover (right side vertical) table) RA
        Men Shen MS1-O #5 suffers no damage. (RA behind cover)
            Hardened Fortress Building #1154033575 blocks the shot and takes 5 points of damage. 
            
Damage reduced to 2 due to building scale.


Weapons fire for Ebon Jaguar (Cauldron-Born) A (Capellans)
    ER Large Laser at Vindicator VND-3L #4 (St. Ives Compact); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    ER Large Laser at Vindicator VND-3L #4 (St. Ives Compact); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    ER Medium Laser at Vindicator VND-3L #4 (St. Ives Compact); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 12 : no fire..

Weapons fire for Timber Wolf (Mad Cat) Prime (Cameron's Legacy)
    ER Medium Laser at Anvil ANV-3M (Capellans); needs 6, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    ER Medium Laser at Anvil ANV-3M (Capellans); needs 6, rolls 7 : hits  LT
        Anvil ANV-3M (Capellans) takes 7 damage to LT.
            12 Armor remaining.


    LRM 15 ((Clan) Artemis-capable ammo) at Anvil ANV-3M (Capellans); needs 6, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    LRM 15 ((Clan) Artemis-capable ammo) at Anvil ANV-3M (Capellans); needs 6, rolls 10 :  - Direct Blow -  (ECM prevents bonus)9 missile(s) hit (w/ +2 bonus).

        Anvil ANV-3M (Capellans) takes 5 damage to CT.
            Armor destroyed.
             18 Internal Structure remaining.
            Critical hit on CT. Roll is (7+1) = 8; no effect.

        Anvil ANV-3M (Capellans) takes 4 damage to LL.
            11 Armor remaining.


    ER Large Laser at Anvil ANV-3M (Capellans); needs 6, rolls 7 : hits  LA
        Anvil ANV-3M (Capellans) takes 10 damage to LA.
            1 Armor remaining.


    ER Small Laser at Anvil ANV-3M (Capellans); needs 8, rolls 5 : misses


Weapons fire for Ryoken (Stormcrow) C (Cameron's Legacy)
    Large Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 4, rolls 6 : hits  LL
        Men Shen MS1-O #2 (Capellans) takes 10 damage to LL.
            3 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 4, rolls 8 :  - Direct Blow - hits  RT
        Men Shen MS1-O #2 (Capellans) takes 8 damage to RT.
            0 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #2 (Capellans); needs 4, rolls 12 :  - Direct Blow - hits  RA
        Men Shen MS1-O #2 (Capellans) takes 9 damage to RA.
             SECTION DESTROYED.
        8 damage transfers to RT.
            Critical hit on RA. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on +Medium Pulse Laser.
        Men Shen MS1-O #2 (Capellans) takes 8 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


    LB 10-X AC (Cluster ammo) at Men Shen MS1-O #2 (Capellans); needs 5, rolls 10 :  - Direct Blow - 10 pellet(s) hit (w/ +2 bonus).

        Men Shen MS1-O #2 (Capellans) takes 1 damage to LL.
            2 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to RL.
            12 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to CT.
            25 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to RT (critical).
             4 Internal Structure remaining.
            Critical hit on RT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on LRM 15.
            Critical hit on RT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on LRM 15.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to LT.
            19 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to LL.
            1 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to RT.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is (6+1) = 7; no effect.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to LT.
            18 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to LT.
            17 Armor remaining.

        Men Shen MS1-O #2 (Capellans) takes 1 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Artemis IV FCS.


Weapons fire for Hellbringer (Loki) B (Capellans)
    Large Pulse Laser at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 10 :  - Direct Blow - hits  (using Rear table) LTR
        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 11 damage to LTR.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on Engine.


    Gauss Rifle at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 9, rolls 3 : misses


    Streak SRM 6 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 5 : fails to achieve lock.

    Streak SRM 6 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 11, rolls 12 : 6 missile(s) hit (using Rear table).

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to RA (critical).
            18 Armor remaining.
            Critical hit on RA. Roll is 6; no effect.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to CTR.
            7 Armor remaining.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to CTR.
            5 Armor remaining.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to LL.
            26 Armor remaining.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to CTR.
            3 Armor remaining.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to CTR.
            1 Armor remaining.


Weapons fire for Nova (Black Hawk) Legacy C (Cameron's Legacy)
    Streak SRM 6 at Vindicator VND-5L (Capellans); needs 6, rolls 4 : fails to achieve lock.

    ER Small Laser at Vindicator VND-5L (Capellans); needs 6, rolls 9 :  - Direct Blow - hits  RA
        Vindicator VND-5L (Capellans) takes 6 damage to RA.
            8 Armor remaining.


    ER Small Laser at Vindicator VND-5L (Capellans); needs 6, rolls 8 : hits  RL
        Vindicator VND-5L (Capellans) takes 5 damage to RL.
            17 Armor remaining.


    Medium Pulse Laser at Vindicator VND-5L (Capellans); needs 4, rolls 8 :  - Direct Blow - hits  RL
        Vindicator VND-5L (Capellans) takes 7 damage to RL.
            10 Armor remaining.


    ER PPC at Vindicator VND-5L (Capellans); needs 6, rolls 4 : misses


    Medium Pulse Laser at Vindicator VND-5L (Capellans); needs 4, rolls 7 :  - Direct Blow - hits  LT
        Vindicator VND-5L (Capellans) takes 7 damage to LT.
            9 Armor remaining.


Weapons fire for Nova (Black Hawk) A (Cameron's Legacy)
    ER PPC at Vindicator VND-5L (Capellans); needs 6, rolls 7 : hits  RA
        Vindicator VND-5L (Capellans) takes 15 damage to RA.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RA. Roll is (5+2) = 7; no effect.


    ER PPC at Vindicator VND-5L (Capellans); needs 6, rolls 7 : hits  RT
        Vindicator VND-5L (Capellans) takes 15 damage to RT.
            1 Armor remaining.


    Medium Pulse Laser at Vindicator VND-5L (Capellans); needs 4, rolls 11 :  - Direct Blow - hits  RT
        Vindicator VND-5L (Capellans) takes 9 damage to RT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on +Medium Pulse Laser.


Weapons fire for Awesome AWS-9M (Capellans)
    ER PPC at Riever F-700 Legacy (Cameron's Legacy); needs 12, rolls 5 : misses


    ER PPC at Riever F-700 Legacy (Cameron's Legacy); needs 12, rolls 7 : misses


Weapons fire for Grendel (Mongrel) Legacy A (Cameron's Legacy)
    Medium Pulse Laser at Men Shen MS1-O #7 (Capellans); needs 6, rolls 6 :  - Glancing Blow - hits  RA
        Men Shen MS1-O #7 (Capellans) takes 3 damage to RA.
            9 Armor remaining.


    Medium Pulse Laser at Men Shen MS1-O #7 (Capellans); needs 6, rolls 4 : misses


    Medium Pulse Laser at Men Shen MS1-O #7 (Capellans); needs 6, rolls 2 : misses


Weapons fire for Grendel (Mongrel) Legacy (Cameron's Legacy)
    Medium Pulse Laser at Jinggau JN-G8A #8 (Capellans); needs 0, rolls 9 :  - Direct Blow - hits  RT
        Jinggau JN-G8A #8 (Capellans) takes 8 damage to RT.
            12 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #8 (Capellans); needs 0, rolls 8 :  - Direct Blow - hits  RT
        Jinggau JN-G8A #8 (Capellans) takes 8 damage to RT.
            4 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #8 (Capellans); needs 0, rolls 6 :  - Direct Blow - hits  RL
        Jinggau JN-G8A #8 (Capellans) takes 7 damage to RL.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RL. Roll is (6+2) = 8; no effect.


Weapons fire for Summoner (Thor) Legacy (Cameron's Legacy)
    Ultra AC/5 at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 7 :  - Glancing Blow - 
        Ti Ts'ang TSG-9H (Capellans) takes 2 damage to RA.
             7 Internal Structure remaining.
            Critical hit on RA. Roll is (8-2) = 6; no effect.
    fires a second shot in ultra mode.
    Ultra AC/5 at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 7 :  - Glancing Blow - 
        Ti Ts'ang TSG-9H (Capellans) takes 2 damage to RL.
            9 Armor remaining.


    ER Medium Laser at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 4 : misses


    Large Pulse Laser at Ti Ts'ang TSG-9H (Capellans); needs 5, rolls 2 : misses


    ER Medium Laser at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 10 :  - Direct Blow - hits  (using Right Side table) RA
        Ti Ts'ang TSG-9H (Capellans) takes 7 damage to RA.
             SECTION DESTROYED.
            Critical hit on RA. Roll is (4+2) = 6; no effect.


    LRM 10 ((Clan) Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 4, rolls 4 :  - Glancing Blow - 3 missile(s) hit (using Right Side table) (w/ -4 malus).

        Ti Ts'ang TSG-9H (Capellans) takes 3 damage to RL.
            6 Armor remaining.


    ER Medium Laser at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 3 : misses


Weapons fire for Duan Gung D9-G9 (Capellans)
    Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 8, rolls 7 : misses


    Medium Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 8, rolls 7 : misses


    LRM 10 at Hunchback HBK-5M #2 (St. Ives Compact); needs 6, rolls 8 : 6 missile(s) hit.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 5 damage to LT.
            2 Armor remaining.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 1 damage to RT.
        1 damage transfers to CT.
        Hunchback HBK-5M #2 (St. Ives Compact) takes 1 damage to CT.
            19 Armor remaining.


Weapons fire for Summoner (Thor) Prime (Cameron's Legacy)
    ER PPC at Ti Ts'ang TSG-9H (Capellans); needs 8, rolls 10 : hits  (using Left Side table) LT
        Ti Ts'ang TSG-9H (Capellans) takes 15 damage to LT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on LT. Roll is (6+2) = 8; no effect.


    LRM 15 ((Clan) Semi-guided ammo) at Ti Ts'ang TSG-9H (Capellans); needs 5, rolls 4 : misses


    LB 10-X AC (Cluster ammo) at Ti Ts'ang TSG-9H (Capellans); needs 7, rolls 11 :  - Direct Blow - 10 pellet(s) hit (using Left Side table) (w/ +3 bonus).

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LA.
            19 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LL.
            26 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to CTR.
            8 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RTR.
            5 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LT.
             11 Internal Structure remaining.
            Critical hit on LT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on +ER Medium Laser.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LT.
             10 Internal Structure remaining.
            Critical hit on LT. Roll is (3+1) = 4; no effect.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RTR.
            4 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LA.
            18 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RA.
        1 damage transfers to RT.
        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to RT.
            20 Armor remaining.

        Ti Ts'ang TSG-9H (Capellans) takes 1 damage to LT.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (6+1) = 7; no effect.


Weapons fire for Demolisher Heavy Tank (Clan) (Capellans)
    LB 20-X AC (Cluster ammo) at Kirghiz Legacy A #2 (Cameron's Legacy); needs 9, rolls 8 : misses


    LB 20-X AC (Cluster ammo) at Kirghiz Legacy A #2 (Cameron's Legacy); needs 9, rolls 8 : misses


    Medium Pulse Laser at Kirghiz Legacy A #2 (Cameron's Legacy); needs 10, rolls 6 : misses


    Medium Pulse Laser at Kirghiz Legacy A #2 (Cameron's Legacy); needs 10, rolls 6 : misses


Weapons fire for Mad Cat (Timber Wolf) Legacy (Cameron's Legacy)
    Large Pulse Laser at Thunder THR-1L (Capellans); needs 5, rolls 5 :  - Glancing Blow - hits  CT
        Thunder THR-1L (Capellans) takes 5 damage to CT.
            26 Armor remaining.


    Large Pulse Laser at Thunder THR-1L (Capellans); needs 5, rolls 8 :  - Direct Blow - hits  RL
        Thunder THR-1L (Capellans) takes 11 damage to RL.
            14 Armor remaining.


    LRM 15 ((Clan) Semi-guided ammo) at Thunder THR-1L (Capellans); needs 7, rolls 6 : misses


    Streak SRM 6 at Thunder THR-1L (Capellans); needs 9, rolls 11 : 6 missile(s) hit.

        Thunder THR-1L (Capellans) takes 2 damage to LT.
            10 Armor remaining.

        Thunder THR-1L (Capellans) takes 2 damage to CT.
            24 Armor remaining.

        Thunder THR-1L (Capellans) takes 2 damage to RT.
            16 Armor remaining.

        Thunder THR-1L (Capellans) takes 2 damage to RL.
            12 Armor remaining.

        Thunder THR-1L (Capellans) takes 2 damage to LT.
            8 Armor remaining.

        Thunder THR-1L (Capellans) takes 2 damage to LA.
            20 Armor remaining.


Weapons fire for Summoner (Thor) Legacy B (Cameron's Legacy)
    LRM 15 ((Clan) Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 4, rolls 8 :  - Direct Blow - 9 missile(s) hit (w/ +2 bonus).

        Yu Huang Y-H9G (Capellans) takes 5 damage to LA.
             6 Internal Structure remaining.
            Critical hit on LA. Roll is (7+1) = 8; no effect.

        Yu Huang Y-H9G (Capellans) takes 4 damage to CT.
            34 Armor remaining.


    LRM 15 ((Clan) Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 4, rolls 11 :  - Direct Blow - 15 missile(s) hit (w/ +4 bonus).

        Yu Huang Y-H9G (Capellans) takes 5 damage to LA.
             1 Internal Structure remaining.
            Critical hit on LA. Roll is (6+2) = 8; no effect.

        Yu Huang Y-H9G (Capellans) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Yu Huang Y-H9G (Capellans) "Sao-shao Peggy Rate" takes 1 damage (1 total hits).
        
Pilot of Yu Huang Y-H9G (Capellans) "Sao-shao Peggy Rate" needs a 3 to stay conscious.  Rolls 9 : successful!

        Yu Huang Y-H9G (Capellans) takes 5 damage to RA.
            9 Armor remaining.


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 7, rolls 5 : misses


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 7, rolls 6 : misses


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 7, rolls 8 : hits  RL
        Yu Huang Y-H9G (Capellans) takes 6 damage to RL.
            31 Armor remaining.


    ER Medium Laser at Yu Huang Y-H9G (Capellans); needs 7, rolls 7 :  - Glancing Blow - hits  RL
        Yu Huang Y-H9G (Capellans) takes 3 damage to RL.
            28 Armor remaining.


    Streak SRM 6 at Yu Huang Y-H9G (Capellans); needs 8, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Yu Huang Y-H9G (Capellans); needs 8, rolls 4 : fails to achieve lock.

Weapons fire for Von Luckner Heavy Tank VNL-K70 (Capellans)
    PPC at Vindicator VND-3L #2 (St. Ives Compact); needs 9, rolls 6 : misses


    AC/10 at Vindicator VND-3L #2 (St. Ives Compact); needs 11, rolls 6 : misses


Weapons fire for Arctic Cheetah (Hankyu) Legacy C (Cameron's Legacy)
    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 9, rolls 6 : misses


    ER Medium Laser at Raven RVN-3L #6 (Capellans); needs 11, rolls 7 : misses


    Medium Pulse Laser at Raven RVN-3L #6 (Capellans); needs 9, rolls 10 : hits  (using Right Side table) RL (critical)
        Raven RVN-3L #6 (Capellans) takes 7 damage to RL (critical).
            1 Armor remaining.
            Critical hit on RL. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Hip.


    ER Medium Laser at Raven RVN-3L #6 (Capellans); needs 11, rolls 8 : misses


Weapons fire for Von Luckner Heavy Tank VNL-K70 #2 (Capellans)
    PPC at Vindicator VND-3L #2 (St. Ives Compact); needs 9, rolls 11 : hits  RT
        Vindicator VND-3L #2 (St. Ives Compact) takes 10 damage to RT.
            6 Armor remaining.


    AC/10 at Vindicator VND-3L #2 (St. Ives Compact); needs 11, rolls 10 : misses


Weapons fire for Grendel (Mongrel) Legacy A #2 (Cameron's Legacy)
    Medium Pulse Laser at Striker STC-2D #2 (Capellans); needs 8, rolls 3 : misses


    Medium Pulse Laser at Striker STC-2D #2 (Capellans); needs 8, rolls 7 : misses


    Medium Pulse Laser at Striker STC-2D #2 (Capellans); needs 8, rolls 5 : misses


    Large Pulse Laser at Striker STC-2D #2 (Capellans); needs 8, rolls 10 : hits  LT
        Striker STC-2D #2 (Capellans) takes 9 damage to LT.
            17 Armor remaining.


Weapons fire for Shadow Cat Legacy A (Cameron's Legacy)
    ER Large Laser at Striker STC-2D #2 (Capellans); needs 6, rolls 5 : misses


    ER Large Laser at Striker STC-2D #2 (Capellans); needs 6, rolls 5 : misses


    Streak SRM 6 at Striker STC-2D #2 (Capellans); needs 8, rolls 7 : fails to achieve lock.

Weapons fire for Von Luckner Heavy Tank VNL-K70 #3 (Capellans)
    AC/10 at Hex: 2837 (Clear); needs 7, rolls 8 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 2837 (Clear); needs 7, rolls 11 : hits!
        Terrain takes 10 damage.


Weapons fire for Grendel (Mongrel) Legacy A #3 (Cameron's Legacy)
    Medium Pulse Laser at Jinggau JN-G8A #4 (Capellans); needs 6, rolls 11 :  - Direct Blow - hits  CT
        Jinggau JN-G8A #4 (Capellans) takes 7 damage to CT.
            21 Armor remaining.


    Large Pulse Laser at Jinggau JN-G8A #4 (Capellans); needs 6, rolls 9 :  - Direct Blow - hits  RT
        Jinggau JN-G8A #4 (Capellans) takes 11 damage to RT.
            13 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #4 (Capellans); needs 6, rolls 8 : hits  RT
        Jinggau JN-G8A #4 (Capellans) takes 6 damage to RT.
            7 Armor remaining.


    Medium Pulse Laser at Jinggau JN-G8A #4 (Capellans); needs 6, rolls 8 : hits  RT
        Jinggau JN-G8A #4 (Capellans) takes 6 damage to RT.
            1 Armor remaining.


Weapons fire for Von Luckner Heavy Tank VNL-K70 #4 (Capellans)
    PPC at Hex: 2837 (Clear); needs 7, rolls 10 : hits!
        Terrain takes 10 damage. Light Woods converted to Rough!


    AC/10 at Hex: 2837 (Clear); needs 7, rolls 7 :  - Glancing Blow - hits!
        Terrain takes 5 damage.


Weapons fire for Elemental Battle Armor [HMG] (Cameron's Legacy)
    SRM 2 at Grand Titan T-IT-N10M (Capellans); needs 8, rolls 7 : misses


Weapons fire for Pilum Heavy Tank (Standard) #5 (Capellans)
    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 4, rolls 6 : hits  CT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 6 damage to CT.
            13 Armor remaining.


    Medium Pulse Laser at Hunchback HBK-5M #2 (St. Ives Compact); needs 4, rolls 10 :  - Direct Blow - hits  RT
        Hunchback HBK-5M #2 (St. Ives Compact) takes 8 damage to RT.
        8 damage transfers to CT.
        Hunchback HBK-5M #2 (St. Ives Compact) takes 8 damage to CT.
            5 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hellbringer (Loki) B (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow -  (ECM prevents bonus)9 missile(s) hit (w/ -4 malus).

        Hellbringer (Loki) B (St. Ives Compact) takes 5 damage to LT.
            18 Armor remaining.

        Hellbringer (Loki) B (St. Ives Compact) takes 4 damage to LL.
            26 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hellbringer (Loki) B (St. Ives Compact); needs 7, rolls 5 : misses


    Streak SRM 2 at Hunchback HBK-5M #2 (St. Ives Compact); needs 4, rolls 7 :  - Direct Blow - 2 missile(s) hit.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to LA.
             6 Internal Structure remaining.
            Critical hit on LA. Roll is (7+1) = 8; no effect.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to LA.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Hand.


    Streak SRM 2 at Hunchback HBK-5M #2 (St. Ives Compact); needs 4, rolls 5 : 2 missile(s) hit.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to LT.
            0 Armor remaining.

        Hunchback HBK-5M #2 (St. Ives Compact) takes 2 damage to RL (critical).
            11 Armor remaining.
            Critical hit on RL. Roll is 2; no effect.


Weapons fire for Elemental Battle Armor [MicroPL] #3 (Cameron's Legacy)
    Micro Pulse Laser at Atlas AS7-K #8 (Capellans); needs 8, rolls 5 : misses


    SRM 2 at Atlas AS7-K #8 (Capellans); needs 8, rolls 11 :  - Direct Blow - 8 missile(s) hit (using Right Side table) (w/ +2 bonus).

        Atlas AS7-K #8 (Capellans) takes 2 damage to CTR.
            12 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to RL.
            39 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to LTR.
            8 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to LTR.
            6 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to RL.
            37 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to RT.
            30 Armor remaining.

        Atlas AS7-K #8 (Capellans) takes 2 damage to LA (critical).
            27 Armor remaining.
            Critical hit on LA. Roll is (3+1) = 4; no effect.

        Atlas AS7-K #8 (Capellans) takes 2 damage to CTR.
            10 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) #6 (Capellans)
    Medium Pulse Laser at Vindicator VND-3L #3 (St. Ives Compact); needs 6, rolls 9 :  - Direct Blow - hits  RA
        Vindicator VND-3L #3 (St. Ives Compact) takes 7 damage to RA.
            7 Armor remaining.


    Medium Pulse Laser at Vindicator VND-3L #3 (St. Ives Compact); needs 6, rolls 8 : hits  LA
        Vindicator VND-3L #3 (St. Ives Compact) takes 6 damage to LA.
            8 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Hellbringer (Loki) B (St. Ives Compact); needs 7, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Hellbringer (Loki) B (St. Ives Compact); needs 7, rolls 3 : misses


    Streak SRM 2 at Vindicator VND-3L #3 (St. Ives Compact); needs 8, rolls 9 : 2 missile(s) hit.

        Vindicator VND-3L #3 (St. Ives Compact) takes 2 damage to LL.
            16 Armor remaining.

        Vindicator VND-3L #3 (St. Ives Compact) takes 2 damage to LA.
            6 Armor remaining.


    Streak SRM 2 at Vindicator VND-3L #3 (St. Ives Compact); needs 8, rolls 6 : fails to achieve lock.

Weapons fire for Pilum Heavy Tank (Standard) #7 (Capellans)
    Medium Pulse Laser at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 8 : hits  RT
        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 6 damage to RT.
            16 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 7 :  - Glancing Blow - hits  RA
        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 3 damage to RA.
            15 Armor remaining.


    Streak SRM 2 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 6 : fails to achieve lock.

    Streak SRM 2 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 9 : 2 missile(s) hit.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to RL.
            26 Armor remaining.

        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 2 damage to RA.
            13 Armor remaining.


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #2 (St. Ives Compact); needs 7, rolls 5 : misses


    LRM 15 (Artemis-capable ammo) at Vindicator VND-3L #2 (St. Ives Compact); needs 7, rolls 5 : misses


Weapons fire for Sturmfeur Heavy Tank (Standard) (Cameron's Legacy)
    LRM 20 (Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 6, rolls 7 : 12 missile(s) hit.

        Yu Huang Y-H9G (Capellans) takes 5 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.

        Yu Huang Y-H9G (Capellans) takes 5 damage to LL.
            32 Armor remaining.

        Yu Huang Y-H9G (Capellans) takes 2 damage to CT.
            32 Armor remaining.


    LRM 20 (Semi-guided ammo) at Yu Huang Y-H9G (Capellans); needs 6, rolls 9 :  - Direct Blow - 12 missile(s) hit (w/ +2 bonus).

        Yu Huang Y-H9G (Capellans) takes 5 damage to RA.
            4 Armor remaining.

        Yu Huang Y-H9G (Capellans) takes 5 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on +LB 20-X AC.

        Yu Huang Y-H9G (Capellans) takes 2 damage to RL.
            26 Armor remaining.


Weapons fire for Pilum Heavy Tank (Standard) #8 (Capellans)
    Medium Pulse Laser at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 5, rolls 11 :  - Direct Blow - hits  LT
        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 8 damage to LT.
            14 Armor remaining.


    Medium Pulse Laser at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 5, rolls 12 :  - Direct Blow - hits  RT
        Ti Ts'ang TSG-9H #4 (St. Ives Compact) takes 8 damage to RT.
            8 Armor remaining.


    Streak SRM 2 at Ti Ts'ang TSG-9H #4 (St. Ives Compact); needs 7, rolls 5 : fails to